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  • Hey guys, I'm Stan Prokopenko.

  • I've been teaching drawing and painting for 10 years now.

  • I've seen a lot of portfolios.

  • I've critiqued thousands of assignments.

  • And the problems I saw in student work back when I first started teaching are the same

  • one's I'm still seeing now.

  • These are fundamental issues that don't change with the latest version of photoshop or even

  • what century you live in.

  • Before we jump in, I want to quickly mention that I'm working on a drawing basics course.

  • It's meant to be a new artist's first course.

  • Get you started doing the right things and hit the ground running.

  • If you don't want to miss it when it comes out, get on the newsletter at proko.com/subscribe.

  • So, here are 5 shading mistakes you're probably making, and how to fix them.

  • #5 - Icing Before Cake

  • I meet artists all the time who are just starting out, and they're practicing techniques and

  • anatomy and shading details and all this really cool stuff...

  • But it's not making their drawings better.

  • Why is that?

  • While they're focused on all the fancy fun stuff, they're making huge proportion mistakes,

  • their perspective is off, and their gesture is stiff.

  • That's not even icing before cake, that's icing without cake.

  • You've got to build your pictures and your skills with the fundamentals first.

  • Each concept builds on the last.

  • Surface stuff like anatomy, techniques and rendering details are all at the tippy-top,

  • awesome but initially unnecessary and less important than the stuff at the bottom.

  • You can't shade correctly if you don't know the simple form; you can't draw the simple

  • form if you don't understand perspective; The forms don't matter if you can't draw a

  • straight line, keep your proportions in check or establish a dynamic pose.

  • This is a drawing I did a few years into my studies.

  • If you think it's really good, you've fallen for my tricks.

  • At this point in my development I got good at shading.

  • But it's filled with structural errors.

  • I didn't really understand form.

  • I just learned some effective tricks to make the drawing appear 3d.

  • An exaggerated core shadow, some reflected light, and a bright highlight as a cherry on top.

  • Wow, it's so easy!

  • But it's all just a cheap distraction from the uninformed construction.

  • The icing might be the part that makes it look pretty or makes it stand out, but icing

  • by itself is gross...

  • It's empty calories.

  • Remember this every time you want to draw eyelashes before the eye socket.

  • #4 - Bad reference

  • Whoa, hold up guys, I just got tagged and I've got to take a selfie... let's see...

  • First, camera up high, very slimming.

  • Kinda dark in here, turn flash on...

  • Click...

  • Alright, now I've got to choose a nice filter...

  • Hmm... Tweak that a little bit...

  • Perfect.

  • We've distorted and edited the shit out of that photo.

  • It might be flattering or maybe even a good photo, but photography and drawing are two

  • different fields.

  • Something that makes a good photo won't necessarily make good reference for drawing.

  • You won't be able to draw something like this, from a photo like this.

  • Drawing from bad photos is super common, but super easy to fix.

  • I wrote a blog post about it ages ago, so you can go there for a more detailed lesson

  • on what makes good photo reference.

  • But to paraphrase...

  • Don't use overexposed or underexposed photos.

  • Don't use flat-lit or flash-lit photos

  • Don't use blurry photos

  • Don't use photos with extreme lens distortion

  • Don't use tiny photos.

  • Make sure the resolution is high enough so you can at least see the forms of the nostrils

  • and eyelids

  • And don't use photoshopped photos from magazines

  • When looking for reference, look for photos with good lighting and clear shadows, like this.

  • This will translate into a dimensional drawing.

  • Drawing from a flash photo like this with no shadows makes it much harder to define

  • the forms in your drawing.

  • It's possible, I've done it, but it takes a trained eye and ability to use subtle halftones

  • to define the forms.

  • Beginners usually end up with flat, muddy looking patches of tone.

  • If you're just getting started, I recommend sticking to photos with lighting that clearly

  • defines the forms.

  • You can find photo packs made specifically for artists that have good lighting and minimal

  • touch-ups.

  • I've got some here.

  • In the long run, the best thing to do is learn how to take your own reference photos.

  • And if you can draw from life instead, well, that's better than any photo.

  • #3 - Outlines

  • There's always a silver lining, but there's also not, because the real world doesn't have

  • outlines.

  • Yet as beginners, we all start by drawing thick, dark outlines around everything.

  • Now, there's nothing wrong with linear drawing or cartoons if that's your intention.

  • But if you're trying to draw realistically, you need to be thoughtful about your outlines.

  • It's ok to use them.

  • It's a mistake to overuse them, or use them as a crutch.

  • Stop thinking of 2D shapes and start thinking of 3D planes.

  • Knowing the structure of the nose - that means the planes of the nose, which are based off

  • of anatomy, will help you place patches of tone that make it look like a convincing nose.

  • No need for outlines.

  • You can draw a whole picture without any outlines, since that's how we actually see things.

  • Masters like John Singer Sargent, know how to use both.

  • In the face of this drawing, he's not using outlines, just tone.

  • It's the center of interest, so he makes it more realistic.

  • In all these secondary elements, he uses outlines.

  • The outlines are deliberate.

  • The tonal face and the outlined parts have a nice contrast.

  • And the outlines don't look boring.

  • They have a variety to their weight.

  • The jaw and neck are outlined.

  • But the ear isn't.

  • The edge is lost into the background.

  • He used the outline sparingly, and only in areas where he wanted the forms to pop.

  • The left side of the figure is separated from the background with a value difference.

  • The jaw, neck, shirt, bowtie, and jacket are all very similar in value.

