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  • What's up everybody?

  • I'm Greg Miller and I'm here in Maryland at Firaxis Games

  • to find out all about Civilization VI.

  • Is Civilization VI the best one yet? No pressure.

  • Civilization VI builds on everything we've done before

  • Is it the best one yet?! Yes or no?

  • Yes!

  • That's what I like to here.

  • What we've done with this is taken just the best

  • of what we had in past versions of Civilization,

  • we brought forward all the great systems everybody loved to play with before

  • and then piled a lot more on top of that.

  • It's really exciting to have a chance to kind of put our own stamp on the series

  • How do you come in to Civilization VI wanting to tweak things, change things

  • but not change it into something completely different

  • where people are alienated?

  • We have a rule at Firaxis:

  • you can add 33 percent new stuff,

  • 33 percent stuff that you tweak.

  • But the last third should stay pretty much exactly the same

  • you know, and if it ain't broke don't fix it.

  • What's the most interesting aspect for you?

  • I would say it comes down to the core tenet of the game,

  • which is unstacking the cities.

  • In Civ V and Civ games all the buildings and all the sort of economy stuff

  • you have in your city is all kind of crammed in this city center tile.

  • And the idea with districts that Ed had was to take some of that

  • and put it out on the map.

  • And so each city kind of takes on its own personality.

  • So it's very clear what that city does.

  • You can see I have a library, I have a university or I have a temple.

  • It changes just about everything.

  • Every time you plop down a settler you're not just looking at the resources,

  • you're looking at everything around it

  • as your city gets specialized based on what you're seeing on the map.

  • and not just aesthetically but in terms of the game play.

  • I'm reading the map in a way that I have never done before.

  • We have chosen our leaders this time in order to come up with the people

  • who are the biggest personalities

  • we love having Teddy Roosevelt as our American leader.

  • Welcome to the United States of America

  • We have a whole new diplomatic system for our leaders so that they can

  • bring those personalities into the game.

  • And we call that the Agenda System.

  • So we look at what that character did in history. And so for Roosevelt,

  • it is the Big Stick diplomacy policy.

  • And he was going to build up the American military to be strong enough that it was

  • just like "hands off of the Americas."

  • He looks at the continent around him and if anyone's mucking around

  • starting wars there you're on his list.

  • Gotcha.

  • We've talked a lot about you know Civilization VI is doing this,

  • it's going to be great, it's going to be great,

  • all these things are going to be great - we get it. 55 00:02:29,566 --> 00:02:32,026 But like what I want to know is what is the riskiest thing you've done?

  • We rebuilt the game engine entirely.

  • We have all these things working in CIV V and we just like...out the window.

  • And it actually has worked out well enough that when we get to talking

  • about mod-ability

  • people are going to go nuts with how much power we're going to put in place.

  • Civ V came out, critically acclaimed, everybody likes it.

  • But they're like well,

  • I feel like I'm using military more than I'm ever using diplomacy.

  • And then as the expansions come out,

  • it feels like you guys are addressing those concerns.

  • Is that how you guys develop:

  • based on what people are saying and seeing how people play the game

  • and move it all together that way?

  • We absolutely spend more time than the fans think reading those forums.

  • Cut to you guys crying at the computer.

  • What is the secret to Civilization?

  • The fact that it's been around 25 years.

  • The way it just spans throughout time allows just a limitless amount

  • of ideas to be bolted onto it

  • and have it work and become a whole new game while keeping that same foundation.

  • There's just an amazing amount of stuff you can do with it.

  • Civilization VI comes out October 21st, 2016.

  • Until next time, it's been our pleasure to serve you.

What's up everybody?

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CIVILIZATION VI First Look: The Development Team

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    wei posted on 2018/12/03
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