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  • - Does "Death Stranding" live up to all of the hype?

  • Every since it's first teaser revealed a naked

  • Norman Reedus holding a sweet, sweet baby at 2016's E3

  • "Death Stranding" has easily been one of

  • the most anticipated titles in modern gaming.

  • And as more and more bizarre trailers drop,

  • featuring the forever handsome Mads Mikkelson

  • along with director Guillermo Del Toro

  • as well as some truly strange and baffling imagery

  • hype has only continued to grow to a fever pitch.

  • Especially when you add to all of this

  • the very public divorce between the game's creator

  • Hideo Kojima and video game publisher Konami in 2015.

  • "Death Stranding" would be the chance to see

  • this gaming auteur completely off the leash

  • without any corporate oversight

  • and let him dive into the gooey deep end

  • of all the contemplative, off the wall weirdness

  • that he's known for in a game packed

  • with Triple-A talent across the board.

  • So with the game hitting store shelves next week,

  • reviews are finally hitting the web

  • and there's one big question on gamers' minds.

  • Does "Death Stranding" live up to all the hype?

  • And the answer is maybe.

  • I mean, honestly while yes the reviews are in

  • they are all over the place.

  • Kind of like Norman Reedus in this game.

  • They literally range from brilliant masterpiece

  • to bloated convoluted mess.

  • So to save you some trouble,

  • we're breaking down the good, the bad

  • and the what the entire hell did I just play of all of it.

  • Now first off for those of you not in the know,

  • "Death Stranding" takes place after a global cataclysm

  • pretty much destroys everything.

  • And you take on the role of Sam Porter Bridges.

  • A delivery man who travels between settlements

  • trying to rebuild the United States of America,

  • or as they call it in the game,

  • the United Cities of America.

  • Make America America again.

  • Whatever.

  • Simple enough on the surface but obviously

  • there is so much more than that lying beneath.

  • For instance, the worlds of the living and the dead

  • have collided in a spooky and decidedly sticky way.

  • That's not ectoplasm.

  • It's your own poop in a grenade.

  • You have an unborn purgatory baby strapped

  • to your chest that lets you sense enemies

  • and ghosts like some sort of GPS.

  • And speaking of ghosts, well guess what?

  • If you're asking yourself,

  • "Hey can I use my own piss and

  • to make weapons to attack these ghosts?"

  • You're in luck.

  • If that's what you consider luck.

  • Now overall, none of the reviews seem to fall

  • into the camp of 100% good or 100% bad.

  • Opinions seem to be as layered

  • and complex as the game itself.

  • Which seems to be universal across the reviews though

  • is that this game is definitely crafted down

  • to the most minute of details.

  • There is nothing in the game that's left to chance

  • and everyone seems to agree at how powerful

  • and introspective taking these lonely treks

  • across this beautiful, haunting landscape can be.

  • Heather Alexandra at Kotaku loved the game

  • and started her review with

  • "Every inch of 'Death Stranding' teems

  • with meaning or implication.

  • Even the stupidest and most pretentious developments

  • build to create a multi-layered game,

  • one with numerous potential points of attack to analyze."

  • Now many of the reviews also praise the scope of the story.

  • Gamespot put it this way:

  • "'Death Stranding' is unrelenting in

  • its earnestness and optimism.

  • Certainly not without its critiques of America,

  • nor without its challenges and setbacks,

  • but inherently hopeful nonetheless.

  • It's a dense, complex, slow game

  • with a plot that really goes places,

  • but at its core, it never stops being about the sheer power

  • and purpose we can find in human connection,

  • and that is its most remarkable achievement."

  • The A.V. Club Sam Barsanti said,

  • "'Death Stranding' is a game that demands

  • to be argued over and analyzed for years.

  • It starts rough, and then gets better and better

  • as it goes along, culminating in an ending

  • that's both hugely important to its universe,

  • and also very small and personal to Sam."

  • In general the game's most glowing reviews

  • seem to make the argument that this is a game

  • to really sit down and contemplate,

  • to take thoughtful and measured actions in,

  • rather than being some sort of run and gun experience

  • like you might have in another Triple-A game.

  • However not all of the reviews

  • were full of happiness and handholding.

