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  • "The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown"

  • -H.P. Lovecraft

  • Our eyes are yet to open...

  • Fear the old blood.

  • These were the words spoken between Master Willem and Laurence.

  • From the cautious teacher to the ambitious student

  • Fear what you do not understand. Love the cuts and voice over

  • Fear the old blood.

  • And so our story begins,

  • as you might have guessed, with blood, ancient blood.

  • Deep below the city of Yharnam lies the ancient underground labyrinth

  • of Pthumeru. You know it as the Chalice Dungeons.

  • The old labyrinth was carved out by the Pthumerians,

  • superhuman beings that are said to have discovered a sinister truth.

  • The hunters had another name for the labyrinth; they called it "The Tomb of the Gods,"

  • for below, they found traces of godlike beings named "The Great Ones."

  • The Great Ones could function on transcendental planes of thought,

  • meaning they had elevated their consciousness beyond the physical realm.

  • The benefits of operating on this plane are unclear.

  • Perhaps it was in the name of immortality, or perhaps power,

  • as even beyond, the Great Ones could interfere with beings and events in the waking world.

  • Whatever the case, it is clear that some sort of ascension took place,

  • as there are numerous references to some Great Ones being left behind.

  • Of all the strange life forms that reside in the nooks and crannies of the old labyrinth,

  • the slugs are clear signs of the left-behind Great Ones.

  • One such Great One appears to be abandoned Ebrietas,

  • a left-behind being who apparently did not ascend with her brethren.

  • One day, Ebrietas would be discovered by the humans above,

  • in a crusade that begins with a character named Willem.

  • Master Willem presided over a prestigious place of learning,

  • Byrgenwerth. Situated by a tranquil lake and secluded within a gigantic forest,

  • Byrgenwerth housed the minds that would change the world.

  • In fact, everything sacred in Yharnam came to be traced back to Byrgnwerth,

  • including the most influential characters within our story.

  • Bloodborne's lore is very character-driven and there are five who I'm going to help

  • you become familiar with.

  • There was Master Willem, Runesmith Caryll, Laurence,

  • Micolash, and Gherman. I'll introduce them to you in the order that they become

  • relevant in the story.

  • As I said Master Willem was the head of the school

  • at Byrgenwerth. The man was obsessed with the truth

  • and believed in pushing the limits of humanity.

  • in almost every dialogue and description, Willem is referred to

  • as Master or Provost, clearly deserving of a great deal of respect.

  • Many would eventually diverge from his tutorage but few can say

  • that they didn't owe everything to his research, for while Willem presided

  • over Byrgenwerth,

  • the scholars there discovered terrific things in the tombs

  • below the city of Yharnam.

  • Once a group of young Byrgenwerth scholars discovered a holy medium

  • deep within the tomb. This led to the founding of the Healing Church

  • and the establishment of Blood Healing.

  • It's hard to be sure exactly what was found, but we do know it was related to

  • the Great Ones.

  • On the ground floor of Byrgenwerth College we find the Pearl Slugs,

  • remnants of the great ones and at the very top of the college

  • we find the Empty Phantasm Shell - an empty invertebrate shell

  • that is said to be the familiar of a Great One.

  • After this discovery, whatever it was that showed them that the Great Ones

  • existed,

  • the Byrgenwerth scholars launched an inquiry into the great ones

  • and the old blood; for from this point onwards

  • there is an explosion of lore and history and references

  • to what the scholars found in the tombs below Yharnam.

  • Many of these references come from Runesmith Caryll, the second character of our

  • story.

  • Caryll transcribed the inhuman utterings of the great ones

  • into what we now call Caryll Runes. In true

  • Lovecraftian fashion, it is really likely that it's impossible for humans

  • to comprehend the speech of the great ones but Caryll

  • apparently had a knack, a talent for creating a visual representation

  • of the Great One's words. The hunter who receives this workshop tool

  • can edge Caryll runes into their mind to attain their wondrous

  • strength. Provost Willem would have been proud of Caryll's runes,

  • as they do not rely upon blood in any measure.

