B1 Intermediate US 54 Folder Collection
After playing the video, you can click or select the word to look it up in the dictionary.
Loading...
Report Subtitle Errors
Cities are the engines of your empire in Sid Meier's Civilization VI.
Here's how you can keep them running at their best.
Food is a resource used to grow your cities.
The more food your city gets, the faster it will grow.
Some tiles provide food and you can increase food production through building farms as tile improvements, especially on Wheat or Rice.
After you earn a certain amount of food, you get an extra population in your city. That new population can be used to work around the city and the more population it can support, the more it will produce.
You can assign population from a city to work as Specialists in a District. If you choose to optimize a city for a particular yield, the game will assign these Specialists for you. You can also manually assign these Specialists if you aren't optimizing for one specific yield.
Cities have a soft limit to the number of people who can live there, called Housing. If you don't pay attention to Housing, you may miss out on some of your city's fullest potential, giving you fewer workers and smaller yields each turn.
Cities with access to fresh water start with more Housing than cities in other locations. You can add Housing to your city through buildings and Districts, especially the Aqueduct and Neighborhood, as well as Policies and Religious beliefs.
Appeal affects how much Housing a Neighborhood can produce. Tiles near undeveloped forests, natural wonders, and national parks have higher Appeal than others. Place Neighborhoods here to get the best possible Housing out of them.
Amenities keep your population happy and are also crucial to grow your cities. You can get Amenities through developing luxury resources, building an Entertainment Complex, and certain Policies and Religious beliefs.
Some civs, like Brazil, have special ways of gaining Amenities.
If your population doesn't get enough of these, they'll become unhappy, and may even revolt.
Civilization VI has the 1-2-3 rule.
For every one population in a city, you'll need one Housing to keep growing.
For every two population, you'll need one Amenity to stay happy.
And for every three population, you can build a new District in that city.
Keep your citizens well fed, housed and happy, and your empire will flourish in Sid Meier's Civilization VI.
    You must  Log in  to get the function.
Tip: Click on the article or the word in the subtitle to get translation quickly!

Loading…

CIVILIZATION VI - How to Build a City

54 Folder Collection
wei published on December 2, 2018
More Recommended Videos
  1. 1. Search word

    Select word on the caption to look it up in the dictionary!

  2. 2. Repeat single sentence

    Repeat the same sentence to enhance listening ability

  3. 3. Shortcut

    Shortcut!

  4. 4. Close caption

    Close the English caption

  5. 5. Embed

    Embed the video to your blog

  6. 6. Unfold

    Hide right panel

  1. Listening Quiz

    Listening Quiz!

  1. Click to open your notebook

  1. UrbanDictionary 俚語字典整合查詢。一般字典查詢不到你滿意的解譯,不妨使用「俚語字典」,或許會讓你有滿意的答案喔