  • There were quite a few online critics

  • that voiced their frustrations with the game.

  • Tristan Ogilvie over at IGN gave the game

  • a 6.8 out of 10 writing:

  • "It's also a cross-country crawl

  • that frequently finds itself mired

  • in an exhausting amount of inventory management,

  • backtracking, one-note mission design

  • and unprecedentedly arduous travel."

  • Adding "If 'Death Stranding' sounds

  • like a series of glorified fetch quests,

  • it's because that's exactly what it is."

  • One of the most common criticisms was the game's ending.

  • Polygon's Russ Frushtick had this to say about it:

  • "The final 10 hours of 'Death Stranding' are a slog,

  • just like the first 10 hours,

  • as my leash is tugged from emotional monologue

  • to ridiculous boss fight to emotional monologue.

  • While a few of these narrative threads

  • make sense and land with some gravitas,

  • others sound like the ramblings

  • of someone on speed who thinks

  • they've figured out how the universe works."

  • No you just don't get it man.

  • Now Kyle Orland with Ars Technica

  • dug even deeper on this criticism.

  • "There's a strong sense the writers

  • are making this up as they go,

  • forming a patchwork quilt

  • of scientific-sounding magic that holds together

  • only if you don't look at it too closely.

  • Even in the run-up to the game's conclusion,

  • characters are still introducing

  • entirely new theoretical concepts

  • that seem to come completely out of nowhere."

  • He then goes on to say,

  • "Without spoiling anything,

  • I'll note that 'Death Stranding's ending

  • is more or less a two hour cut scene

  • that tries to explain how the preceding 30 plus hours

  • are actually supposed to fit together.

  • Yet I still came away scratching my head

  • about what the hell happened."

  • However one thing all of these reviews can agree on

  • is that it's definitely a weird game.

  • Which is to say, it's a Hideo Kojima game.

  • That's his promise.

  • Or as the Kotaku review points out:

  • "'Death Stranding' is also about throwing grenades

  • made from your own piss and at ghosts."

  • Your move Ivan Reitman.

  • (laughs)

  • As to whether it's worth the hype,

  • well ultimately the answer seems to depend

  • on your opinion of Kojima and his games.

  • If a detailed, meditative, philosophy 101 course

  • with spooky, supernatural creatures

  • and a ton of Norman Reedus is your thing.

  • Then you're gonna love it.

  • The A.V. Club's review puts it like this:

  • "It's hard to say if it's fun,

  • and it's hard to say if it's a good game,

  • but it is undeniably interesting

  • in a way that not enough games try to be.

  • If you buy in to what it's trying to do.

  • If you allow it to make that connection.

  • 'Death Stranding' will stick with you,

  • one way or another."

  • So what about the Nerdist of it all?

  • Well I had the chance to play the game for a few hours.

  • My review is forthcoming.

  • But here are my impressions thus far.

  • I kind of agree with people.

  • It's extremely weird.

  • It's extremely Hideo Kojima.

  • And it can be extremely arduous.

  • Some of the mechanics like having

  • to balance your character and just carry

  • so many packages around can feel a little like,

  • "Is this how I wanna spend my free time?

  • Really?

  • Do I really wanna make him chug Monster energy drink

  • after hiking miles and miles

  • and then just eating like weird ghost beetles

  • to replenish my blood?"

  • The answer is, yeah I do.

  • Even when I find myself frustrated,

  • I kinda wanna keep playing.

  • It has that delightful blend

  • of signature Hideo Kojima weirdness

  • and thoughtful gameplay design

  • that have all the makings of a great game.

  • But whether or not I want to proceed

  • with the remaining 70 plus hours, which is--

  • It's a long game.

  • I dunno, remains to be seen.

  • But tell me, what do you folks think?

  • Is "Death Stranding" a day one purchase for you?

  • What project would you like to see from Kojima next?

  • And seriously, did you ever think

  • that you'd play a game where you can fight ghosts

  • with your own piss grenades?

  • Because...

  • If you did...

  • You got some problems.

  • Anyway let's discuss.

  • Thank you so much for watching.

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- Does "Death Stranding" live up to all of the hype?

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