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  • For 25 years, cities have been the engines of your progress in Sid Meier's Civilization.

  • Civilization VI brings an innovative new way of managing cities

  • by allowing you to build out from your home tile and across the world map.

  • Each city will still consist of one home tile, but there are now districts surrounding the city.

  • Districts are specialized for different tasks, such as research,

  • growth,

  • culture,

  • or production.

  • There are many different kinds of districts in Civilization VI.

  • Some Civs will have unique districts only they can construct.

  • Each district contains buildings that support its role.

  • The Campus is used to boost the science of a city.

  • After researching Writing as a technology, you'll be able to construct a Campus in your cities.

  • The Library is the first building built on the Campus.

  • Later, during the Medieval Era, you'll research Education and be able to construct a University.

  • Finally, during the Modern Era, you'll be able to build the Research Lab once you've discovered Chemistry.

  • Each time you build a building on the Campus, it will increase the amount of Science that city is producing.

  • The location of a district is important.

  • Districts can be built in a valid tile outside the city.

  • A district can be given a bonus by placing it next to certain features.

  • Our Campus, for example, gets a bonus when it is built near a mountain or rain forest.

  • Other districts will have their own adjacency bonuses.

  • Wonders, too, require their own tile for placement, and may have requirements for where they can be placed.

  • The Pyramids, for example, must be constructed on a floodplain or desert.

  • Theater districts benefit from being built adjacent to a Wonder.

  • The Great Library can only be built adjacent to a Campus.

  • Spread your cities across the land as you master districts,

  • a major new addition in Sid Meier's Civilization VI.

For 25 years, cities have been the engines of your progress in Sid Meier's Civilization.

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