  • This statement is curious; it tells us three things:

  • first, Provost Willem and Caryll were close,

  • as Willem would have been proud of him. And second, Willem

  • didn't have a chance to be proud, so it's possible that the two lost contact.

  • And thirdly and most importantly, Willem

  • would have been proud BECAUSE the runes did not rely on blood.

  • In other words, Willem did not approve the use of the old blood,

  • the blood found in the Tomb of the Gods. The "Metamorphosis" rune states

  • "the discovery of blood made their dream of evolution a reality.

  • Metamorphosis, and the excesses and deviation that followed,

  • was only the beginning." Willem believed in a different path.

  • He believed in attaining more insight, for humanity's eyes

  • had yet to open. The "Eye" rune states that 'Master Willem looked to beings from higher

  • planes for guidance,

  • and sought to line his brain with eyes in order to elevate

  • his thoughts. And with these descriptions, you should have some idea of the scale

  • of ambition of these characters, with the discovery of beings greater

  • than them

  • came a desire to ascend into Godhood, to push humanity

  • into its next stage of evolution. The only question was

  • how? blood? Or insight? And this was a question that split the ranks of the

  • Byrgenwerth scholars.

  • It's how we arrived at the cutscene we started out earlier,

  • with Master Willem and Laurence parting ways. [LAURENCE]: "Master Willem,

  • I've come to bid you farewell."

  • [WILLEM]: "Oh I know, I know.

  • You think now to betray me"

  • From this cutscene, we can infer that Laurence was a high-ranking student of

  • Master Willem because, firstly, Laurence refers to Willem as

  • 'master', and secondly, Willem clearly regards Laurence highly enough

  • to call this 'departure' a betrayal. [LAURENCE]: "No,

  • but you will never listen." Laurence disagrees,

  • he does not see it as betrayal and here we come to the heart of what their

  • disagreement is

  • about. Essentially, it boils down to the difference

  • between the two resources in the game. Willem believes man requires

  • insight and knowledge to ascend, Laurence believes in the power of blood.

  • Laurence attempts to reassure Willem, telling him

  • he will always fear the old blood, but that this fear will not stop him using it

  • [LAURENCE]: "I tell you, I will not forget our adage."

  • [WILLEM]: "We are born of the blood,

  • made men by the blood,

  • undone by the blood.

  • Our eyes are yet to open."

  • [WILLEM and LAURENCE]: "Fear the Old Blood."

  • [LAURENCE]: "I must take my leave."

  • Laurence

  • leaves the Byrgenwerth scholars, presumably with a small group of rebels

  • and goes on to found the Healing Church. Willem

  • remains at Byrgenwerth and attempts to elevate his thoughts to a higher plane.

  • He will return to our story at a later time so, while I tell you of what Laurence

  • went on to do,

  • imagine Willem here, in Byrgenwerth, sitting in his rocking chair

  • over the lake, musing on how to acquire insight

  • and elevate his thoughts to a higher plane. Everything Laurence would come to

  • achieve

  • was based on the knowledge he had come by in Byrgenwerth. In retrospect, we

  • clearly see

  • why Willem saw Laurence's departure as a betrayal. Perhaps Willem himself even

  • planted these ideas in Laurence's mind.

  • A note in the lecture hall reads: "Master Willem was right.

  • Evolution without courage will be the ruin of our race."

  • Laurence had courage, but it is likely that his courage

  • bordered on arrogance. The Byrgenwerth student uniform states:

  • "the Healing Church has its roots in Byrgenwerth, and naturally borrows

  • heavily from its uniform design.

  • The focus, not on knowledge or thought, but on pure pretension

  • would surely bring Master Willem to despair, if only he knew."

  • So Laurence threw caution to the wind and put his faith

  • in the old blood. Think on human history;

  • imagine if, in any era, a church was founded that had access to a substance

  • that could cure any illness.

  • Imagine if this church gave it freely to a city,

  • how powerful that city would become and how powerful the church would become

  • within it.

  • This is exactly what happened in Yharnam. People came far and wide

  • to be treated with the miraculous Blood of the Gods and the people of Yharnam put

  • their faith in the Healing Church.

  • In fact what happened in Yharnam is eerily similar to what happened

  • in the tombs deep below, where the blood was originally found.

