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  • It's gotta be epic. It's gotta be a grand scale.

  • This is a hugely ambitious project.

  • The design department is extraordinary, I mean just extraordinary.

  • The scale and the level of detail is so incredible.

  • It's like being in a brilliant, psychedelic disco sometimes.

  • In that kind of frozen north sort of way.

  • Biggest problem with this story is how crazy and fantastical and amazing and kind of vast it is.

  • You have to curate everything.

  • So it's not as easy as just propping it with standard stuff, you know.

  • Each area and each space has been quite carefully curated to tell the story.

  • Pretty much every chapter in the book is a different world.

  • It keeps travelling. Lyra goes through so many different forms

  • of existence and worlds, so it's a huge job for the design.

  • It just shows the amount of respect, I think, that people have for the project

  • that the producers have gathered together this incredibly talented group of creatives.

  • You get the chance to have real life grown up playgrounds

  • to inhabit and populate the world of make believe.

  • And that just adds such joy.

  • Asriel's lab has so many little things, they are so detailed.

  • It's like they have every single switch.

  • It actually really helps acting-wise.

  • We've had such vast, complex builds on this show.

  • From oxford elements, where we did vaulted ceilings and everyone

  • was looking in the rushes and going 'this looks real, wow!'

  • Mrs. Coulters apartment in London is terrifying 'cause it's in her likeness,

  • Mrs. Coulters likeness and her monkey.

  • But I don't think you would know it until you spend a few days there and then you're

  • like oh, this place is kinda creepy.

  • We built an entire town on the Brecon Beacons.

  • It was an amazing feat. It was literally a whole town with interiors, exteriors, a dock.

  • And it was for one episode and I think it's very exciting.

  • Trollesund in particular has been my favourite because you really are transported

  • to a small, gritty, hardbitten, dangerous outpost somewhere far, far away in the north.

  • And they've got half a dead whale and the blubber machine and it's just all so real and visceral.

  • It just blows my mind.

  • Just the scale and the level of detail is so incredible. It's exactly what you want when you're fulfilling

  • a fantasy world that so many people have imagined in their own minds.

  • I was looking in a window, and there was like lentils or something,

  • but it had a label that how much these were.

  • Now that was never ever gonna be featured, but someone had taken the time to do all that.

  • You think it doesn't matter, you think well nobody's gonna see that, but actually it does matter.

  • What is it?

  • It's an alethiometer.

  • I love the alethiometer. It's brilliant, it's really heavy.

  • I actually had the shoulder bag from Mrs. Coulter's episode.

  • It kept on breaking because of the weight of it.

  • But it's amazing. It has literally all of the drawings, you can like move the needles.

  • This was another bit of a design journey because of what it means to the audience,

  • what it means to the book. And with the alethiometer

  • there wasn't really a conscious decision to make it not round, 'cause it is kind of round

  • as it were. But there was a kind of feeling I had that I didn't really want it to look

  • like a victorian pocket watch. Ironically, I was trying to find something that probably

  • was not inside the mind of the fans i.e. round for a start, because I wanted to explore the

  • shapes and feelings and sizes.

  • It wasn't to be controversial it was actually just trying to not push the audience away,

  • because they go well I'm not interested in a victorian pocket watch.

  • Just, I wanted it to look special.

  • I break everything but I did not break the alethiometer

  • 'cause props were like if you break the alethiometer that is very expensive.

  • What do the symbols mean?

  • I absolutely love the set of my boat. So, everybody walks onto

  • that set and really wishes they could live there. On every shelf and every cupboard,

  • every cushion. I cannot tell you just the extraordinary microscopic attention to detail.

  • I will give you that.

  • I've just been doing a lot of scenes in the frozen waste of the north.

  • And then you walk into set and it's actually pretty stunning. And the light is

  • incredible. You are lit by our northern lights a lot of the time, so it's like being in a

  • brilliant, psychedelic disco sometimes. In a kind of frozen north sort of way.

  • I love the airships. They're really fun,

  • and we've had three different kinds of airships.

  • One that was like a tube, you know a london tube. One that's like a sort of private jet,

  • and one that's a military one. I mean they're amazing. I could spend all day in those.

  • The environments on this show are playgrounds really,

  • that are all different and stretch and pull on every muscle you have creatively.

  • I think I look at it from a kind of like 'how exciting is that?' perspective

  • rather than 'how terrifying is that?'

  • And it's such a fun challenge that

  • I'd defy anyone to not think it would be utterly brilliant thing to do. Why wouldn't it be?

  • It's one of the biggest challenges, I think. Because you could get it wrong, you could

  • so easily get it wrong and I'm desperately, desperately trying not to.

It's gotta be epic. It's gotta be a grand scale.

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