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  • Hello and welcome to Best Replays of the Week.

  • In this episode we have:

  • a Swedish sniper,

  • a scout doing doughnuts,

  • and a near-suicidal defender.

  • Roll out!

  • We start off with a VK 30.01(P) on Steppes.

  • Matchmaking has not been kind on Myy_Bagsh,

  • but the map is open and offers lots of opportunities for flanking.

  • The good old VK is a reliable tank as it always has been.

  • It's not particularly great in any aspect,

  • apart from this fantastic, hard-hitting 8.8 cm gun that is.

  • An early spot provides a little bit of damage,

  • but more importantly, a ton of information on enemy movements.

  • Nice bush.

  • Meh, this bush has lost its value, so our hero decides

  • pushing towards the cap circle will be the best next move.

  • In the meantime, four allies have been sent back to the garage.

  • Not a great start.

  • A cautious approach is not going to work here.

  • Enemies have taken the west flank,

  • so the cap circle needs to be secured quickly.

  • This Panther/M10 is the first target up on the chopping block.

  • Such an aggressive flank, I so badly want this to work.

  • Thanks, arty! The team isn't completely AFK.

  • But that Mauer's hide is just too tough.

  • Better keep driving, oh! That CDC's distracted, a perfect opportunity.

  • Flanking down the hill gives enough speed for a stylish ram,

  • saving a shell for Myy_Bagsh.

  • Even from the rear, you've got to be careful with the Mauer,

  • especially when under fire from arty.

  • Eliminating all eyes on the cap and the enemies crossfire.

  • At last gives the greens access to the cap, if there were any left that is.

  • Meanwhile, there's still seven enemy tanks alive including three artillery,

  • so cap is just not viable.

  • The enemy STRV is taken out by the final friendly,

  • but that just signals the beginning of the oncoming hoard.

  • Woah! That's all four enemy tanks spotted and they have us surrounded.

  • Myy_Bagsh knows: Protect the 112, protect the win.

  • This KV-2 also knows what's up, trying to bypass our hero to kill the 112.

  • Not if we can help it.

  • That's the KV-2.

  • I'm coming, 112!

  • And even though our 112 falls,

  • it's heroic effort means it's now Myy_Bagsh versus arty.

  • This is starting to look winnable.

  • Here's the first one, swiftly dealt with as his allies miss their shots.

  • Two remain.

  • Here's number two! You're not running on my watch, G.W.

  • Ouch, the tracking shot on the G.W. brings the gun to bear,

  • removing any remaining HP buffer we had.

  • It would've been just too easy otherwise.

  • And here's the G.W. Tiger! Closing the distance, ready to fire.

  • Phew, that was close! Arty shells pass just to the right of the turret.

  • And with that, the game is won.

  • Two easy shots are enough to send the arty back to the garage

  • and secure the win.

  • Even "GJ" from the 112 who stayed to watch until the end.

  • Victory with 5.6k damage in a Tier 6 tank and whopping 2,336 base exp.

  • Myy_Bagsh showed brilliant awareness and flanking,

  • showing that even a bottom tier machine can prove its worth. Well played!

  • Next up we have Danielplaszcak

  • showing off some bush camping skills on Fiery Salient.

  • And what better tank to do it in than the stealthy and hard-hitting UDES 03.

  • Daniel is not a fan of waiting for enemies over at the one-two line,

  • and neither are we. So he heads for the hill over in the east.

  • Ouch, the camo does not hold up this time,

  • but all that is lost is a repair kit which is now on cooldown.

  • Let's stay off the top of the hill for a while.

  • There's some opportunities sniping enemy tanks in the middle,

  • but no significant damage is done and our allies are slowly wavering.

  • Okay, this is getting risky. UDES' are not front line tanks,

  • and staying at the bottom of the hill is just asking to get overrun.

  • Instead, this bush allows our hero

  • to safely shoot at any enemies poking the hilltop.

  • Using the fantastic camo, plus the old 15 meters transparency trick,

  • this almost seems like a turkey shoot.

  • What's the "15 meters bush rule" you say?

  • Well if you get within 15 meters, when you fire, the enemy can see you.

  • If you're beyond 15 meters, the bush still hides you, as simple as that.

  • And you can easily tell when you're within 15 meters

  • because the bush turns transparent. Easy.