  • And as you know, many chalice dungeons, especially those of Loran

  • are now overrun

  • by horrific beasts. The Lower Loran Chalice states:

  • "there are trace remains of medical procedures in parts of ailing Loran.

  • Whether these were attempts to control the scourge of the beast,

  • or the cause of the outbreak, is unknown." The Ailing Loran Chalice states:

  • "the tragedy that struck this ailing land of Loran is said to have its root

  • in the scourge of the beast. Some have made the dreaded extrapolation

  • that Yharnam may be next." Yharnam WAS next.

  • Through overuse of the healing blood, the city would eventually succumb

  • to the scourge of the beast. Until then though, Laurence and the Healing Church

  • manage to grow in power, with the miraculous healing properties

  • of their special yet infected blood.

  • Yharnam grows to become a city of worship and fear.

  • As you explore throughout the city, you see the influence of the Church everywhere.

  • With Yharnam's resources, Laurence clearly had the power

  • to grow the Church beyond what would have been possible at Byrgenwerth

  • All the while he continued exploring the labyrinth below Yharnam

  • The tomb prospector set reads:

  • "Attire of the tomb prospectors who explore the old labyrinth on behalf of

  • the Healing Church

  • The Healing Church traces its roots to Byrgenwerth and is therefore aware

  • of the ruins' true importance. These ruins contain much more than hunter trinkets,

  • indeed, they hide the very secrets of the old Great Ones

  • sought-after by those with the insight to imagine greatness"

  • On top of this, Laurence split the Church into multiple branches, each with a different purpose.

  • There was the Choir, the School of Mensis and the Workshop.

  • We'll get to these branches as they become appropriate

  • but the main purpose of the Church, at least to the people of Yharnam

  • was the administration of blood healing

  • Within the Grand Cathedral itself lies a note that says:

  • "Heir to the ritual of blood, purveyor of ministration

  • Place your hand upon the altar's sacred covering and inscribe Master Laurence's

  • adage upon your flesh

  • Blood ministers would have been those who administered the blood healing

  • How else would the people of Yharnam be so obsessed with blood?

  • In Yharnam, they produced more blood than alcohol

  • as the former is more intoxicating

  • However, the ministration of blood was likely a means to an end,

  • for the Healing Church still intended

  • to commune with the Great Ones in hopes of ascending humanity

  • to a higher plane. This task was given to the Choir,

  • a group who were a part of the Healing Church. Members of the Choir

  • are both the highest-ranking clerics of the Healing Church and scholars

  • who continued the work that began at Byrgenwerth

  • The eye covering indicates their debt to the teachings of Master Willem,

  • even though their paths diverged.

  • The Choir, garbed in black and white with the familiar eye covering,

  • occupied the Upper Cathedral Ward

  • It seems to have been their job to research and make contact with the Great Ones

  • The Great Isz Chalice became the cornerstone of the Choir,

  • the elite delegation of the Healing Church

  • It was also the first Great Chalice brought back to the surface since the

  • time of Byrgenwerth

  • and allowed the Choir to have audience with Ebrietas.

  • Ebrietas was the left behind Great One who came to reside

  • below the Grand Cathedral.

  • We are told that the Grand Cathedral is the birthplace of

  • the Healing Church's special blood.

  • And if the church were indeed using the blood of the Great Ones,

  • then who's to say it wasn't Ebrietas' blood?

  • The augur of Ebrietas is one of the secret rights of the Choir, used by the high-ranking members

  • of the Healing Church.

  • "Use phantasms, the invertebrates known to be augurs of

  • the Great Ones to partially summon abandoned Ebrietas"

  • One of the few rights that allow one to directly utilize the power of the Great Ones

  • and evidence that the Choir had approached the Eldritch Truth.

  • The augur for Ebrietas is an arcane method of fighting

  • that was actually shared with the second subsection of the Healing Church,

  • the School of Mensis. The upper echelons of the Healing Church

  • are formed by the School of Mensis, based in the Unseen Village.

