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  • Last year, The Witcher 3 brought us one of the most stunning and expansive RPG worlds,

  • with nuanced stories to tell and an emphasis on choice and consequence.

  • The first expansion, Hearts of Stone spins an unsettling tale of its own,

  • and now, roughly a year after the original release, the second expansion, Blood & Wine,

  • takes us to an all new region that truly feels like a different place.

  • The setup is fairly typical.

  • Geralt finds a summons from the Duchess of Toussaint,

  • who requires The Witcher's help to solve a string of mysterious murders.

  • Even when you meet the knights assigned to escort you to the south,

  • you get the clear impression that these guys

  • just aren't from around here, as their shining armor and eloquent words

  • feel out of place among the grit and swearing.

  • Arriving in this new region gives a similar impression.

  • Far from the war-torn lands of the main game,

  • there's a strong sense that this is a land at peace, quiet and domesticated.

  • While wandering the lanes and vineyards, you're far less likely to encounter bandits or monsters,

  • but that doesn't mean it's entirely safe, as you learn soon after entering its borders.

  • It's surprising just how different the land itself feels.

  • Changes in foliage, a bright sun, and even the sounds of birds and insects

  • all come together in a way that makes your surroundings feel hotter and more summery.

  • With the high rolling hills, brilliant skies, and lush landscapes

  • there's a multitude of striking views to stop you in your tracks,

  • begging you to take them in.

  • Vineyards are ripe with details that could be so easily overlooked,

  • such as workers engaged in every step of the wine-making process,

  • who you can then find partying around a bonfire at night.

  • The city of Beauclair and its impressive fairy-tale palace

  • feature architecture unlike anything found in the northern regions.

  • Streets zigzag down hillsides, citizens enjoy the night life,

  • and there are murals around every corner.

  • Without war at their doorsteps, knights are more concerned with status, pageantry, and ceremony.

  • Artists of all kinds sell their wares, and wine flows in parties among high society.

  • All of these details along with a strong selection of new music

  • separates Blood & Wine from simply feeling like more of the same.

  • It recaptures a sense of awe,

  • and with an area that feels as large as Velen,

  • we journeyed for 40 hours before wrapping up the main quest,

  • and we still have so much more to go back and do.

  • The expansion's side quests reflect this change in tone as well,

  • although in true Witcher fashion, there's often much more beneath the surface.

  • One of the biggest quest lines involves Geralt participating in a tournament,

  • competing for glory among elite knights dressed to the 9s.

  • Several quests involve artists, including a painter, sculptor, and a wildlife photographer.

  • There's an amusing back and forth as you attempt to fill out the right paperwork at the bank,

  • and a lengthy investigation as you find yourself trying to settle a feud between two competing wineries.

  • Even what could have been a simple Gwent tournament focused on the new Skellige deck

  • is bolstered by narrative and dissenting opinions.

  • As bright as the location and side quests may be, there is a much darker side to Toussaint

  • that plays out primarily in the main story.

  • As you investigate to find out who or what is brutally murdering distinguished knights,

  • you'll have run-ins with powerful vampires and dig deep into the Witcher 3's

  • distinctly different threads of vampire lore.

  • You'll spend a fair bit of time in crypts and cemeteries

  • as well as other positively creepy locations.

  • The events don't evoke quite as much personal attachment as the main game, but

  • the plot does a good job of turning the tables to keep you guessing.

  • There are several great callbacks for fans of the books,

  • and some of the alternate quests near the end are remarkably different,

  • enticing you to replay to see what could happen if you made different choices.

  • Plus if you continue your save from the main game,

  • there's a solid payoff at the end.

  • As it is an expansion, there aren't any radical mechanical changes,

  • although a patch that dropped alongside Blood & Wine includes a laundry list of significant revisions.

  • The inventory system benefits from much better organization,

  • minor annoyances with navigating the map have been resolved,

  • and there's an option to scale enemy difficulty if you feel you're over-leveled.

  • One of the most beneficial changes though

  • is the ability to read books as soon as you pick them up,

  • eliminating the chore of opening the menu to search for them among your belongings.

  • Specific to Blood & Wine is the new mutation system which helps to freshen up combat.

  • Mutations are essentially another level of skills to unlock,

  • granting new abilities such as adding a freezing effect to the Aard sign.

  • As you unlock more mutations,

  • you can also gain extra slots for your traditional abilities,

  • allowing you to stack on more options to play with.

  • Plus there are a few unique weapons

  • that push you to fight a bit differently as well.

  • What also helps is that Toussaint is overflowing with new creatures to fight,

  • in addition to the return of the boars and arachnomorphs introduced in Hearts of Stone.

  • Panthers prowl the foothills.

  • Giant centipedes and man-eating plants erupt from the fields.

  • And then of course, there are the vampires such as alps and bruxae that never appeared in the main game.

  • These vixens are particularly difficult to fight, darting erratically, turning invisible,

  • and teleporting away when you go to strike the killing blow.

  • They are just as fierce and dangerous as you'd expect.

  • Wrapping up Blood & Wine are a few other perks.

  • Armor dyes give you the opportunity to paint certain gear however you like,

  • and more significantly Geralt is awarded with a full estate of his very own.

  • You'll get to own a vineyard and invest in remodeling it,

  • improving your house, grounds, and stables

  • as well as having places to display your favorite weapons, armor, and art.

  • Not only is it satisfying to see the improvements happen, but

  • sleeping in your bed, grants you additional perks based on your upgrades.

  • The expansion still isn't perfect of course as it has some of the typical distractions of open world games

  • such as characters occasionally floating in the air or two sets of dialogue playing on top of each other.

  • Thankfully these occurrences don't happen often enough to sully the experience,

  • and more troublesome bugs have been quickly patched out.

  • The Witcher 3: Blood & Wine is an exceptional expansion

  • that reignites a sense of wonder even for players who have put in hundreds of hours so far.

  • The breadth and variety of all that's included stands stronger than many full-priced sequels.

  • As a twenty-dollar add-on, it's absolutely worthwhile.

Last year, The Witcher 3 brought us one of the most stunning and expansive RPG worlds,

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