  • To separate them with tone, would require very subtle shading.

  • In a quick drawing like this, too much detail in secondary elements could look overworked.

  • A well placed outline is clean and simple.

  • It does the job.

  • #2 - Afraid of the Dark

  • The next mistake is not going dark enough with your shadows.

  • I see this all the time, especially on portraits.

  • People are afraid to put dark shadows on fair skin, because they know that the local color

  • of the skin is pale, so they think light skin, light values.

  • But the shadow is just a shadow.

  • It's the lack of light.

  • It's supposed to be dark.

  • Or some people are afraid to go too dark because they might not be able to erase it, so their

  • shadows end up being just as light as their halftones.

  • By removing the shadows, you remove the mood that the lighting created.

  • And you're losing the 3-dimensionality of the forms.

  • If you don't like the lighting in the photo, why did you use the photo?

  • Retake it!

  • Don't make it that hard on yourself.

  • Inventing a new light setup on a face is really hard.

  • If you're advanced you can do whatever.

  • You can draw a pretty girl while looking at a beaver!

  • But if you're a beginner, don't.

  • So, to avoid muddy or cartoony drawings, learn how to see values correctly.

  • When you're drawing, make sure you separate the light family from the shadow family.

  • Remember the rule: the lightest dark is darker than the darkest light.

  • If you're not sure what that means, this next mistake is for you.

  • And #1 - Sloppy Values

  • The most common shading mistake I see is not organizing your values correctly.

  • Not making your shadows dark enough like I mentioned in the last mistake is one way,

  • but making your halftones too dark is just as bad.

  • So, general sloppiness with your value control is the bigger issue.

  • The first thing that is important to understand is that the value on any particular point

  • on the surface is mostly determined by the angle of the surface in relation to the light source.

  • Unless you're dealing with highly reflective surfaces, then they act more like a mirror

  • to the environment.

  • For now, let's stick to surfaces like skin, which are slightly reflective.

  • I did a lesson on "How to Shade a Drawing" a while ago.

  • I highly recommend you watch that next.

  • But generally, the part of the surface that points directly toward the light is called

  • the center light.

  • It will be the brightest spot, excluding any reflected highlights.

  • As the surface turns away from the light source, those planes will get progressively darker.

  • These are known as halftones.

  • The more they face away the darker they are.

  • After we pass what's called the "terminator" the planes don't receive any direct light

  • from the light source, since they are facing away from the light.

  • Everything in there is shadow.

  • Unless you're in space, shadows won't be pure black.

  • Light will bounce off other things in the environment.

  • So, within the shadows you'll have bounce light, or reflected light.

  • But those are still darker than the halftones in the lit side.

  • That's the general concept.

  • There's also occlusion shadows, cast shadows, core shadows and highlights, but you can go

  • go over the other lesson for the full explanation.

  • Ok, now that you understand form and how light reveals form, it's important to stay consistent

  • throughout your drawing.

  • Light revealed the 3 dimensional forms because the value of a plane tells the viewer the

  • angle of that plane.

  • If you make your halftones as dark as your shadows, then you're not communicating the

  • correct plane angles and that breaks the illusion of form.

  • That brings us back to that rule: the lightest dark is darker than the darkest light.

  • Let me rephrase that a little.

  • The lightest shadow is darker than the darkest halftone.

  • Make a little more sense?

  • You'd think that this reflected light under the jaw is lighter than this halftone on the

  • side of his check, right?

  • Well... wrong!

  • I'll prove it.

  • Sample this color.

  • Extend it out so you can see it's the same color.

  • Then do the same with this side.

  • Whoooooa.

  • So, if it's in the shadow family, it should be darker than anything in the light family.

  • Organize your values and use them correctly in your drawing.

  • And I don't mean that you have to organize your values exactly like this.

  • You can stretch your light family and shrink the shadows.

  • Or you can add more contrast between the two.

  • You don't even have to use the full value scale.

  • You can limit your values so that your darkest dark is a value 5.

  • But the relationship of the values are still organized.

  • And the key is to stay consistent with that throughout your drawing.

  • If you break that, it should be intentional.

  • There's also incomplete shadows.

  • Scratchy shading that has all these little holes of light in the shadow.

  • The holes are as light as a highlight, and they break up the shadow and ruin the effect

  • of light on form.

  • So the shadows don't actually look dark, they just look spotty.

  • Shadows look like halftones and halftones look like shadows...The result is dirty looking skin.

  • You can fix this by filling in the holes manually, blending, or preventing it from happening

  • in the first place by shading with tight, close-together lines.

  • When the shadows are consistent and clean like this, it has a much more realistic and

  • 3-dimensional feeling.

  • The goal is to clearly communicate what is light and what is shadow.

  • That makes clear 3D form.

  • Here's another example of a master breaking the rules.

  • Harry Carmean doesn't always fill in his shadows with clean tone.

  • But, he's still clearly communicating what is shadow and what is light.

  • He uses the dark pencil only in the shadows.

  • He uses the white pencil only in the lights.

  • This clearly distinguishes the two.

  • His mess is extremely well controlled.

  • It's full of energy and fun to look at.

  • It's skillfully designed, the anatomy is accurate and dynamic.

  • It all holds together.

  • Again, if you want to participate in the Drawing Basics course, make sure you're subscribed.

  • And if you have a few seconds, do me a favor.

  • If you have any friends or classmates that make some of these mistakes, save them!

  • Tell them about this video.

Hey guys, I'm Stan Prokopenko.

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