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  • MATT: Hello everyone, and welcome to the second episode

  • of Critical Role, where a bunch of us

  • crazy voice actor, nerdy types sit here

  • and play Dungeons and Dragons.

  • We'll be continuing from last week's adventure,

  • so in the meantime, let's go ahead and show you some

  • of the character backstory.

  • TRAVIS: Right, listen up.

  • If you have ale, then you have a friend in Grog Strongjaw.

  • A goliath of towering height and size,

  • this barbarian has an appetite for the two great loves

  • in his life: combat, women, and ale.

  • (record scratching)

  • Wait.

  • Easily the brains of the group, Grog is often

  • consulted for his vast knowledge of shapes, colors,

  • and shiny things.

  • Also ale.

  • In his early years, armed with his two-handed greataxe,

  • Grog oft enjoyed proving his might amongst the ranks

  • of his family's wandering herd,

  • but after coming upon an unsuspecting elderly gnome

  • in the woods, he objected to the killing

  • of such an innocent life.

  • A creature of impulse, Grog felt only pity for this,

  • (chuckles) this terrified little thing.

  • His disobedience cost him dearly.

  • Beaten bloody and banished by the herd leader,

  • his uncle Kevdak, Grog was abandoned and left to die.

  • Exiled from his herd, it was then that the relative

  • of the very gnome he fought to save, saved him.

  • It was the kindness of a gnome cleric named Pike

  • that healed Grog, bringing him back from death's edge.

  • And they have remained close friends ever since.

  • Most nights, Grog can be found challenging entire taverns

  • to wrestling matches, ha!

  • Or accompanying Scanlan to the nearest house

  • where you pay for lady favors, huh.

  • Also ale.

  • MARISHA: A first impression of Keyleth

  • would leave you with little information

  • on the half-elven druid.

  • You might even think that her social awkwardness

  • due to her sheltered upbringing is kind of sweet.

  • Of course, it would be unwise to underestimate her

  • based on first impressions.

  • (lightning roaring)

  • Under that unintimidating, petite frame

  • is a vicious beast waiting to be unleashed

  • whose natural powers have made even the fiercest

  • of champions pee their pants, literally. (giggles)

  • Born to the air tribe of the Ashari people,

  • Keyleth was raised with a deep love of nature

  • and the elemental magics.

  • It is her people's inherent duty

  • to protect the delicate areas in Tal'Dorei,

  • where the four elemental planes begins to bleed

  • with this realm.

  • Since she was a little girl, she had quite a knack

  • for air manipulation and beastshaping abilities.

  • Well, if you consider kittens and flying squirrels

  • to be little beasts,

  • which I do.

  • (clears throat)

  • Anyways, it wasn't long before the headmaster of the tribe,

  • her father, Kohren, realized her true prodigious abilities

  • and she was inveterated to succeed him

  • as the next headmaster.

  • Just like that, her jovial childhood was stripped

  • and replaced with endless spell memorization,

  • teachings from ancient traditions,

  • and exceedingly high expectations.

  • Every druid leader-to-be must embark on a journey

  • to seek out the sister tribes in order to introduce

  • and establish respect amongst the fellow headmasters.

  • They call this the Aramente, or Noble Odyssey.

  • When her father felt she was ready, he set her on the path

  • to truly discovering herself.

  • Not knowing when, or if, she will ever return.

  • As she hikes down the mountain towards Stillben,

  • she meditated on the task ahead.

  • Part of the Aramente is proving yourself a strong warrior,

  • a valiant protector, and a wise and compassionate leader.

  • With this knowledge, one thought plays in repeat

  • in her mind:

  • Is she even worthy?

  • TALIESIN: Percy was the third child

  • of seven children, born to a noble family

  • who lived far to the north

  • in the ancient castle of Whitestone.

  • With so many siblings to share the burdens of lordship,

  • Percy turned his attention

  • to the sciences, engineering, and naturalism.

  • One day, a mysterious couple named Lord and Lady Briarwood

  • came to court.

  • During a feast held in their honour, the Briarwoods

  • violently took control of the castle, killing

  • or imprisoning everyone who would stand in their way.

  • Percy awoke chained in the dungeon, only to be freed

  • by his younger sister.

  • Together they fled, chased by the Briarwoods' men.

  • As they ran, Percy's sister took several arrows

  • to the chest and fell.

  • Percy kept running, eventually jumping into a freezing river

  • and floating unconscious to freedom.

  • He did not remember waking up on a fishing boat.

  • He barely remembered the next two years,

  • as he slowly made his way as far south as possible.

  • Then one night, Percy had a dream.

  • A roaring cloud of smoke offered him vengeance

  • against those who destroyed his family.

  • When he awoke, Percy began to design his first gun.

  • (gun clicking)

  • (explosion roaring)

  • SAM: Oh, you haven't heard

  • of Scanlan Shorthalt?

  • Well, gird your loins, ladies,

  • because he has his eye on you.

  • A talented musician, master of disguise,

  • and dashingly handsome in his own mind,

  • Scanlan sings songs almost as much

  • as he sings his own praises.

  • Born a poor gnome, Scanlan used his endless charm

  • and soaring tenor voice to croon for coin

  • and support his single mother.

  • One day he was discovered by a half-orc promoter,

  • and joined Dr. Dranzel's Spectacular Traveling Troupe,

  • where he learned the ways of the world,

  • and honed his skills as a bard extraordinaire.

  • A loner much of his life, Scanlan has never quite

  • come to terms with the violent death of his mother

  • at the hands of a goblin invasion.

  • While his years on the road provided many, shall we say,

  • educational experiences with the opposite sex,

  • deep down Scanlan yearns for the one thing

  • he's never known, the true love of a fellow gnome.

  • Still, Scanlan considers himself a lover first,

  • performer second, and fighter distant third.

  • On the battlefield, he'll support his allies,

  • but rarely draws blood unless it's

  • to protect fellow gnome, Pike.

  • Count on Scanlan for a hearty laugh, a rollicking song,

  • and a twinkle in his eye that melts hearts

  • and makes the females swoon.

  • ORION: Greetings and salutations.

  • I am Tiberius Stormwind.

  • I hail from a town called Ty'rex,

  • located in the heart of Draconia,

  • from a politically respected family.

  • At the age of 15, I succeeded

  • in passing the Sorcerer's Rite,

  • showing prodigy-like control of my magic.

  • The judges and the Draconian high council were amazed

  • at how powerful my spells were

  • for how long I had been training.

  • At 20 years old, I was the youngest appointed member

  • of the magic guild in Draconian history.

  • For the next few years, I almost went mad

  • from the malaise of being a guild member,

  • as it's rather boring.

  • However, one day I happened upon a chamber,

  • unused for quite some time.

  • In the room were stacks of books and maps

  • of the surrounding cities and areas around the known world.

  • For months I would frequent the chamber,

  • and learned of artifacts from legend.

  • After a long period of research, I made a list of artifacts

  • that caught my eye.

  • I brought these findings to the high council

  • and was told that all of the information in the chamber

  • I stumbled upon was either believed to be fiction,

  • or unsolvable mysteries, and hence were lost forever.

  • I found those answers to be unacceptable.

  • A year later I devised a ruse and managed

  • to convince the city council to lend support