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  • In this upcoming expansion for Sid Meier's Civilization VI, the stakes are higher than ever!

  • Inspire the loyalty of your people as you lead them into a Golden Age and hold fast when confronted with Dark Ages.

  • In Civilization VI: Rise and Fall, you become a leader for the ages.

  • GREAT AGES

  • Your choices have consequences, and decisions made in one era will carry through to the next.

  • Successful leadership can send you into a prosperous Golden Age, but falling behind may usher in a Dark Age.

  • With every era transition, you will make a Dedication – a choice of which direction your empire will go in the next era.

  • Will your people focus on expanding your military or pious worship?

  • Earning a high Era Score will usher in a Golden Age of prosperity for your people.

  • The citizens rejoice in your empire, and the Loyalty of your citiesand nearby foreign citieswill be increased in your favor.

  • Dedications during Golden Ages also provide you a powerful edge during the era.

  • But Dark Ages are difficult periods of time for your people as your cities may revolt or declare their independence.

  • But with adversity comes opportunity!

  • Special Dark Age Policies could impact your rise to greatness but also, it becomes easier to enter a Golden Age when coming out of a Dark Age, and if you do you'll enter a Heroic Age: a Golden Age with additional bonuses.

  • Keep your Era Score high to ensure that you rise into a Golden Age.

  • As you progress through the ages, you will encounter moments of greatness: these contribute to your Era Score.

  • Maybe you will be the first to clear a Barbarian Camp close to your borders, discover a Natural Wonder, or found a Religion.

  • These moments also make up the history of your civilization, and you can review them in the Timeline at any time.

  • LOYALTY

  • But your civilization is more than a collection of momentsthe loyalty of your people is what gives your empire life.

  • As your Loyalty rises and falls, you will find yourself facing the trials and tribulations of world leadership, and the borders of the map will change.

  • Encourage the Loyalty of your citizens to keep your yields high and your borders intact.

  • Allow your loyalty to fall too low, and you will be faced with a revolt, and may lose your city entirely.

  • A city that leaves an empire becomes its own entity as a Free City.

  • These cities desire their independence, but may be brought into an empire that raises their Loyalty.

  • Will it be yours?

  • GOVERNORS

  • Governors are invaluable to impacting the Loyalty in your empire, but they also bend the rules of gameplay in other areas of the game.

  • There are seven Governors, and each has their own unique abilities and promotions.

  • For example, Liang, the Surveyor, lets a city create unique tile improvements that cannot be unlocked elsewhere.

  • But don't expect to unlock every governor and promotion in a single gamethese opportunities are limited, primarily unlocked in the civics tree.

  • Will you recruit new Governors for each city?

  • Or increase the power of another by giving them a Promotion?

  • ENHANCED ALLIANCES

  • Diplomatic Alliances have also changed in Rise and Fall.

  • The longer an alliance lasts, the greater the benefits granted.

  • For example, a Level 1 Research Alliance grants science bonuses to trade routes between the two allies.

  • EMERGENCIES

  • Occasionally, civilizations must band together out of necessity.

  • Certain actions, like conquering a City-state or launching a nuclear attack, can prompt Emergencies.

  • When this happens, non-allies of the offending nation are prompted to join into an Emergency – a temporary way to band together in a time of crisis.

  • When an Emergency is declared, participating civilizations receive a goal they need to accomplish within a certain time limit and a bonus to help their efforts.

  • Rewards are given to all participating members of the alliance if the goal is complete, or the nation on the other side if it is not.

  • NEW LEADERS AND CIVILIZATIONS

  • Civilization VI: Rise and Fall also adds new leaders and civilizations to the mix.

  • The terrifying warmonger Genghis Khan returns to Civilization with superior cavalry units to defeat his foes.

  • New to the series are the Cree, a North American First Nation led by Poundmaker, who receive considerable bonuses from trade routes.

  • The longest running monarch in Dutch history, Queen Wilhelmina, also makes an appearance, with trade routes that can boost her cities' Loyalty.

  • NEW WONDERS

  • New Natural and World Wonders are featured in Rise & Fall as well, like the Matterhorn, Eye of the Sahara, St. Basil's Cathedral, and The Statue of Libertyeach with its own gameplay uses.

  • NEW UNITS

  • In addition to civilization-specific unique units, the tech tree has been filled out with some additional global units throughout the different eras of the game.

  • These include Drones, the Supply Convoy, Spec Ops, and the Pike and Shot.

  • With Sid Meier's Civilization VI: Rise & Fall, the path to victory is more dramatic than ever before.

  • If you rise into a Golden Age, rivals can challenge you and pressure you to fall.

  • But even if you fall into a Dark Age, you can rally into a Heroic Age and come out on top.

  • How will your empire be remembered in Sid Meier's Civilization VI: Rise and Fall?

In this upcoming expansion for Sid Meier's Civilization VI, the stakes are higher than ever!

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