  • School's over, back to the replay.

  • If Daniel misplayed this at any moment and got spotted, it would be all over.

  • Amazing mechanics knowledge and skill.

  • The camo finally fails, and our hero's surrounded.

  • Hey, that's rude!

  • A Conqueror punishes our hero, putting a shot into the rear of our UDES.

  • What was rule 7 again? "If spotted, lose sight, then reposition".

  • Daniel knows what I'm talking about.

  • The cap is getting close, so resetting this JagdTiger is essential,

  • although dealing with the Conq would've been preferred.

  • And here's another tip:

  • moving close to the bush allows our hero to spot the enemy.

  • Moving back and firing ensures he is not spotted,

  • meaning this JagdTiger doesn't even know what hit him.

  • The final ally suicides and gets a bit salty but at least that Conq is gone.

  • Soon after, the red IS-3 decides to cluelessly search for our assassin hero.

  • It doesn't end well.

  • It's too hard to get shots from here;

  • the hill should provide the vision and angle needed.

  • As the siren sounds, all three enemy tanks enter the cap,

  • this will not be easy.

  • Three, two, one, zero. Yes!

  • A last-second decap buys another 18 seconds,

  • but there's no time for stealth.

  • The dying shot of the JagdTiger puts Daniel down to 41 HP,

  • and since it was already reset it hasn't helped much.

  • But the Arty runs away and that other TD hasn't been spotted.

  • Three, two, one, zero

  • No targets. GG by base capture.

  • Never mind the loss, Daniel used some textbook sniping

  • and expert usage of bushes to stay hidden.

  • And 8k damage in a Tier 8 tank represents that well,

  • congratulations Danielplaszcak, you are our Sniper of the week.

  • The next replay is a Scout on Malinovka

  • We've seen a lot of passive scouts recently, so now let's see an active one.

  • Show us what you can do Vickiss.

  • The tank of choice is the Chinese Type 62 light tank,

  • stealthy and not to be underestimated even when bottom of the pile.

  • Oh, is that two stars on the gun barrel? Indeed it is! I expect a good game here.

  • A good opening spot reveals the positions of eight enemy tanks.

  • Make that nine, and with the sounds of distant support guns,

  • makes 3k assisted damage already. Not bad.

  • Vickiss decides that making doughnuts in the dirt is the best thing to do

  • whilst watching the assistance damage climb to 6k.

  • But a slight problem appears: with an abundance of targets

  • our allies did not bother to move out of the spawn

  • and allowed the enemy to take every significant position on the map.

  • Apart from the west, maybe we can at least take advantage of that one?

  • Just in time! Hello and goodbye, T71.

  • Whilst here, why not simply flank the enemy team?

  • Even with 7k spotting, this game is still close,

  • although slightly in favour of the reds.

  • Vickiss holds their fire waiting for an opportunityyes!

  • That's exactly what we needed!

  • With their Tier 9 TD out of the way,

  • it's time to infiltrate their lines and cause mass panic and confusion!

  • But first, take out this arty, priorities are important you know.

  • One less enemy to worry about, finally the battle is level.

  • Maybe not. The fewer tanks there are,

  • the more important the positioning becomes,

  • hence the lack of hill control is painfully obvious now.

  • The green's front line suddenly dissolves making it 2v5

  • and now there's no room for error.

  • The Type 4 is spotted, after some careful relocating, it's taken out.

  • Unfortunately, the final ally is overwhelmed and knocked out.

  • 1v4. Time for that third star?

  • We've seen all but that arty, where could it be?.. There!

  • That ill-fated cap attempt is dealt with, but now the O-Ni is trying the same.

  • 24hp usually calls for HE,

  • but that thick Japanese armour prevents any HE damage.

  • Suddenly a wild Skorpion appears!

  • Clearly hunting our hero, but Vickiss was on the case.

  • As the siren continues to wail, Vickiss continues to try HE the O-Ni.

  • Give up, there's no wayOh.

  • The O-Ni dies and now it's one on one. One minute left.

  • That T-44 just triggered the cap,

  • giving away his position with only 51 seconds left.

  • Not smart. Time to hunt.

  • Rule 3 from my WoT Survival guide: "Attack where the enemy least expects".

  • Works like a charm.

