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  • For many fans, there's a bit of worry going into Mario & Luigi: Dream Team. By all rights

  • they should

  • be hyped for it, but after the perceived mishandling of Paper Mario: Sticker Star, they're worried

  • that

  • Nintendo again messed with the formula to one of Mario's RPGs. Well for those of you

  • that are worried,

  • you can rest easy. Mario & Luigi: Dream Team sticks closely to what came before and turns

  • out to be a

  • great RPG in the process.

  • Dream Team begins Princess Peach and her entourage being invited to take a vacation on Pi'illo

  • Island. While it's now a tourist trap, it used to be the home of the ancient Pi'illo

  • race that mysteriously

  • disappeared ages ago. It's during this vacation that Mario and Luigi stumble across a petrified

  • pillow that

  • grants them access to the Dream World when Luigi sleeps on it. And when Peach is kidnapped

  • by a new

  • villain by the name of Antasma, it's up to Mario and Luigi to rescue her and the rest

  • of the Pi'illo people.

  • They are helped along the way by Starlow, returning from Bowser's Inside Story, and

  • the resurrected

  • Pi'illo prince, Dreambert.

  • The story, while nothing mind-blowing, is perfectly entertaining. It's an easy to follow

  • plot with a few

  • twists and turns along the way and filled with the series' trademark humor. While not

  • quite as funny as

  • previous games, it will earn more than a few chuckles along the way. My only real problem

  • with it is that

  • you don't get to encounter the villains much. You hear about Antasma and all the evil he

  • did in the past,

  • but you rarely get to see it. Unfortunately, he's just not that interesting of a villain.

  • If you've ever played a Mario & Luigi game, then you'll know exactly what to expect from

  • the gameplay.

  • The brothers explore Pi'illo Island solving one problem after another while battling enemies

  • along the

  • way. Dream Team takes more than a few pages from Bowser's Inside Story by having both

  • 3D sections in

  • the real world and 2D sections in the Dream World.

  • But while the 2D sections of Bowser's Inside Story got a little stale due to the lack of

  • variety, Dream

  • Team's take on them attempts to make up for this. Every Dream World is inspired by the

  • real world,

  • changing up the look though the basic level design tends to remain the same. Where things

  • feel truly

  • different is in the use of Luiginary abilities.

  • Whenever Mario dives into the Dream Portal while Luigi sleeps, he's joined by Dreamy

  • Luigi who is able

  • to affect the Dream World and Mario in a variety of ways. Whenever he begins to glow in conjunction

  • with an object in the background, he'll be able to access these abilities. They can range

  • from blowing

  • objects in the background to the foreground to stacking dozens of Luigis on top of one

  • another to reach

  • higher areas to even affecting time and how quickly or slowly Mario can move. All of these

  • are activated

  • by having Starlow mess with Luigi's body in some way.

  • But by far the coolest Luiginary ability is when all of the Dreamy Luigi's combine into

  • a single gigantic

  • Super Luigi to take on other gigantic bosses. It plays much like the giant Bowser fights

  • in Bowser's Inside

  • Story but expanded slightly to allow for Mario & Luigi's abilities.

  • Battles work much like how they did in previous games. Mario is controlled with one button

  • while Luigi

  • is controlled with the other. They can jump on enemies, hammer them, or use special Bros.

  • Attacks to

  • do massive damage. Each enemy takes different strategies depending on how their designed

  • which

  • keeps battles fresh and interesting. Mario and Luigi can also time their attacks to do

  • even more damage

  • and even dodge or counterattack enemy moves provided you've learned their patterns.

  • Badges also return which can give an instantaneous boost in battle. Depending on which badges

  • you

  • have selected for each brother, you can have a range of effects from healing you, damaging

  • enemies, or

  • even negating damage for a certain number of attacks. It all ties into a battle system

  • that is designed to

  • keep you constantly on your toes and rewards you for learning enemy patterns.

  • This also applies to normal Dream Battles where Dreamy Luigi powers up Mario's health,

  • attacks, and

  • even grants his own set of Luiginary Attacks. But for all that the game does that is fresh

  • and new, it

  • still has a lot of traditional elements. Players still have to hunt down 10 Attack Blocks to

  • unlock new

  • Bros. Attacks. Players can still equip Mario and Luigi with different gear to increase

  • their stats. And the

  • tutorials are still as rampant as ever. It's unfortunate too as their introduction tends

  • to kill the pace of

  • Dream Team. It's really bad in the beginning of the game and does taper off as the story

  • progresses, but

  • anytime some new gameplay element is introduced, a tutorial is not far behind.

  • And then there's the presentation. Dream Team is just plain gorgeous. It has a style reminiscent

  • of the

  • previous games but enhanced to take advantage of the 3DS's capabilities. I'm still not sure

  • whether the

  • game is 3D with excellent cel shading done to the models or just really good 2D modeling.

  • Either way,

  • the look works and displays just as much personality as previous Mario & Luigi RPGs. Even the 3D

  • effect

  • is used well, saving it for moments that really enhance its implementation.

  • But by far the best thing about the game is its soundtrack. Every track is a winner and

  • just full of

  • personality. Just by listening to a song, you get a sense of what the place you're in

  • is all about. It can be

  • light and fun, dark and ominous, or even airy and mysterious. It just plain works. The same

  • can be said

  • for the rest of the design. Mario and Luigi still have their gibberish way of talking

  • and the writing is as

  • sharp, if a bit wordy, as ever.

  • In all, Mario & Luigi: Dream Team does exactly what it sets out to do. It improves in some

  • areas while

  • providing a fun cast of new and returning characters. It's not a perfect landing though

  • as the game can

  • drag in parts, specifically a late game fetch quest and its numerous tutorials, but they

  • hardly ruin the

  • experience. For fans of Mario, RPGs, or those just looking for a solid game with a good

  • length, it's easy

  • to recommend Dream Team.

  • It's for those reasons that we're awarding Mario & Luigi: Dream Team 4 and half stars

  • out of 5. Thanks

  • for watching and be sure to keep an eye on GameXplain for more things gaming.

For many fans, there's a bit of worry going into Mario & Luigi: Dream Team. By all rights

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