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  • Hello again!

  • I am Luke and you're watchingScience of Victory

  • You asked tons of questions after our heavy tanks episode and I can't leave them unanswered.

  • Many of you wrote that you manage win team battles using tanks we didn't recommend.

  • Well, I touched on it in that episode but I'll stress it again; any tier 8 can be used for Team Battles if you're good enough.

  • However, in a battle of equal skill, those tanks are usually superior for one reason or another.

  • Nevertheless, today we will talk about the tier 8 tanks we didn't cover in the previous episode as you requested it.

  • Sl1de from Na`Vi will be our consultant as usual.

  • The most comments were regarding the Soviet premium tank IS-6.

  • Many players claim that this tank is as good as the IS-3.

  • Is that so? – Let's see.

  • The mobility of the IS-6 is a little bit worse.

  • The hull armor is almost the same, but the IS-6's turret is pretty weak; though shells tend to bounce from it.

  • Let's also compare the guns: the one-shot damage is the same for IS-6 and IS-3,

  • the damage per minute is better for the IS-6 thanks to the higher damage per minute, and the aim time is the same - 3.4 seconds.

  • So far so good, but if you take a look at the other IS-6 parameters there is no reason for joy.

  • The tank's accuracy is low and the armor penetration of AP shells is 175 mm, the penetration of the APCR's are 217 mm.

  • These numbers are lower than those of ALL other tier 8 tanks.

  • In fact the IS-6's gun is like the tier 7 IS's just but with a higher damage per minute.

  • Enough with the numbers.

  • Let's see some real examples.

  • First of all the IS-6 can't tank normally, because of the low turret armor.

  • Well, if you're up against experienced players, anyway.

  • This can be well seen when face-hugging.

  • The IS-3 has no trouble penetrating the IS-6's mantlet but the premium tank has a hard time breaching the IS-3's armor.

  • The only option left is to shoot the top of the turret.

  • When in a long distance firefight the situation is even worse because of the low accuracy.

  • You can see that it's not easy to hit the enemy's weak spots.

  • Some tankers say that they can sidescrape better than any IS-3…

  • That is because many opponents just don't know how to penetrate this tank's armor.

  • You see a sidescraping IS-6?

  • Shoot at the front angled corner plate.

  • The shell will reach it at a good angle and will have an easy time penetrating.

  • If the opponent is looking straight at youaim for the lower glacius or the driver's hatch.

  • I'm not saying that the IS-6 is bad and can't be used in team battles.

  • No! It's just clearly worse that the IS-3 in most situations and when two equal teams meet, this will matter.

  • Also note that a player who has Team Battle experience and knows the where to penetrate any armor won't be a burden to any team.

  • Besides, they'll be able to get more credits.

  • So it's for you to decide.

  • Now we shall move on.

  • Another heavy we didn't mention last time was the British Caernarvon.

  • This vehicle is pretty interestingmobile, a great view range and good elevation angles.

  • The damage per minute is close to its competitors and the aiming time plus accuracy are THE BEST among the tier.

  • This tank is really goodfor random battles!

  • Note that it's not as all-purpose as the IS-3 and is also less suited for team battles.

  • This is because of the two main faults of the Caernarvonits low armor and a very low damage per shot.

  • The tank's turret can be easily penetrated from the sides and above the mantlet.

  • Plus, experienced players often shoot at the joining of the turret and the hull for easy penetration.

  • The lower glacius is also vulnerable and the side and rear armor of the Caernarvon outmatch only the paper-thin AMX 50 100.

  • You won't be able to sidescrape with it.

  • Not much to say about the damage.

  • The maximum is 283 and the average is 230.

  • This is just too low for Team Battles

  • Another tank we were asked to talk about is the FCM 50t.

  • This is the most mobile heavy of tier 8.

  • Even the AMX 50 100 isn't as mobile.

  • Plus the tank has good accuracy, fast aim and nice elevation angles.

  • To top it all off; the damage per minute is one of the best of the tier!

  • That said; the FCM 50t is too vulnerable for team battles.

  • Almost any shot will penetrate.

  • This along with a low damage per shot make the tank poorly suited for Team Battles.

  • Now we go back to the Soviet super-heavies: the KV-4 and KV-5.

  • There were numerous comments about how the armor compensates for its other faults.

  • Actually it can't hide these tanks' biggest weaknessits mobility.

  • Welllet me give you two simple examples.

  • Cliff. The opponents have a KV-4.

  • We send our heavies on a standard route.

  • And the 1390 boldly goes to the enemy's ledge.

  • Our light is in position whilst the KV-4 is still climbing up.

  • Our scout easily unloads his magazine.

  • This is about 1000 damage at the very beginning.

  • So from here, just keep it up and you're going to win.

  • Second example.

  • The enemy has a KV-5. Two of them, no less!

  • No matter.

  • The ninety scouts.

  • Now we know where the enemy tanks are and so we decide NOT TO shoot the KV at first.

  • We only shoot at the other targets, because the chance of penetration is much higher.

  • We rush in and focus down three tanks then hide behind the hill to reload.

  • Now we just finish them off.

  • As you can see even the best armor won't save your enemy from defeat if you act with skill and cunning.

  • The enemy will have even more difficulties on city maps, but that's only two maps out of eight.

  • Well, enough of the KVs for today.

  • Now we talk about the Chinese heavies.

  • Many say that they're better than the IS-3.

  • Let's review the details again.

  • The 112 has good turret armor and a high max speed, but the acceleration is not so impressive.

  • The main fault is the cannon, though.

  • The one shot damage, accuracy, aim time and armor penetration with APs is similar to the IS-6.

  • The premium shells seem to have better penetration, but the damage per minute is lower than that of the Soviet tank.

  • In fact, the 112 has HEAT shells.

  • As we mentioned last time, they have trouble dealing damage through tracks and they aren't normalized.

  • In addition; it has fuel tanks located in the front, so the tank is often set on fire by a frontal armor penetration.

  • Now, the 110 is a pretty balanced vehicle.

  • It is pretty similar to IS-3 in many aspects, but has worse acceleration.

  • The 110 is a pretty rare tank and most tankers don't know how to penetrate its armor.

  • This is a clear advantage.

  • At least until you have watchedScience of Victory”.

  • The 110 can be easily penetrated through the lower glacius and the commander's hatch.

  • If the enemy is sidescraping then shoot at the hull's side plate.

  • You have no guarantee of penetrating the driver's hatch though, so don't chance it.

  • Another thing that separates the 110 from the IS-3 is the cannon.

  • The 110's is actually a bit more accurate and aims faster, but the damage per shot is lower.

  • However; the damage per minute is 200 points higher thanks to the higher damage per minute.

  • Overall the tank is pretty good!

  • If you don't own an IS-3 then you can easily take part in team battles driving a 110.

  • Let's sum things up; we still think that the American T32, the IS-3 and the AMX 50 100 are the best choices for team battles,

  • but now you know more on why.

  • I guess this is all we have for today.

  • In the next episode we will talk about Tank Destroyers and even mention SPGs.

  • Keep leaving your suggestions and feedback below and remember to like and subscribe to our new channel for more!

  • See you!

Hello again!

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