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  • Welcome to the Space Shooter project.

  • In this project we will build this

  • top down arcade style shooter.

  • In the foundation assignments we will

  • import the assets we need,

  • setup our base project and set the

  • build target for our game.

  • We will then setup the basic player game object,

  • preparing it to move, shoot and interact

  • with the other objects in the scene.

  • To prepare the scene we will setup

  • the camera, lights and background.

  • We will show how to setup game object,

  • attach pre-made components,

  • and use our models and artwork in our scene.

  • With our scene setup we will write simple

  • custom code in C#

  • to capture the player's input and use it

  • to move our player's ship.

  • We will create lazerbolts for our player to shoot.

  • We will create asteroid hazards

  • to challenge our player.

  • We will write a game controller to control out game,

  • spawn our hazards in waves,

  • count and display our score and manage

  • how we end and when we can restart our game.

  • We will add audio effects and a background music track.

  • Finally we will build and deploy the game to the web.

  • In more advanced lessons and live sessions

  • we will use this project for further learning,

  • where we will add enemy ships,

  • scroll the background and add the star field and more.

  • To get started begin with Assignment 1 - Setting Up The Game.

Welcome to the Space Shooter project.

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