Subtitles section Play video Print subtitles Translator: Joseph Geni Reviewer: Thu-Huong Ha I'm going to talk about the strategizing brain. We're going to use an unusual combination of tools from game theory and neuroscience to understand how people interact socially when value is on the line. So game theory is a branch of, originally, applied mathematics, used mostly in economics and political science, a little bit in biology, that gives us a mathematical taxonomy of social life and it predicts what people are likely to do and believe others will do in cases where everyone's actions affect everyone else. That's a lot of things: competition, cooperation, bargaining, games like hide-and-seek, and poker. Here's a simple game to get us started. Everyone chooses a number from zero to 100, we're going to compute the average of those numbers, and whoever's closest to two-thirds of the average wins a fixed prize. So you want to be a little bit below the average number, but not too far below, and everyone else wants to be a little bit below the average number as well. Think about what you might pick. As you're thinking, this is a toy model of something like selling in the stock market during a rising market. Right? You don't want to sell too early, because you miss out on profits, but you don't want to wait too late to when everyone else sells, triggering a crash. You want to be a little bit ahead of the competition, but not too far ahead. Okay, here's two theories about how people might think about this, and then we'll see some data. Some of these will sound familiar because you probably are thinking that way. I'm using my brain theory to see. A lot of people say, "I really don't know what people are going to pick, so I think the average will be 50." They're not being really strategic at all. "And I'll pick two-thirds of 50. That's 33." That's a start. Other people who are a little more sophisticated, using more working memory, say, "I think people will pick 33 because they're going to pick a response to 50, and so I'll pick 22, which is two-thirds of 33." They're doing one extra step of thinking, two steps. That's better. And of course, in principle, you could do three, four or more, but it starts to get very difficult. Just like in language and other domains, we know that it's hard for people to parse very complex sentences with a kind of recursive structure. This is called a cognitive hierarchy theory, by the way. It's something that I've worked on and a few other people, and it indicates a kind of hierarchy along with some assumptions about how many people stop at different steps and how the steps of thinking are affected by lots of interesting variables and variant people, as we'll see in a minute. A very different theory, a much more popular one, and an older one, due largely to John Nash of "A Beautiful Mind" fame, is what's called equilibrium analysis. So if you've ever taken a game theory course at any level, you will have learned a little bit about this. An equilibrium is a mathematical state in which everybody has figured out exactly what everyone else will do. It is a very useful concept, but behaviorally, it may not exactly explain what people do the first time they play these types of economic games or in situations in the outside world. In this case, the equilibrium makes a very bold prediction, which is everyone wants to be below everyone else, therefore they'll play zero. Let's see what happens. This experiment's been done many, many times. Some of the earliest ones were done in the '90s by me and Rosemarie Nagel and others. This is a beautiful data set of 9,000 people who wrote in to three newspapers and magazines that had a contest. The contest said, send in your numbers and whoever is close to two-thirds of the average will win a big prize. And as you can see, there's so much data here, you can see the spikes very visibly. There's a spike at 33. Those are people doing one step. There is another spike visible at 22. And notice, by the way, that most people pick numbers right around there. They don't necessarily pick exactly 33 and 22. There's something a little bit noisy around it. But you can see those spikes, and they're there. There's another group of people who seem to have a firm grip on equilibrium analysis, because they're picking zero or one. But they lose, right? Because picking a number that low is actually a bad choice if other people aren't doing equilibrium analysis as well. So they're smart, but poor. (Laughter) Where are these things happening in the brain? One study by Coricelli and Nagel gives a really sharp, interesting answer. So they had people play this game while they were being scanned in an fMRI, and two conditions: in some trials, they're told you're playing another person who's playing right now and we're going to match up your behavior at the end and pay you if you win. In the other trials, they're told, you're playing a computer. They're just choosing randomly. So what you see here is a subtraction of areas in which there's more brain activity when you're playing people compared to playing the computer. And you see activity in some regions we've seen today, medial prefrontal cortex, dorsomedial, however, up here, ventromedial prefrontal cortex, anterior cingulate, an area that's involved in lots of types of conflict resolution, like if you're playing "Simon Says," and also the right and left temporoparietal junction. And these are all areas which are fairly reliably known to be part of what's called a "theory of mind" circuit, or "mentalizing circuit." That is, it's a circuit that's used to imagine what other people might do. So these were some of the first studies to see this tied in to game theory. What happens with these one- and two-step types? So we classify people by what they picked, and then we look at the difference between playing humans versus playing computers, which brain areas are differentially active. On the top you see the one-step players. There's almost no difference. The reason is, they're treating other people like a computer, and the brain is too. The bottom players, you see all the activity in dorsomedial PFC. So