  • This brings us to our next important character Micolash

  • who was likely the head of the School of Mensis. The School of Mensis

  • was, as the name implies, a place of learning, research and experimentation

  • for the Healing Church. Their student set reads:

  • "The Healing Church has its roots in Byrgenwerth and naturally borrows heavily from

  • its uniform design"

  • The school was based below Yharnam in a place called Yahar'gul,

  • the Unseen Village. Clearly the work of Mensis was intended to be kept a secret

  • from the people of Yharnam

  • In fact, as time went on, the School increasingly seems to have been working alone,

  • even separately from the Healing Church itself. The Yahar'gul attire tells us

  • "the hunters if Yahar'gul answer to the Village's founders,

  • the School of Mensis. Hunters in name only, these kidnappers blend into the

  • night wearing this attire"

  • These were not true hunters.

  • That title was saved for the third subsection of the Healing Church

  • the hunters of the Workshop. These capable warriors of the church

  • appeared as the scourge of the beast began to show in Yharnam.

  • The Workshop hunters served under Gerhman, the first hunter

  • who you're all familiar with. The hunter attire reads:

  • "One of the standard articles of hunter attire fashioned at the workshop.

  • A fine piece of hunter attire that provides stable defence

  • to anyone facing Yharnam's beastly threat. Allows one

  • to stalk beasts unannounced by cover of night"

  • It's possible the unannounced part of that sentence

  • is to do with killing beasts without them noticing you but it could also be

  • because the Workshop was a secret institution. The original workshop is

  • located in a very hard to find part of Cathedral Ward

  • and think about it, you don't want the townsfolk believing that the blood is

  • turning them into beasts

  • When that information is floating around, you want to avoid panic

  • at all costs. So the hunters hunted beasts

  • under the cover of night but the hunters and the beastly scourge

  • couldn't stay a secret forever.

  • In what would come to be called Old Yharnam, a new disease appeared.

  • It was called ashen blood. I call it a disease

  • but the small medicinal tablets used to treat it

  • actually counteract poison. A tablet used to treat

  • ashen blood, the baffling sickness that ravaged Old Yharnam long ago

  • These tablets only provide short term relief.

  • The ashen blood ailment eventually triggered the spread of

  • the beastly scourge. Think about that. We know that the old blood

  • heals every illness. We know that the old blood

  • causes the beastly scourge and we now know

  • that the ashen blood caused the beastly scourge to spread.

  • In short, it seems like people were infected with the ashen blood

  • and the medicine that they had only provided short-term relief

  • and they were forced to imbibe the old blood instead.

  • It's even possible that the Healing Church used this ashen blood

  • to gain power, swooping in with this miracle cure

  • and liberating the people from the ashen blood disease.

  • Since ashen blood seems poisonous in nature, perhaps the Church even poisoned the populace

  • just for that excuse to use the old blood because that excuse to get the

  • populace to believe in you

  • That would have been so powerful. But whatever the case,

  • the beastly scourge was triggered overwhelmingly in Old Yharnam,

  • we know that much, to the point where they actually had to burn it down

  • and cordon off Old Yharnam from the rest of the city.

  • The red moon hangs low and beasts rule the streets

  • Are we left no other choice, than to burn it all to cinders?

  • With this, the hunt became known to all.

  • Perhaps the Church feared an uprising from the people of Yharnam,

  • for a note in Central Yharnam reads: "When the hunt began,

  • the Healing Church left us, blocking the Great Bridge to Cathedral Ward,

  • as Old Yharnam burned to the ground that moonlit night"

  • As a result, Gerhman's workshop was sealed and closed

  • With the scourge of the beast known to all,

  • perhaps there was no need for secrecy anymore.

  • The Saw Hunter Badge comes to read:

  • "Badge crafted long ago at the Workshop.

  • Attests to one's prowess as a hunter of beasts.

  • The Workshop is gone, and no group recognizes this meaningless badge"

  • At this point, the Church retreats. They block themselves off

  • in Upper Cathedral Ward

  • and come up with a new strategy for dealing with the scourge of the beasts

  • that is spreading throughout Yharnam.

  • Eventually, the Workshop hunters would disband

  • and the Church founded the Church Hunter Workshop in its place.

