Subtitles section Play video Print subtitles what's up everyone how you doing I'm glad I could be here to host your hangover i want to say I'm extremely humbled to be in front of so many of you you guys have created experiences that have made me so happy as a gamer so on behalf of all gamers out there myself thank you for what you guys have done i also want to give a shout-out to my team it's always a little awkward at blizzard because everything we do is a team effort so whenever we put one of us forward I like to remind everybody that everything we do at blizzard is a team effort i think a lot of you guys who work on team-based games understand how important the team is so to my team I'm honored to be speaking on your behalf hopefully I don't screw it up so world building is the theme of this year's dice summit and it's one of my favorite things about video games it's it's probably the area that I feel most comfortable in so it's very excited to be asked to talk about world-building as it relates to overwatch so what I want to do is start with a concept from one of the movies that we made called recall and in this movie it features a doctor named Harold Winston who has a baby gorrila on the moon and at one point that the baby girl had never seen anything beyond just boring moonscape his whole life and he has this moment where he shows baby Winston what planet earth looks like and he says never accept the world as it appears to be but dare to see it for what it could be and I feel like this more than anything else really sums up the world-building philosophy on overwatch and I'm going to come back to this later on so i just wanted to share this with you and remind you of it so the story actually begins with the project before overwatch which was a project called titan so Titan was to be a successor MMO to world of warcraft it's something that we began development on in 2007 and for various reasons we ran into a lot of trouble on the project and ultimately in may of 2013 we had to put an end to the to the project which is very rough because at that time the team had grown to be about a hundred and forty developers and we were really emotionally invested in what we were trying to do with the game so as may of 2013 rolled around we got the team in the room 140 people 80 of us were told that we would be permanently relocated to other teams within blizzard we'd go on to work on Diablo hearthstone world of warcraft heroes of the storm starcraft 2 etc about another 20 of the developers would be long-term loans on those projects and what long-term to us means is anywhere from six months to two years so you were going to come back to the shit to the Titan team anytime soon what was left was a group of about forty developers who were given the task of come up with a new idea for a blizzard game in six weeks and if we came up with a concept that was compelling enough we would move forward and we make that one of our next projects if we didn't come up with something that was super compelling we too would be redistributed to the other teams at blizzard needless to say it was it very daunting almost devastating sort of mindset that the team was in because we were unsure of what our future was going to be and it was during this time that overwatch was born now I've been a blizzard for almost 15 years and I always thought in the early years at work at blizzard that one the dreams that I had as a blizzard developer was having the opportunity to come up with a new blizzard game it seemed like it would be the most fun sort of inspiring activity but fast forward to may have 2013 we were going through that process in a period of sort of despair there wasn't a lot of hope on the team we were very nervous about what our future was so we started off with an ideation process and we came up we decided to sort of split our six weeks up into these two week blocks so we spent two weeks on an MMO that was in the blue another blizzard universe that we haven't made an MMO and a lot of choices for you to figure out which it was and then we also spent another two weeks on a brand new MMO that took place and completely new intellectual property and during this time almost on the side we started cooking up this idea that became overwatch and where the idea came from was we had an amazing artist by the name of Arnold saying who was drawing these fantastic character designs have done many of them back on project tighten and we were sort of looking at his work and then at the same time as we were doing these MMO pitch ideas with a class designer by the name of Jeff Goodman who had also been an encounter designer did all the big raid bosses on world of warcraft and he had all these amazing class designs and we started to think about you know well what if we took Arnold and Jeff you know strengths and put them together and that really led to the project that was to become overwatch so this was an early rendition that Arnold did of what the overwatch lineup might be and some of these characters were actually taken from the project before which was project tighten and there's a lot of inspiration that we had taken from Titan in particular title was a game that wanted to take place on planet earth and we had this sort of concept of a future worth fighting for that was coined on Titan but we were never able to figure it out and make it work fast-forward to overwatch and we were starting to figure it out more we had a really talented artist by the name of Ben zhang who this was in I think June of 2013 where he created this concept picture we start talking about how we want it over watch to play and how we want to overwatch to feel and been made this image that I think really holds up today for those of you have seen over watching knows what the game looks like this was almost like a guiding light image for us about the game that we wanted to create and I need to say this for our subreddit so it doesn't implode know the hero in this Center is not the hero who thinks think it is thank you for putting up with the head so as you guys know Blizzard has been fortunate enough to work in some very exciting IP spaces and world building is something that we really enjoyed doing is one of our favorite things we've been fortunate enough to explore high fantasy in the Warcraft universe we've been lucky enough to go to high science fiction and starcraft and then also gothic fantasy in diablo I think any blizzard developer feels very comfortable in these spaces if you got to go up to blizzard developer and say hey we need an idea for a diablo dungeon or we need an idea for a starcraft