we know that those two-step players are doing something differently. Now if you were to step back and say, "What can we do with this information?" you might be able to look at brain activity and say, "This person's going to be a good poker player," or, "This person's socially naive," and we might also be able to study things like development of adolescent brains once we have an idea of where this circuitry exists. Okay. Get ready. I'm saving you some brain activity, because you don't need to use your hair detector cells. You should use those cells to think carefully about this game. This is a bargaining game. Two players who are being scanned using EEG electrodes are going to bargain over one to six dollars. If they can do it in 10 seconds, they're going to actually earn that money. If 10 seconds goes by and they haven't made a deal, they get nothing. That's kind of a mistake together. The twist is that one player, on the left, is informed about how much on each trial there is. They play lots of trials with different amounts each time. In this case, they know there's four dollars. The uninformed player doesn't know, but they know that the informed player knows. So the uninformed player's challenge is to say, "Is this guy really being fair or are they giving me a very low offer in order to get me to think that there's only one or two dollars available to split?" in which case they might reject it and not come to a deal. So there's some tension here between trying to get the most money but trying to goad the other player into giving you more. And the way they bargain is to point on a number line that goes from zero to six dollars, and they're bargaining over how much the uninformed player gets, and the informed player's going to get the rest. So this is like a management-labor negotiation in which the workers don't know how much profits the privately held company has, right, and they want to maybe hold out for more money, but the company might want to create the impression that there's very little to split: "I'm giving you the most that I can." First some behavior. So a bunch of the subject pairs, they play face to face. We have some other data where they play across computers. That's an interesting difference, as you might imagine. But a bunch of the face-to-face pairs agree to divide the money evenly every single time. Boring. It's just not interesting neurally. It's good for them. They make a lot of money. But we're interested in, can we say something about when disagreements occur versus don't occur? So this is the other group of subjects who often disagree. So they have a chance of -- they bicker and disagree and end up with less money. They might be eligible to be on "Real Housewives," the TV show. You see on the left, when the amount to divide is one, two or three dollars, they disagree about half the time, and when the amount is four, five, six, they agree quite often. This turns out to be something that's predicted by a very complicated type of game theory you should come to graduate school at CalTech and learn about. It's a little too complicated to explain right now, but the theory tells you that this shape kind of should occur. Your intuition might tell you that too. Now I'm going to show you the results from the EEG recording. Very complicated. The right brain schematic is the uninformed person, and the left is the informed. Remember that we scanned both brains at the same time, so we can ask about time-synced activity in similar or different areas simultaneously, just like if you wanted to study a conversation and you were scanning two people talking to each other and you'd expect common activity in language regions when they're actually kind of listening and communicating. So the arrows connect regions that are active at the same time, and the direction of the arrows flows from the region that's active first in time, and the arrowhead goes to the region that's active later. So in this case, if you look carefully, most of the arrows flow from right to left. That is, it looks as if the uninformed brain activity is happening first, and then it's followed by activity in the informed brain. And by the way, these were trials where their deals were made. This is from the first two seconds. We haven't finished analyzing this data, so we're still peeking in, but the hope is that we can say something in the first couple of seconds about whether they'll make a deal or not, which could be very useful in thinking about avoiding litigation and ugly divorces and things like that. Those are all cases in which a lot of value is lost by delay and strikes. Here's the case where the disagreements occur. You can see it looks different than the one before. There's a lot more arrows. That means that the brains are synced up more closely in terms of simultaneous activity, and the arrows flow clearly from left to right. That is, the informed brain seems to be deciding, "We're probably not going to make a deal here." And then later there's activity in the uninformed brain. Next I'm going to introduce you to some relatives. They're hairy, smelly, fast and strong. You might be thinking back to your last Thanksgiving. Maybe if you had a chimpanzee with you. Charles Darwin and I and you broke off from the family tree from chimpanzees about five million years ago. They're still our closest genetic kin. We share 98.8 percent of the genes. We share more genes with them than zebras do with horses. And we're also their closest cousin. They have more genetic relation to us than to gorillas. So how humans and chimpanzees behave differently might tell us a lot about brain evolution. So this is an amazing memory test from Nagoya, Japan, Primate Research Institute, where they've done a lot of this research. This goes back quite a ways. They're interested in working memory. The chimp is going to see, watch carefully, they're going to see 200 milliseconds' exposure — that's fast, that's eight movie frames — of numbers one, two, three, four, five. Then they disappear and they're replaced by squares, and they have to press the squares that correspond to the numbers from low to high to get an apple reward.