  • Ludwig was the chief hunter of the Healing Church, which consisted of

  • hunters garbed in black and white

  • The black church hunter attire reads:

  • "Most Healing Church hunters are elementary doctors who understand the importance

  • of early prevention of the scourge, achieved by disposing of victims,

  • even potential victims, before signs of sickness manifest themselves.

  • Their black attire is synonymous with fear and that peculiar Yharnam madness"

  • The black church hunter's job was clear. Remove any sign

  • of the scourge of the beast even if it hasn't manifested itself yet.

  • The fear that it inspired in the citizens shows most

  • in Upper Cathedral Ward are deathly afraid of the Church.

  • The white church hunters jobs were a bit different.

  • These doctors are superiors to the black preventative hunters

  • and specialists in experimentally backed blood ministration

  • and the scourge of the beast. They believe that medicine is not

  • a means of treatment but rather a method research and that some knowledge can

  • only be attained by exposing oneself to sickness

  • Their experimentation might explain the monstrously large church giants who

  • would have been particularly useful

  • in the fight against the beasts. Ludwig's great sword exhibits several

  • departures from the Workshop's design

  • suggesting that the Church anticipated much larger inhuman beasts.

  • On top of this, Ludwig took a much more overt approach to beast hunting.

  • Nightly, he would embark upon Central Yharnam across the Great Bridge

  • to fight back against the beasts but he was not alone.

  • The population of Central Yharnam join the hunt as well, swelling the ranks of

  • the hunters

  • Ludwig, the first hunter of the Healing Church, once recruited Yharnamites to serve as hunters.

  • This hunter's attire was made for new recruits and has excellent straightforward defence

  • but not nearly enough to allow an ordinary man to stand

  • any real chance against the beasts" It sounds like a very clever move as it

  • probably stopped the populace blaming the Church

  • and likely formed more of a 'us vs. them' mentality

  • Meanwhile, in Byrgenwerth, Master Willem had an epiphany

  • "We are thinking on the basest of planes. What we need are more eyes"

  • Willem took this very literally.

  • The remaining students of Byrgenwerth appear to have been transformed

  • into multi-eyed, fly-like creatures and more importantly

  • Willem himself found an umbilical cord of a Great One

  • which was a very significant and powerful artifact

  • "Provost Willem sought the cord in order to elevate his being and thoughts

  • to those of a Great One by lining his brain with eyes.

  • The only choice, he knew, if man were ever to match Their greatness"

  • Used to gain insight and, so they say, eyes on the inside

  • Although no one remembers what that truly entails. It's difficult to know exactly how Willem came across

  • or created an umbilical cord so we'll have to go into that in another video

  • just know that he has one, for now. When we encounter Willem, he directs us to

  • the Great Lake.

  • The power of great bodies of water is actually referenced in a few runes

  • "Great volumes of water serve as a bulwark guarding sleep

  • and an augur of the Eldritch Truth. Overcome this hindrance and seek what is yours"

  • The Lake, and what lies within it, hides the truth.

  • Rom the Byrgenwerth Spider

  • lies within and there's a lot we don't know about her but I'll tell you

  • what we do know. "The Byrgenwerth Spider hides all manner of rituals,

  • and keeps our lost master from us. A terrible shame."

  • "The Spider is certain to reveal nothing, for true enlightenment

  • need not be shared" I believe this is what the 'Vacuous' part

  • of Rom's name refers to. This creature is somehow hiding the true nature of the

  • world

  • and when you defeat it, you don't need insight to see the world for what it truly is.

  • The night moves forward, the Blood Moon descends and after killing Rom,

  • we are finally granted access to what remains of Yahar'gul,

  • home of Micolash and his School of Mensis. The School of Mensis

  • appears to have grown apart from the Healing Church and the Choir.

  • There is little information on Micolash and his School

  • but we can prove that there was a split. Firstly:

  • Micolash uses the augur of Ebrietas, a secret right of the Choir

  • shared among the high-ranking members of the Healing Church. This suggests he was trusted

  • with this information and was once a sane member of the Church.

  • To prove that there was a split between the Healing Church's Choir

  • and the School, we note clear signs of distrust and fighting between the groups.

