Subtitles section Play video
-
Good day, and here we have FEAR 2. This is an example of how not to do a sequel. Basically,
-
this is inferior in every single solitary way to FEAR 1. The atmosphere isn't as good,
-
the action is a lot more basic. See, in this game, the enemy AI basically has no intelligence
-
whatsoever. They no longer go to cover, they no longer have a lot of hit points... they
-
basically just die if you look at them wrong.
-
Now in this game you play as Becket, a generic soldier who, when the game starts up, does
-
NOT have the ability to go into bullet time mode. But of course, after the first level
-
you get bullet time mode and that's when the game gets a lot easier, even though the game
-
was considerably easy to begin with. This is an example of a consolized and actionized
-
sequel. Basically, any pretensions to horror are gone now. Sure, Becket does have his own
-
freak out moments but they're not really scary at all, mainly because in the actual game
-
all you're doing is mowing down waves and waves of ineffectual enemies. And I mean they
-
are horribly ineffectual - there are some enemies with exploding tanks on their backs!
-
Why would you walk around with that if it's just going to explode if you shoot it! And
-
they don't even have flamethrowers! I guess they're oxygen tanks, maybe, but then why
-
do some troops have oxygen tanks and others don't?!
-
The story for the game, while not making sense in the first game and its expansions, makes
-
even less sense now. Apparently there is a PMC that companies can call down on rogue
-
members or just mmebers they don't like and they'll go kill them. Also apparently there's
-
a PMC that can be called down to attack and destroy property on American soil. How does
-
this make sense? Okay, why would the US military allow a PMC to attack a company's scientific
-
buildings, kill all within and then just leave. Why would you allow this to happen? Also where
-
do they get all the equipment for these people? Where do they get all the people, that's the
-
question. Because there is a HUGE number of mercs in this city that's been destroyed since
-
the first game. Where did they come from? How did this massive mobilization occur? Why
-
would the government allow such a massive mobilization of men and equipment to be moved
-
into an American city? It makes no sense!
-
Now graphically the game looks amazing, blah blah blah, great graphics, but by the time
-
this came out graphics didn't even really matter. Sound design is also fairly decent,
-
if a bit generic - the various freak out moments have pretty good sound design but it's definitely
-
not quite as scary as the first games.
-
And that's your lot, ladies and gentlemen. This is just a basic FPS where you shoot hordes
-
of ineffectual enemies. It's generic, it's boring after awhile, and it definitely is
-
not "FEAR" in any way, shape or form. And so, this is Jon, signing off.