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  • what's up everyone how you doing I'm

  • glad I could be here to host your

  • hangover i want to say I'm extremely

  • humbled to be in front of so many of you

  • you guys have created experiences that

  • have made me so happy as a gamer so on

  • behalf of all gamers out there myself

  • thank you for what you guys have done i

  • also want to give a shout-out to my team

  • it's always a little awkward at blizzard

  • because everything we do is a team

  • effort so whenever we put one of us

  • forward

  • I like to remind everybody that

  • everything we do at blizzard is a team

  • effort i think a lot of you guys who

  • work on team-based games understand how

  • important the team is so to my team I'm

  • honored to be speaking on your behalf

  • hopefully I don't screw it up so world

  • building is the theme of this year's

  • dice summit and it's one of my favorite

  • things about video games it's it's

  • probably the area that I feel most

  • comfortable in so it's very excited to

  • be asked to talk about world-building as

  • it relates to overwatch so what I want

  • to do is start with a concept from one

  • of the movies that we made called recall

  • and in this movie it features a doctor

  • named Harold Winston who has a baby gorrila

  • on the moon and at one point that the

  • baby girl had never seen anything beyond

  • just boring moonscape his whole life and

  • he has this moment where he shows baby

  • Winston what planet earth looks like and

  • he says never accept the world as it

  • appears to be but dare to see it for

  • what it could be and I feel like this

  • more than anything else really sums up

  • the world-building philosophy on

  • overwatch and I'm going to come back to

  • this later on so i just wanted to share

  • this with you and remind you of it so

  • the story actually begins with the

  • project before overwatch which was a

  • project called titan so Titan was to be

  • a successor MMO to world of warcraft

  • it's something that we began development

  • on in 2007 and for various reasons we

  • ran into a lot of trouble on the project

  • and ultimately in may of 2013

  • we had to put an end to the to the

  • project which is very rough because at

  • that time the team had grown to be about

  • a hundred and forty developers and we

  • were really emotionally invested in what

  • we were trying to do with the game so as

  • may of 2013 rolled around we got the

  • team in the room 140 people 80 of us

  • were told that we would be permanently

  • relocated to other teams within blizzard

  • we'd go on to work on Diablo hearthstone

  • world of warcraft heroes of the storm

  • starcraft 2 etc about another 20 of the

  • developers would be long-term loans on

  • those projects and what long-term to us

  • means is anywhere from six months to two

  • years so you were going to come back to

  • the shit to the Titan team anytime soon

  • what was left was a group of about forty

  • developers who were given the task of

  • come up with a new idea for a blizzard

  • game in six weeks and if we came up with

  • a concept that was compelling enough we

  • would move forward and we make that one

  • of our next projects if we didn't come

  • up with something that was super

  • compelling we too would be redistributed

  • to the other teams at blizzard

  • needless to say it was it very daunting

  • almost devastating sort of mindset that

  • the team was in because we were unsure

  • of what our future was going to be and

  • it was during this time that overwatch

  • was born

  • now I've been a blizzard for almost 15

  • years and I always thought in the early

  • years at work at blizzard that one the

  • dreams that I had as a blizzard

  • developer was having the opportunity to

  • come up with a new blizzard game

  • it seemed like it would be the most fun

  • sort of inspiring activity but fast

  • forward to may have 2013 we were going

  • through that process in a period of sort

  • of despair there wasn't a lot of hope on

  • the team we were very nervous about what

  • our future was so we started off with an

  • ideation process and we came up we

  • decided to sort of split our six weeks

  • up into these two week blocks so we

  • spent two weeks on an MMO that was in

  • the blue another blizzard universe that

  • we haven't made an MMO and a lot of

  • choices for you to figure out which it

  • was

  • and then we also spent another two weeks

  • on a brand new MMO that took place and

  • completely new intellectual property and

  • during this time almost on the side we

  • started cooking up this idea that became

  • overwatch and where the idea came from

  • was we had an amazing artist by the name

  • of Arnold saying who was drawing these

  • fantastic character designs have done

  • many of them back on project tighten and

  • we were sort of looking at his work and

  • then at the same time as we were doing

  • these MMO pitch ideas with a class

  • designer by the name of Jeff Goodman who

  • had also been an encounter designer did

  • all the big raid bosses on world of

  • warcraft and he had all these amazing

  • class designs and we started to think

  • about you know well what if we took

  • Arnold and Jeff you know strengths and

  • put them together and that really led to

  • the project that was to become overwatch

  • so this was an early rendition that

  • Arnold did of what the overwatch lineup

  • might be and some of these characters

  • were actually taken from the project

  • before which was project tighten and

  • there's a lot of inspiration that we had

  • taken from Titan in particular title was

  • a game that wanted to take place on

  • planet earth and we had this sort of

  • concept of a future worth fighting for

  • that was coined on Titan but we were

  • never able to figure it out and make it

  • work

  • fast-forward to overwatch and we were

  • starting to figure it out more we had a

  • really talented artist by the name of

  • Ben zhang who this was in I think June

  • of 2013 where he created this concept

  • picture we start talking about how we

  • want it over watch to play and how we

  • want to overwatch to feel and been made

  • this image that I think really holds up

  • today for those of you have seen over

  • watching knows what the game looks like

  • this was almost like a guiding light

  • image for us about the game that we

  • wanted to create and I need to say this

  • for our subreddit so it doesn't implode

  • know the hero in this

  • Center is not the hero who thinks think

  • it is thank you for putting up with the

  • head so as you guys know Blizzard has

  • been fortunate enough to work in some

  • very exciting IP spaces and world

  • building is something that we really

  • enjoyed doing is one of our favorite

  • things we've been fortunate enough to

  • explore high fantasy in the Warcraft

  • universe we've been lucky enough to go

  • to high science fiction and starcraft

  • and then also gothic fantasy in diablo I

  • think any blizzard developer feels very

  • comfortable in these spaces if you got

  • to go up to blizzard developer and say

  • hey we need an idea for a diablo dungeon

  • or we need an idea for a starcraft