  • Imprisoned inside Yahar'gul is the corpse of a member of the Choir

  • and inside the nightmare of Mensis we find, who the official guide calls

  • Edgar, Choir Intelligence. Clearly, the Choir was suspicious of what was going

  • on in Yahar'gul, with the School of Mensis and based on what we

  • find there in Yahar'gul, it seems the Choir had good reason to be.

  • The School of Mensis were attempting to commune with the Great Ones

  • and they succeeded. As Willem did, they found an umbilical cord.

  • We find four cords in the game that allow contact with the Great Ones

  • and Micolash had one. This cord granted Mensis

  • audience with Mergo but resulted in the stillbirth of their brains.

  • As we know, most Great Ones reside in the nightmare realm

  • and whatever ritual they performed with this cord ripped Mensis

  • and its students into a nightmare. That's why you find the lecture hall

  • in the nightmare and that's why there's hundreds of dead students

  • throughout Yahar'gul, all wearing the cage that appears to have delivered

  • them to their harrowing nightmare. Micolash's corpse provides a gateway

  • into then nightmare and we find him here, clearly insane, wandering the halls.

  • Micolash believes that it's possible to ascend towards

  • becoming a Great One, citing Rom as his example. Rom, however,

  • is not fully developed, rather she has the blood of their kin.

  • And let's just go back to Rom for a second. When you defeat Rom,

  • Queen Yharnam appears. She's a Pthumerian woman

  • who has clearly suffered a childbirth gone horribly wrong.

  • She is linked to the nightmare of Mensis, to the ritual

  • that Rom was hiding and she appears in this nightmare

  • looking up towards Mergo's loft, where Mergo and his wet nurse reside.

  • Queen Yharnam hails from the Pthumerian civilization that was in power long ago

  • and she was blessed with a child of the Great Ones. From the way she appears,

  • outside Mergo's loft,

  • it is clear that her consciousness, her spirit, was pulled into this nightmare as well

  • Even when you encounter Queen Yharnam's real self

  • in the Pthumerian Tombs, the baby Mergo screams whenever you hit her

  • and even when you kill Yharnam in the tombs, it is clear that she is not actually dead,

  • but her horrific consciousness is only asleep

  • and it stirs in unsettling motions. Her consciousness seems to be showing up

  • here in the nightmare, completely separate from her physical form

  • The same thing is happening with you,

  • with Micolash, with the Great Ones in the nightmare with you.

  • You all exist in this nightmare that Mensis created.

  • So your next question is, which Great One impregnated Yharnam with Mergo

  • all those years ago? I believe it is formless Oeden.

  • "The Great One Oedon, lacking form, exists only in voice"

  • To cite the fastest evidence to present

  • there's nothing in the cradle after you defeat Mergo and Mergo himself,

  • the child, has no form. Also his cries are heard throughout your adventure, he

  • exists everywhere. Additionally, Mergo's Wet Nurse has no form under those robes

  • and also the women that are impregnated when this blood moon descends

  • are all related to Oeden but we'll get to that in another video.

  • When you defeat Mergo's Wet Nurse, you get a message

  • unlike any other that you've received thus far. Instead of "prey slaughtered",

  • you get "nightmare slain" you defeated a true Great One

  • that's elevated its consciousness to the nightmare realm:

  • and the game is nearing its end. However, all of this should make you think

  • the nightmare of Mensis isn't the only dream world

  • I've set foot in, is it? This entire time I've actually been journeying

  • out from the Hunter's Dream, guided by lanterns that led me to Mergo

  • and her wet nurse, all of which is made possible

  • by Gehrman and his Doll. Travel to the hunter's Workshop in the waking world

  • and seek the truth. "Every Great One loses its child, and then yearns for a surrogate.

  • The Third Umbilical Cord precipitated the encounter

  • with the pale moon, which beckoned the hunters and conceived the hunter's dream"

  • Next to the cord is the unanimated doll.

  • Take a hairpin from this real doll and then pass it along to the doll in the dream.

