B1 Intermediate 1226 Folder Collection
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Turning a classic story that kids have enjoyed into a super dark tale can have mixed results.
With the exception of Big Fish, Tim Burton has been ruining my childhood for years, and
after he cast Johnny Depp and his own creepy wife in their 57th movie together, Alice in
Wonderland was pretty much dead to me. I thought that making a super dark Alice in Wonderland
couldn’t work, but the original story wasn’t exactly a bright and cheery tale. Actually,
the game I have today proves to me that dark doesn’t have to equal “I need an adult”
creepy. This is Alice: Madness Returns for the PS3.
As a newcomer to this game series, and I call it a series because one other game was released
at the turn of the century, I didn’t really know what to expect from the story. Alice
is trying to forget about terrible events in her past, but is still suffering, and the
player is immediately stuck trying to figure what is real and what is in her mind, as the
game’s earliest section shifts between her terrible imagination and what is really in
front of her. Although the game itself is very different from it in most regards, this
aspect reminded me of the movie Donnie Darko. The developers want you to be just as confused
as her, and it works really well. As you get into the gameplay of Madness Returns,
it’s actually a very solid action platformer. Jumping mechanics are great, with Alice having
the ability to float and twirl in air to reach a platform, in addition to finding some spots
that fling her up into the air. Combat is not quite as refined, but it is still very
well done. Different enemies must be taken down in different ways, depending on how they
attack. So you might have to dodge and then attack. Using the pepper shaker is especially
fun for taking out some weird spawny things. Alice also has the ability to shrink down
to not only reach areas she could not as a normal sized person, but also to reveal hidden
platforms that she can jump across. The game will leave these visible for around 3 seconds
after you go back to normal size, allowing you just enough time to jump to them before
they can no longer be seen. As this is supposed to be a horror game or sorts, I also appreciated
the way the developers made it scary. I HATE it when games just make things dark and startle
you with quick movement. That’s not utilizing atmosphere or the plot, it’s just utilizing
involuntary reflex. Alice doesn’t do this, it uses creepy characters and a dark tone
to achieve its scariness, a rarity in today’s games.
Alice obviously doesn’t try to go for realism, this isn’t the type of game it is, but the
visual style used actually does look very solid. Environments are varied and look great,
and although enemies don’t look like anything special, the cat looks terrifying, in a good
way. Voice acting is also very good, and the 2D, storybook presentation between sections
looks wonderful. I should mention, however, the game does hang up for a good second when
it auto-saves, and this can be a bit annoying. Knowing nothing about this game and not really
having any expectations going in, I am pleased to say that I enjoyed my time in Madness Returns.
I kind of wish they made the movie more like this.
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CGRundertow ALICE: MADNESS RETURNS for PlayStation 3 Video Game Review

1226 Folder Collection
阿多賓 published on June 22, 2013
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