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  • Before YouTube, there was Newgrounds

  • where a bunch of kids brought their ideas to life with cartoons.

  • If this can be considered animation,

  • then I was one of those kids,

  • trying to make something special for people to watch on the internet.

  • Let's take a look at one of my first videos:

  • "The great Yoshi Migration",

  • uploaded on December 1st, 2003.

  • What the fuck was that piece of shit?

  • I created it, and I don't understand what the fuck just happened there.

  • Now in the sequel here,

  • If you look to the left side, you can actually see the Yoshi

  • continually running in place, because I didn't know how to change the size of the screen.

  • And then I hit you with the scrolling text,

  • except you see the end of the sentence first, so that kind of ruins everything.

  • It wasn't until 2004, where I would seek the help of the commenters.

  • Here the description is:

  • Tell me what you like and dislike [aobut] this movie.”

  • As you can imagine,

  • the comments were very insightful.

  • da07panther said:

  • "GAY"

  • Fuck you, fuck you. I'm Italian.”

  • I noticed all the best animations on the internet featured talented casts of voice actors

  • and beautiful, crisp drawings of original characters.

  • So...I made this.

  • Critics were blown away by my ultra-realistic drawing of Yoda, but that's not even the impressive part, watch this:

  • Yoda: "When do I start? [unnhNNnn] He said Monday. True story it is. Then Wayne the Goblin try to steal my butterfinger."

  • Didja hear what happened there? I swapped out the voice actor for Yoda in the middle of the scene.

  • And you're only gonna get that kind of professionalism from a guy like me.

  • Needless to say, people loved it.

  • They said it was the best that they've ever seen, so I knew that in the sequel, I would have to up the ante.

  • Apparently, Yoda: "I'M A YODA"

  • "DIIIIIEEEEEEEEE!"

  • "A-Venge Myf a ther's death."

  • *Blood-curdling battle cry*

  • Now I have to put a disclaimer on this next part, because no man, woman, or child

  • should ever see this in their entire life.

  • Please, everyone, turn this off now, and leave. For the love of God, just, please-

  • Megaman: "It's always fun at the F-U-C-K, It's always fun at the F-U-C-K"

  • *Dunkey takes a deep and painful sigh*

  • This is a, uh...

  • parody of the song by the Village People. Except I swapped out the letters YMCA for...

  • "Fuck".

  • I have to put an additional disclaimer here... because, what you are about to s- hear, can never be unheard. Please...

  • Please turn the video off.

  • "When you walk in the street, and a ninja jumps down, you say to his face;"

  • "Hey, yo, fuck you man. What?"

  • "F-U-C-K chucka-dun chucka-dun chucka-dun chucka-dun"

  • ...if anyone still viewing this has the technology,

  • I am willing to go back in time, and assassinate my own self before this was uploaded.

  • All right, one more. Just- just one more.

  • Now this is one of my oldest masterpieces, called "Up My Ass", here we go.

  • Left Cat: "EY BOB. Ey why don't ya tell me the old story o' when you bought that frog fuckin' thing on your fucking head, why don'tcha?"

  • [unintelligible 13 year old noises] Right Cat: "awwellddatell da story of da frog thing on mah hed UP MY ASS."

  • The reason why I've taken you on this elongated intro is really to

  • acclimate you with what animation looks like, when you don't have the patience or talent for it.

  • Even though I'm probably the worst animator worldwide,

  • I've been doing this shit since I was 12 years old, so I know all the tricks,

  • I know all the cheats, and I have a huge appreciation

  • for quality stuff like you'll see in Cuphead.

  • These guys have really gone about nailing the look of this game in the most pain-in-the-ass,

  • time-consuming way possible, and it looks absolutely stunning for it.

  • Documentary: "The thousands of pencil drawings go to the inking department."

  • "Here, hundreds of pretty girls, in a comfortable building all their own,"

  • "well-lighted, air-conditioned throughout, cover the drawings with sheets of transparent celluloid."

  • Dunkey: Every single boss is this impossible combination of precisely-detailed drawings and fluid animation.

  • Let's just slow this down a little and look at how many times they had to draw this flower guy on the right here.

  • [Counting] 1, 2, 3,

  • [Counting still.] 4, 5, 6, 7, 8,

  • [Skipped a few, but still counting] 14, 15, 16, 17, 18, 19, 20,

  • [More counting] 24, 25, 26, 27, 28,

  • 32, 33, 34, 35,

  • Okay, now- let's just play that back real quick.

  • In two and a half seconds, they had to draw that flower guy 35 different times.

  • This is why you should never be an animator.

  • In general, these boss fights are around two minutes long,

  • and i'd assume in that time you'll see around 300 different frames of animation per boss.

  • That means 300 times drawing, inking, and coloring the one guy over there.

  • For this reason, the art direction of Cuphead has been universally praised.

  • The difficulty of the game, however, has come under some criticism.

  • And to be completely honest, I am NOT the best guy at video games.

  • I can't beat Castlevania,

  • I can't beat Punch-Out, and I especially can't beat Contra, okay?

  • And the first thing you need to know about Cuphead is that this game is a fuckin' Dickhead.

  • I'd say it's right on the border of "Complete Horseshit" and "Go Fuck Yourself".

  • In a game where every millisecond counts, the frame-by-frame animation is a perfect match.

  • The player is forced to carefully observe the boss while attempting to dodge 50 projectiles at the same time.

  • The genius part is because the bosses are so detailed, the way they telegraph their attacks can range from

  • incredibly obvious to frustratingly subtle, while still being fair.

  • On the other hand, there is a level of randomness in a couple boss fights, that can sometimes cheat the player out of a hit.

  • Usually with attacks that are kinda disconnected from what the boss is visually doing.

  • Also, some of these upgrades feel more like downgrades to me.

  • Steam says it took me 13 hours to beat this game, so,

  • 7 hours on this dumb fucking dragon,

  • uhh, 4 hours on this piece of shit bumblebee boss,

  • and then the rest of the game was probably about an hour long.

  • "Persistence" is the key word.

  • Going back to Newgrounds, there was so many moments when I was a kid, that I thought I had something really special.

  • I worked so hard, for months on some of those movies, and when I finally put them up the reception was

  • "GAY"

  • and that was crushing for me, but for some reason

  • I kept going back again, and again, and again, and eventually, EVENTUALLY, I got better.

  • After 7 rage quits, 13 controller throws,

  • 28 angry comments directed at the developers, I got better at the game.

  • So for those of you who've thrown in the towel at this point?

  • I'm saying; try it again, man. You can do it.

  • You really gotta parry those pink attacks, because that's gonna chop off a significant portion of the fight,

  • and, you gotta equip the Smoke Bomb and the Scattershot.

  • Especially the Smoke Bomb, this thing is like 100 times better than every other power up.

  • There are moments in Cuphead, where you'll say: "Fuck this game.",

  • "This is bullshit." and trust me, some parts in here really are bullshit.

  • But there's so much love put into these boss fights

  • that you can't just walk away!

  • You gotta see it all, you gotta beat it all,

  • and... you gotta buy my new hotdogs.

  • I give Cupfoot...

  • a 4 out of 5.

Before YouTube, there was Newgrounds

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