  • When you give her the hairpin, she sheds a single tear, which reads:

  • "Created from the shining silver doll tear,

  • this blood gem is a quiet yet unfaltering friend

  • that continually restores HP, the life essence of a hunter

  • Perhaps this doll's creator had

  • wished for such a friend, albeit in vain" It's clear that Gehrman

  • called upon the Great Ones using an umbilical cord

  • similar to the manner in which Micolash did. The Great Ones that inhabit the

  • nightmare are sympathetic in spirit

  • and often answer when called upon. Gehrman, lonely

  • and lacking purpose after the Church had no more need for his workshop,

  • must have called upon the Great Ones. A Great One responded,

  • the Pale Moon Presence and imprisoned Gehrman within the dream.

  • For while Gehrman sleeps, he utters this rare piece of dialogue

  • that clearly shows he does not want to be here

  • ...Oh, Laurence... Master Willem... Somebody, help me.

  • Unshackle me, please, anybody...

  • I've had enough of this dream... The night blocks all sight...

  • Oh, somebody. please...

  • So for what purpose was the dream conceived?

  • Well, the Doll tells us that countless hunters have passed through here.

  • And all of the graves tell us that as well.

  • And Eileen and Djura both have dialogue that is testament to that fact

  • They talk about how they've been though this dream before as well

  • So why are hunters being sent through this dream, unable to pass away

  • just forced to go out into the world and kill beasts?

  • It becomes clearer when you kill Mergo's Wet Nurse

  • You return to the hunter's Workshop burning down, the dream's purpose fulfilled

  • Ergo, the purpose of your dream and your hunt appears to have been to slay a Great One

  • Three endings are presented to you

  • The first: Gehrman offers you a way out of the dream

  • He asks you to accept your death, for if you do, then you'll awaken in the waking world of Yharnam

  • and your consciousness will be no longer linked to the dream

  • The trophy for this ending reads:

  • "You lived through the hunt and saw another day"

  • The second option is to reject Gehrman.

  • He suggests that to do so must be a decision caused by madness

  • and he pits his will against yours to forcibly remove you from the dream.

  • All the while, he entreats you to accept your death and be freed from this dream

  • If you overpower Gehrman, we meet with the Moon Presence

  • The being that appears to have conceived this nightmare, just like the nightmare Mergo conceived

  • It embraces you and in the cut scene to follow, we see ourselves performing the same role that Gehrman did

  • Hosting the dream

  • Likely a slave to the Moon Presence or perhaps it's surrogate child

  • Guiding hunters throughout this dream in an effort to slay other Great Ones

  • The trophy for this ending reads:

  • "Captivated by the Moon Presence, you pledge to watch over the Hunter's Dream"

  • There's one key thing you need to remember.

  • The Great Ones are a race but they're a race unlike any other

  • Each Great One is entirely unique and they do not necessarily work together

  • In fact, from the existence of the dream, I'm almost inclined to believe that the Moon Presence is hostile

  • towards other Great Ones

  • In the third and final ending, you consume three umbilical cords and resist the will of the Moon Presence

  • You overpower it. And in the cut scene to follow, the Doll coddles the being you have become

  • You have ascended, truly, as few have before you

  • The trophy description states: "You became an infant Great One,

  • lifting humanity into its next childhood"

  • So after the end of all this, you probably still have questions.

  • What is pale blood? Why does the Moon Presence guide hunters towards killing beasts and Great Ones?

  • Which ending is the good ending?

  • For all this and more you need to be subscribed to the channel

  • I'll have another video out soon analyzing the endings

  • and from here on out, the channel should split into three main parts

  • There's going to be the lore hunting series where we focus on one aspect of the lore and really figure it out

  • There's going to be "prepare to cry" which is my favorite series

  • It's a series where I tell the story of a character within Bloodborne's universe

  • And there's going to be "things you missed", which are short, enjoyable episodes

  • that showcase an area of the game and tell you everything that you missed within it

  • The criteria for these episodes is generally: if I find something I think I missed or something I did miss

  • then I include it in that episode. So those are the three main series we're gonna have

  • There's also going to be other videos, of course, but those are the three main series

  • I'm still thinking of doing a video on Scholar of the First Sin

  • Still haven't played that...heh

  • But thanks for watching and I'll see you guys next time. Bye bye!

"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown"

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