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  • Promoting your indie game on Steam is tough!

  • In 2015, 2965 games were released on Steam.

  • 2016 saw an increase to 4207 games

  • The next increase was staggering! In 2017 alone 7,672 games were released on Steam

  • that's an average of 21 games per day on a 4x increase over the previous year!

  • So no matter what day you launch your game?

  • you'll be up against at least 20 other games on your launch day and over a hundred games during your launch week!

  • In this video we are going to tell you the steps you should follow to get the best chance of breaking through the noise

  • on an increasingly crowded PC platform.

  • We are Ask Gamedev, and this is How to get your video game discovered on Steam in 2018

  • So the first thing you need to know about Steam is that it's a platform predominantly driven by sale periods.

  • These sales often last many days and can include deep

  • Discounts on a large portion of the steam catalogue as a developer what you need to know is that the majority of Steam titles see

  • the bulk of their purchases occurring during these sales periods

  • so it pays to focus a lot of your promotional efforts on optimizing your steam store page traffic to coincide with these sales periods

  • Everyone knows the big sales like the steam summer sale and winter sales

  • There's also the autumn sale the Halloween sale and the lunar sale make sure you plan for each one more important than those sales

  • Though are the week-long deals

  • Why?

  • Well for one while everyone usually

  • Participates in the major sales only a limited number of Dev's can participate in a week-long deal in a given week

  • This is because you can only discount your game once every 60 days with the exception of major sales of course

  • So while you're up against almost everyone during a major sale you can expect to be only up against

  • 250 to 500 other games during a week-long deal if you time your sales and discounts properly

  • Also, unlike major sales you decide the sale date in the week-long deals

  • so given the sales

  • opportunities and the importance of timing your discounts we recommend planning out your whole year to maximize the amount of times you can go on

  • sale this means predicting when you think major steam sales might occur and

  • planning your week-long deals so that there is no overlap between a major sale and a week-long deal

  • Doing a simple search can give you some indication of when steam has had major sales in the past

  • This is a good starting point for planning your go forward sale calendar

  • the next key point is to optimize your traffic during these valuable sales periods

  • During these discount events getting your product listed on the front page of steam or other key screen spots can result in huge traffic

  • Opportunities steam doesn't share details on how their algorithm works in regards to which titles receive prime placement

  • But it's fair to say that preference will be given to titles that one convert eyeballs into sales

  • And then to those sales into positive player reviews

  • So to prepare for these sales opportunities make sure your steam page shows your game in the best light possible

  • We recommend doing the following three things

  • First off go through all of your steam user reviews and forum posts

  • Make sure comments have been addressed in a way that reflects a high level of customer service

  • We found that recent negative reviews to your game can have a significant negative effect on how steam places your game within their promotional space

  • Responding to past reviews or comments shows that you're attentive to your community and it also

  • Humanizes your studio these comment responses shouldn't take a lot of time and just might convince future responders to avoid saying anything negative

  • The next thing we recommend is to post an update to your store page show that you're alive

  • Provide an update on the studio or development or cool things happening in the community around your game

  • Consider using the game description section the about this game section or the media carousel elements of your store page has places to communicate

  • What's new and exciting?

  • Potential buyers are more likely to purchase a game if they know that it's actively supported

  • Lastly think about releasing new features content or other game updates in advance of the sale so that visitors to your page will know that

  • Your title is continually being upgraded

  • Bonus points if a new content can be related to the theme of the sale

  • Steam often has seasonally themed sales so if you want to capitalize on say the Halloween sale a good idea would be to early some

  • Sort of Halloween themed content in your game shortly before the sale goes live a new feature may be that one thing that converts someone

  • from a wish list to a purchase an

  • Additional but not required strategy is to consider buying promotional ads on different platforms and sending traffic to your steam store page during the sale

  • There have been some anecdotal reports that steam will provide improved

  • Placement during sale periods to titles that bring a lot of external traffic to the steam platform

  • steam store page analytics are quite basic and currently in 2018

  • You don't have the ability to separate conversions by traffic source, but you may consider sending some additional traffic to your page regardless

  • Another good strategy. Whether it's in relation to a steam sale

  • Or just in general is to make sure that your game thumbnail image is optimized this image

  • Will show in steam promotional placements and search results it may seem like a small thing?

