Subtitles section Play video Print subtitles DAMIEN HENRY: Hello everyone. My name is Damien. And I feel very lucky today, because two great artists, Cyril Diagne and Mario Klingemann will join me on stage in a few minutes so you can see what they do when they use machine learning. So if you want to go to the bathroom or text, please do it while I'm doing the intro. But when they are there, this is a really [INAUDIBLE]. So I'm working for the Cultural Institute in Paris. And the mission of the Cultural Institute is to help to a museum, an institution, to digitalize and to shared their culture, their assets online. We are working with more than 1,000 museums. And it means that if you want to discover a new museum every week, it will take you 20 years to do so. What we do in the Cultural Institute is this app. It's named the Google Arts and Culture App. It's really a beautiful app. And if you have not downloaded yet, you should do. There are a ton of really incredible features. And one of my favorites is named Gigapixel. Gigapixel is done using the art camera. And the art camera is able to catch every detail in a painting-- so every crack, every blue stuff, you can see them in the app. You can zoom in very deeply in the app, to see, for instance, "Starry Night." But I'm not working on this app. I'm working in a space named The Lab. It's in the middle of Paris. It's a beautiful space. I feel lucky every day when I go there. And it's a space dedicated for creativity. And just as a fun fact, it's where the Cardboard is born. David Coz and I use a laser cutter there to create the very first Cardboard-- the one that was unveiled at I/O two years ago. That's what I have to show today. And last year, we also worked at the lab, for instance, on this picture. You can see some early prototype of the Cardboard that was unveiled at I/O Google last year. But here for the Cardboard today, even if I have still a strange relationship with the VR team, I also have a small team in Paris that's is named CILEx. It stands for Cultural Institute Experiment Team. And what we do, we do experiments with creative [INAUDIBLE] and artists. We are very passionate about three different axes. We try to engage more people to enjoy culture. So we try to find fun ways for people to watch more paintings. We try to find also a new way to organize information. So our user can have a journey in our database, and [INAUDIBLE] can learn something out of it. And obviously, because we have seven million assets in the database, we try to analyze them to discover new insights. So this talk is about machine learning, obviously. And just take 30 seconds to remind of the definition. Just to make things simple, let's imagine that you are writing an algorithm to check if a picture is a cat picture. You can do it yourself, by trying to analyze all the pixels one by one, but obviously, it's difficult. Or what you can do is, using machine learning, having an algorithm that will learn by itself what are the good features to check if a picture is a cat picture. So the key, I think, is this is happening now. Machine learning is not the future. Machine learning is something that everybody in this audience can do, can try. If you know how to code, you can try machine learning. For example, did you know that you can create some "Mario Brothers" levels just using a [INAUDIBLE] networks. Or you can make a color movie from a black and white. Or you can make a 3D movie from a 2D movie. So things that seem difficult or impossible are something that you can do now using machine learning and neural networks. And as an example, this one is "Inside the Brother." It's David R from Japan, designer and artist. And he just decided to make these simple games with two volley players. And in fact, they play extremely well just using a very, very simple neural network that he displays on the screen. So because machine learning is so useful and widespread now, there is no doubt that it will have a huge impact on art and on artists. So that's why we decide something like one year ago to create a machine learning residency in the lab. So we asked artists to join us and to create great experience. So now I will leave to Mario Klingemann with our latest artist in residence. MARIO KLINGEMANN: Thank you, Damien. [APPLAUSE] Hi, everybody. My name's Mario Klingemann. And I'm a code artists. And might sound like I'm kind of really good at indentation or write beautiful code. But that's not really what it is. It just says that I'm using code and algorithms to produce things that look interesting. And some of them might even be called art. I don't know-- I'm not the one to decide that. Like any other artist, I have this problem. You look around you, and it looks like everything has already been done. I mean, in times of Google, you come up with a great idea, you Google it, and think, oh, well, OK, done already. So it seems there are no empty spaces anymore-- no white spaces where you can make your mark, where you can kind of be original. On the other hand, if you look at it, there are no real-- humans are incapable of having original ideas. Ideas are always just recombination of something some other people have done before. You take concept A and concept B, and the idea is finding a new connection between them. And so this is where, for me, the computer can help me finding these connections. So in theory, all I have to do is go through every possible permutation. And the computer will offer me new combinations that, hopefully, not have been done. And all I have to do is sit back, and let the whatever it has created pass by, and decide if I like it or not. So in a way, I'm becoming more of a curator than a creator. I'll show you a short example. So this is a tool I call Ernst. It's a kind of an homage to Max Ernst, an artist famous for his surreal collages back in the early 20th century. And what he did, he created these collages from things he found in papers, and catalogs, et cetera. So I decided, well, maybe I'll build my own collage tool. And in this case, I'm using assets found in the vast collection of public domain images by the Internet Archive. And I wrote me a tool that helps me to automatically cut them out. And then I say, OK, if I give you these five elements, what can you do with them? And then it produces me stuff like these. And unlike Max Ernst, I have the possibility to also scale material. And then you get these. If you have like pipes, you get fractal structures, things that look like plants. And the process is very like this. I have this tool with all the library elements, and then it just starts combining them in random ways. And sometimes, I see something that I like. Very often I see things that are just horrible, or just total chaos. But yet, sometimes there's something that looks like this. I call that, for example, "Run, Hipster, Run." And I must say, coming up with funny titles or very interesting titles is, of course, a nice perk of this way of working. But of course, there's still this problem that I still have to look through a lot of images which are just noise, just chaos. So wouldn't it be nice if the machine could learn what I like, what my tastes are, or, even better, what other people like.