  • With the T-44 looking the wrong way, all Vickiss needs are two well-aimed shots.

  • One

  • Two. The gun doesn't disappoint.

  • Victory with less than ten seconds on the clock.

  • Brilliant game, that Type would've been undamaged if not for the timer.

  • Vickiss managed to get their 3rd gun mark for their Type,

  • with 8,000 assistance plus another 2.7k damage done.

  • Vickiss, you can now proudly also call yourself the Scout of the week.

  • Congratulations!

  • Moving on, we have a high-tier game on Highway.

  • Morpheus_der_Stahlkefer finds themselves driving a Bat-Chat

  • in a full Tier 10 game. Let's see what they can do.

  • Using the speed of the Bat-Chat,

  • Morpheus does what can only be called an aggressive spotting run.

  • While the numbers might make it seem ineffective,

  • yielding only 400 damage and some spots,

  • it actually denied enemy TD's great positions to shoot allied tanks

  • and was well worth it.

  • As a lightly armoured tank,

  • fighting in a city is all about finding an opportunityor two.

  • Let this be a lesson for everyone, just look at the minimap. Yeah

  • Well, they didn't start the cap,

  • so let's just chill here and see what happens next.

  • The red 121 decides for our hero by suiciding in and dies to the autoloader.

  • But not before dropping our hero to half HP.

  • The Obj. 140 follows behind,

  • but Morpheus is on reload, so no need to stick around.

  • Relocating to find a different angle is good, but this angle won't do.

  • Only one shell connects

  • and the Maus is allowed to take cover without significant punishment.

  • A missed opportunity.

  • Desperate times call for desperate measures,

  • but is charging into town against three enemy tanks really a good idea?

  • Incredible! It actually worked.

  • The Type 5 is taken out, while the Maus and Jagdpanzer E 100

  • can only watch the nimble Bat-Chat slip away on reload.

  • 4v1, hunting down the two arty is a good idea.

  • The G.W. is easy prey but the Bat arty has legged it.

  • There you are!

  • But rushing the opening shot means it gets away, not good.

  • A Jagdpanzer in the open without sixth sense?

  • An easy-peasy kill with a perfect 5 out of 5 drum.

  • But that leaves our hero with only seven shells remaining

  • and the familiar capture siren can be heard.

  • Shockingly, it's the Maus capping and not the arty, this will be tough.

  • All seven shells are needed but Morpheus doesn't panic.

  • One reset.

  • One flank.

  • One bait later, and we have a smoking wreck of a Maus.

  • Out of ammo, but things don't look so bleak after all,

  • 700 HP is plenty to survive a ram against a badly damaged arty.

  • Although I'm sure Morpheus is cursing that missed shot earlier.

  • There it is! That's our chance! And it misses.

  • Ten seconds left before it's reloaded. Charge!

  • Oh no. One second late means arty is reloaded

  • and the splash damage is enough to remove the HP buffer needed

  • so the ram kills both tanks, and this game ends up a dramatic draw.

  • Such an unfortunate ending,

  • Morpheus_der_Stahlkefer missed on a victory by a mere two seconds

  • after playing so well.

  • Well, I hope that being our Heartbreak of the Week

  • makes up for the draw somewhat.

  • And the episode finale, the Best Replay of the Week!

  • Today we've got MeGeT in the cutest teeny-tiny light: the AMX ELC.

  • The map is Steppes and there's plenty of Tier 4 and 5 tanks around.

  • Passive spotting reveals this very confused Hetzer

  • attempting to do a 3 point turnmaybe?

  • Okay? What on earth is going on?

  • That is one way of adding some spaced armour, Mr O-I.

  • But it's not quite big enough though and ended up not doing much good.

  • That's not the way you passive spot, 38 n.A.

  • Wait, this turret goes all the way around now?

  • Back in my day, it didn't even do 180! When did that happen?

  • "9.18."

  • Really? OhCarry on then.

  • Time to get serious, allies are four tanks down,

  • so no more joking around from now on.

  • Long-range fire is effective, but the last ally dies attempting to cap.

  • But look at the positives, there's a Kolobanov's on offer.

  • Certainly now that this DW2 is taken care of.

  • Add one more to the tally.

  • Umm, we would suggest to this Pz. IV player to turn on their hit markers.

  • Never mind. One more kill for our hero.