  • But it's hard for people to find out about your great game if they don't want to click on the thumbnail that will take them

  • To your store page best practices with thumbnails involved having a clear and legible image that grabs attention

  • Consider doing some searches on Steam and see what kind of thumbnails stick out and hold your interest

  • Look at options that stand out from other titles in your space

  • Unfortunately steam doesn't allow for very advanced A-B testing on their store page so your best bet to get hard A-B data on

  • Your thumbnail options may be to take out ads on other platforms like Facebook or Google and see what images are better at getting clicks

  • from a targeted gamer audience

  • You should be able to get a decent response sample with only spending a small amount of money and knowing what thumbnail resonates is

  • extremely valuable

  • next is curator connect if you don't know what Steam curators are check out the curator section on Steam the curators program is basically a

  • Way for people to make a list of their favorite games and have that selection live on Steam anyone can become a Steam curator

  • But the top curators are made of top influencers journalists and communities like totalbiscuit

  • Pc gamer, Jesse Cox, the PC Master a subreddit and rock paper shotgun

  • Getting your game on one of these curated lists can provide both short-term and long-term benefits in terms of visibility on Steam

  • So what is curator connect well back in the day there wasn't a way to contact curators directly?

  • You'd have to dig around find their contact info and pitch them with curator connect

  • You can send steam keys directly to curators through Steam

  • Our recommendation is to connect with curators that have a sizable audience and that curate games similar to yours

  • some curators even focus on a specific genre

  • Start with them first keep in mind that with curator connect

  • You can only connect with up to a maximum of 100 curators that number may sound like a lot

  • But it'll shrink fast use your opportunities wisely

  • Our next tool is visibility rounds when you have a significant content update

  • It's a good idea to run a visibility round even better when overlapping with a sale

  • When you launch a visibility round you'll appear in the recently updated

  • Section of the steam store and steam will also push additional impressions to players that have your game in their library or wishlist

  • This can be great for getting lapse players back into your game promoting DLC

  • You've just launched or converting people who have your game wish listed

  • Each game gets five visibility rounds so use each one

  • Wisely the best part is if your game sells well steam gives you additional visibility rounds to use

  • To use your rounds see the marketing and visibility section of Steamworks

  • Next let's talk about community coupons

  • One of the more overlooked tools at your disposal is community coupons

  • When a player collects a set of steam cards they can craft them into a game badge game badges earn the player items like emoticons

  • Backgrounds and coupons. coupons earned are for randomly selected titles, but exclude titles that the player already owns

  • This one is fairly simple to do as no additional art is needed all you have to do is opt in and select the frequency

  • and discount you can find the opt-in page in the game's dashboard under community, and then general and

  • Finally wish lists. We've mentioned wish lists when talking about some of the tools earlier

  • But now we want to talk about building your wish list numbers

  • Like we mentioned when you do things like go on sale or run a visibility round

  • Steam targets the people who have your game on their wish list

  • It's extremely important to build a large wish list when people say start marketing early

  • They should really be saying start building your wish list numbers early. Not only will this help you with launch

  • They'll give you a strong indicator of how much people like the game it will also help you with partner and/or publisher talks

  • imagine going into a negotiation and saying we're one year to launch and we already have 10,000 people that have wish listed our game and

  • So here are three things that you should be doing pre launch to build your wish list numbers

  • Number one create your steam page early when you announce make sure you have your steam page ready to go

  • You can't build a wish list without a steam listing

  • Number two make sure all of your own channels push people to your steam page with an ask to wish list your game

  • it should be a pinned post on Facebook and Twitter a regular section in your mailing list and

  • above the fold on your games website and

  • Finally make sure all of your pre-launch marketing efforts have a call to action of at our game to your steam wish list

  • If you're demoing at PAX, if you're launching your first teaser trailer, if you're doing an interview, if you're working with streamers and influencers

  • All of these initiatives should leave you to asking potential players to please wishlist your game on Steam

  • Thanks for watching make sure to subscribe if you want to see more game dev content

  • Do you have a game on Steam?

  • What tools do you use to help promote your game when you're looking for games to buy on Steam?

  • How do you usually sort through the thousands of games and find the ones you like let us know in the comments?

  • We'll be back next week with an all-new ask game dev video

Promoting your indie game on Steam is tough!

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