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  • Most importantly, when the next installment is.

  • Spoiler alert, it'll be a while.”

  • Aw YOU GOTTA BE KIIDING ME!

  • [Spooky glitch intro]

  • Hello Internet!

  • Welcome to Game Theory where last time, we began unraveling the puzzle that is Petscop.

  • To make sure everything is clear, let me quickly summarize our findings in the form of a timeline:

  • The story begins in 1977, when a dude rocking some sick eyebrows named Marvin takes his

  • female friend and her sister to a windmill. As you do....

  • The friend, who is named Tiara, is killed by Marvin. Marvin then goes on to marry his victim's

  • sister, a woman who would come to fear him.

  • So clearly, Marvin's is set up to be our bad guy.

  • Now, fast forward 11 years to 1988 when we know our next key character is born -- Michael

  • Hammond.

  • We know this based on his gravestone.

  • He eventually disappears, kidnapped and abused by Marvin, leading to his premature death

  • at the age of seven in 1995.

  • In the aftermath of Michael's death, his older brother Rainer starts developing the

  • game Petscop in 1996, which he specifically says isfor Marvin." It's a game that he would

  • complete a year later in 1997 as evidenced by the copyright date on the game's Start

  • Screen.

  • Around the same time, June 5, 1997, Marvin kidnaps his own daughter Care, a girl who

  • bears a striking resemblance to Tiara - Marvin's first victim back at the windmill twenty years earlier.

  • Eight days after Care's kidnapping, June 13, a note appears on a copy of the game Petscop that reveals

  • a password which unlocks a hidden game buried under the surface that seems to expose all

  • of Marvin's crimes.

  • And that's where we left off -- a battle between Rainer - the creator of Petscop - and Marvin - the

  • serial kidnapped / murderer.

  • But that still leaves us with a TON of unanswered questions.

  • Why would Marvin kidnap his own daughter?

  • What is he ACTUALLY doing to these kids?

  • Why would Rainer create a VIDEO GAME of all things to catch this killer?

  • And how does ALL of this relate the videos that we're watching and to our Let's Player Paul?

  • So pluck those eyebrows Ladies and Gentlemen and watch out for windmills, because today we're putting the final touches

  • on one of YouTube's longest and creepiest Let's Plays.

  • Let's start today by taking a closer look at Marvin.

  • Coming off of last episode, I saw a lot of people asking why he would kidnap his own

  • daughter, but you needn't look any further than episode 11 to find your answer.

  • In episode 11, we watch as Paul unlocks a “frozen house”, Marvin's house,

  • that we're told was captured at three different points in time.

  • And we can tell when those moments are based on calendars found posted on the wall.

  • Now they don't specify the year, but we can see how the dates align with the days of the

  • week and extrapolate the year from that information.

  • The first has Christmas falling on a Thursday...which, by checking past years, we know happened in

  • 1997. Which just so happens to be the year of Care's kidnapping.

  • The episode makes sure to linger A LOT of this paticular calendar, showing off a strange pattern of days

  • highlighted in green, beginning as every other day, then reducing to only weekends, then

  • skipping a few days before turning into a solid block of green for a series of months.

  • In those few images, Rainer - through the language of the game - has shown us a tale of a family falling apart.

  • Bassically what we've just seen is a custody calendar -- Marvin sees his daughter Care every other day at the top of

  • the year, then his custody is reduced to only weekends until finally, on June 5, he breaks

  • into his old house and kidnaps her, resulting in a solid block of green until November 10, the day that she's

  • rescued.

  • In other words, he's kidnapping the daughter that was taken from him by his wife and that

  • block of green is all the time they're spending together now that she's under his inprisonment.

  • And like we discussed last episode - it's a kidnapping that we actually see, as the second calendar CONFIRMS that we're

  • watching her kidnapping. June 5, 1997.

  • And the last calendar we see puts us at Christmas of the year 2000, a date we'll talk about

  • a little bit later.

  • So, what is Marvin doing once he kidnaps these kids?

  • Well, we know from Care NLM's in-game description in Petscop 9 thatCare NLM escaped from

  • the school's basement and wandered the Newmaker Plane for days.”

  • Escaped the school's basement?

  • What does that mean?

  • Well, in episode 3, we visit actually visit her room and find out: “A young person walks into your

  • school building.

  • They walk in with you.

  • You're holding their hands.

  • They come out crying into their hands, because nobody will love them, not ever again.

  • Nobody loves me!”

  • They wander the Newmaker Plane.”

  • Last episode, we established that theyoubeing talked about in these notes is Marvin

  • -- Rainer made this game for him to see... “Well this part of the game was made for somebody

  • to see."

  • ...which means Marvin is a teacher who abducts children and takes them to his

  • classroom or a basement in the school...first Michael, then Care...then does something to them that makes them unlovable...something

  • that ruins them.

  • Turns them into NLM status.

  • But what is he DOING?

  • Well I'm sure you could be imagining any number of awful things that a guy could be doing to kids in the bottom of a school

  • but here's where things get a bit odd.

  • In video 2, Let' s Player Paul finds a device named TOOL under the Newmaker Plane which

  • gives him the ability to ask questions.

