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  • Queen Tomyris leads Scythia in

  • Sid Meier's Civilization VI.

  • The legendary Tomyris was

  • one of the greatest queens of antiquity.

  • Although we know little about her,

  • early historians describe her as

  • a formidable warrior ruler of steppe nomads.

  • Queen Tomyris is legendary for

  • having killed Cyrus the Great of Persia.

  • Her armies get a bonus when they attack wounded units,

  • and heal a little when they defeat an enemy.

  • As people of the Steppe,

  • the Scythians create 2 units instead of 1

  • when they build Light Cavalry or their unique Saka Horse Archers.

  • The Saka Horse Archer is highly mobile,

  • and it doesn't require Horse resources to construct.

  • The Scythians can field a massive,

  • mobile army very early in the game.

  • Scythia also gets the Kurgan as a unique tile improvement.

  • This provides faith and gold,

  • and gets a bonus for being built near Pastures.

  • It can't be built on a hill,

  • and you can't build Kurgans next to each other.

  • Scythia is one of the strongest military civilizations

  • of the Ancient and Classical eras.

  • Fast moving, hard-hitting,

  • they should take advantage of their Kurgans

  • for early Pantheon beliefs

  • and use those to reinforce their civilization's strengths.

  • Tomyris is an honorable warrior

  • who hates surprise declarations of war.

  • Think very carefully if she's a neighbor

  • and you're thinking about starting a fight,

  • or you might just find yourself

  • facing the wrath of her horsemen.

  • Will future historians speak your name

  • with honor and respect?

  • How will you lead Scythia in Sid Meier's Civilization VI?

Queen Tomyris leads Scythia in

Subtitles and vocabulary

B2 US civilization civilization vi vi horse warrior legendary

CIVILIZATION VI - First Look: Scythia

  • 29 5
    wei posted on 2018/12/02
Video vocabulary

Keywords

massive

US /ˈmæsɪv/

UK /ˈmæsɪv/

  • adjective
  • Very big; large; too big
  • Extensive in scale or scope.
  • Solid and heavy.
  • Exceptionally large; huge.
  • Large or imposing in scale or scope.
ancient

US /ˈenʃənt/

UK /'eɪnʃənt/

  • adjective
  • Very old; having lived a very long time ago
  • Relating to a period in history, especially in the distant past.
  • Very old; antiquated.
  • Having been in existence for a very long time; traditional.
  • Belonging to the very distant past and no longer in existence.
  • noun
  • A person who lived in ancient times.
advantage

US /ædˈvæntɪdʒ/

UK /əd'vɑ:ntɪdʒ/

  • noun
  • A condition or circumstance that puts one in a favorable or superior position.
  • Thing making the chance of success higher
  • Benefit or profit gained from something.
  • A positive point about something
  • other
  • Benefit resulting from some course of action.
  • other
  • To make use of something, especially to further one's own position; exploit.
reinforce

US /ˌri:ɪnˈfɔ:rs/

UK /ˌri:ɪnˈfɔ:s/

  • other
  • To strengthen or support, especially with additional personnel or material.
  • To make something stronger with new materials or support.
  • To give support to an opinion, idea, or feeling, and make it stronger.
  • verb
  • To send more troops/resources to support an army
  • To encourage or strengthen an idea or feeling
  • To strengthen a wall or building
unique

US /juˈnik/

UK /jʊ'ni:k/

  • adjective
  • Unlike other things; being the only one like it
  • Remarkable or unusual.
  • (Mathematics) Exactly one; single
  • Being the only one of its kind; unlike anything else.
  • Remarkably special or unusual.
describe

US /dɪˈskraɪb/

UK /dɪ'skraɪb/

  • verb
  • To tell the appearance, sound, smell of something
  • other
  • To define or classify something.
  • To draw or trace the outline of; to form.
  • To give an account in words of someone or something, including all the important details.
  • To give a detailed account of; portray.
  • To give an account in words of (someone or something), including all the important details.
  • To trace the outline of; to draw.
field

US /fild/

UK /fi:ld/

  • noun
  • An area of open land, especially one planted with crops or pasture, typically bounded by hedges or fences.
  • Area of study, such as physics or biology
  • A battlefield.
  • A space in a form or record that is used to enter a particular item of information.
  • Piece of land used to grow crops/raise animals
  • Open area of land, especially without buildings
  • A region of space in which a force acts on a particular particle.
  • Grassed area where you play some sports
  • A piece of ground specially prepared and marked for sports.
  • other
  • To catch or stop (a ball) and prevent the batter or another runner from advancing.
  • To put (a team or player) into a game.
  • adjective
  • Used or done in the normal working environment rather than in a laboratory or office.
  • verb
  • To respond to something or answer a question
  • To catch or stop a ball during a game
military

US /ˈmɪlɪˌtɛri/

UK /'mɪlətrɪ/

  • adjective
  • Concerning the army or navy
  • Relating to or characteristic of soldiers or armed forces.
  • noun
  • Army or armed forces
  • The armed forces of a nation.
faith

US /feθ/

UK /feɪθ/

  • noun
  • Belief in a god or gods; religion
  • Belief that that something is true without proof
  • Person's name
require

US /rɪˈkwaɪr/

UK /rɪ'kwaɪə(r)/

  • other
  • To order or demand something
  • To demand something
  • To need something; to make something necessary.
  • To need something
  • To order or demand something.
  • verb
  • To demand that someone does something
  • To need to do something, to make it necessary

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