US /ɪnˈtuɪtɪv, -ˈtju-/
・UK /ɪnˈtju:ɪtɪv/
It's really intuitive.
It's really intuitive.
to make it as clean, simple and intuitive as possible.
intuitive as possible.
Even though the friendship paradox is easy to understand, it's not always intuitive and it's a common bias.
it’s not always intuitive and it’s a common bias.
physics of skyscrapers each lesson is quick intuitive and interactive you're not going to
If you don't know, it's like sleek, professional, intuitive-looking websites where you don't have to know coding to make one.
If you don't know it's like sleek professional intuitive looking websites.
There's also a grip called handshake, which is pretty self-intuitive.
It's a complex system that still manages to be really intuitive, and that's how I would describe a lot of the stuff with this game.
The UI is otherwise really readable, very intuitive, dare I even say somewhat pleasant, but there is some quality of life stuff that is missing in Manor Lords that are generally common features in city builder games, at least at this point.
The way we organize our to-dos and projects is more intuitive in things than it is in Todoist.
It has that intuitive area and project organization.
What I mean by that is I'm going to be offering intuitive, I love to call it soul coaching or intuitive career therapy in a group setting to anyone that has a question that they're currently dealing with a challenge that you're currently struggling with.
That's what we call intuitive, that means comes from inside an English speaker, a native English speaker, they don't think about it, they know, and that's part of my job is to get you to understand this, not just know the rules, cool?