  • Now most of his questions don't yield all that much information until Petscop 7 when TOOL

  • suddenly turns pink and starts talking on its own, as if it's possessed, saying:

  • TURN OFF PLAYSTATION.

  • MARVIN PICKS UP TOOL HURTS ME WHEN PLAYSTATION ON.

  • I LOVE YOU NEWMAKER PLEASE SHOW MARVIN WHERE HIS HOUSE IS.

  • GO THERE AND HE'LL FOLLOW YOU HIS DAUGHTER IS THERE.

  • ALSO WANTS 1000 PIECES FORMACHINE BEYOND SCHOOL BASEMENT STAIRWAY."

  • So he's not only hurting the kids, but he's putting them into some kind of machine.

  • It's also worth noting that this Pink Tool asking for help, by process of elimination,

  • MUST be the voice of yet another child.

  • I mean It can't be Mike's, since we JUST walked past his gravestone, and it

  • can't be Care, since she's crying in NLM form under the shack.

  • This means there must be a third victim, someone else captured and tortured by Marvin.

  • And based on Petscop 12, we know who this is: a girl named Belle, a girl who we know

  • somehow manages to escape.

  • Hi Belle.

  • You're free!

  • I left these messages for you to look at, in case you were ever rescued.”

  • And it's these messages to Belle in Petscop 12 that actually reveal A LOT about the plot

  • when you read between the lines.

  • First, we know these messages are coming from Rainer, himself, since he specifically mentions features HE

  • put into the game.

  • You're not family, so I didn't add your traits to the face system.

  • That means I didn't add your eyes or your eyebrows or your nose.”

  • Now that revelation right there also drops a HUGE bombshell on the dynamics of this game -- Michael Hammond

  • isn't JUST Rainer's dead younger brother, he's also part of Marvin's family.

  • I mean think about it - the text box says, only FAMILY have their features in the game's facial system, and

  • since we know Mike's features are in there, his nose and eyebrows, as well as Care's features in there - it means that Rainer,

  • Care, Michael, and Marvin are all related.

  • In short, that one line tells us that Petscop is the tale of a broken family -- a family dealing with the consequences

  • of their abusive father. But thats not all!

  • The family connection also ties in with our player, Paul.

  • When I found my room, I was shocked at first, but it made sense.

  • In that line Paul EXPLICITLY STATES that he found a room dedicated to HIM in the game, meaning that now HE TOO is aslo a part of this

  • family.

  • He also mentions that he and Care look alike and happen to be the same age.

  • “I remember you saying that we are... exactly the same... age...I

  • do agree there is a resemblance... very strong resemblance between us."

  • The game seems to run in the family, as Rainer reappears multiple times throughout the timeline

  • to deliver it on Christmas Day.

  • First in Christmas Day 1997, which we see in the Frozen House, and again on Christmas

  • Day in the year 2000.

  • Paul actually mentions in episode 8 that his mom was the one with the game, which she had

  • in 2004. "Well it could have changed between then and 2004. After 2004, my mom had it, reportedly."

  • So Petscop is the equivalent of a family heirloom, Rainer's chronicle of the bad behavior his

  • father committed that he now passes down between generations.

  • Secondly though, thelines that Rainer programed into the game for Belle show that Marvin's machine is somehow tied to playing

  • music.

  • “I was overeager before and started calling you Tiara prematurely.

  • I created a space for you in the menu, still unused now.

  • Then I put you inside the machine and played the second movement of Stravinsky's Septet

  • on the Needles.

  • I played it wrong, but that would have been okay.

  • If you hadn't given up halfway, you would be Tiara.

  • This is not what happened, and now I'm gone.”

  • The machine's connection to music is further supported by hidden images sprinkled throughout

  • the game's various loading screens.

  • At first glance, most of the load screens simply look black...and yet, throughout the

  • entirety of the 13 episodes, there are hidden images that reveal themselves when the screen

  • is brightened or the exposure is cranked up.

  • What you find are real-life equivalents of key in-game objects and places: the bedroom

  • layout we see in the Quitter's Room, wooden stairs leading into a basement just like the

  • ones we descend in-game to get into the Newmaker Plane, a piano with a Playstation controller

  • connected to it, someone being forced to play the piano, and Marvin's face...or perhaps

  • Marvin's mask. I doubt in real life his face is REALLY that green.

  • So what's really going on here?

  • What's all this about a piano?

  • Well, it seems like Marvin steals kids...often his own kids...torebirththe most promising

  • candidates into Tiara, his friend from decades prior -- the windmill girl.

  • It began with his son Mike, plucking his eyebrows to best recreate Tiara's hairless face.

  • We know this based on the tweezers hidden in Michael's room.

  • When he didn't work out, Marvin moved on to Care, who's natural lack of eyebrows

  • made her an exciting prospect.

  • As we can see from a note in the back of her room: “Your wife says, “Care isn't growing eyebrows.”

  • You say, “That's a puzzle.”

  • You're secretly very excited to hear this news.

  • You're in the bathtub thinking about her.

  • I have a guess at which child you'll pick next.” That last line there CLEARLY indicates that Care is definitely not the first child

  • to undergo this procedure.

  • Now once at the school, he forces the kids into the basement, which we see in the real-life