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  • Top 10 New Features in Halo 5: Guardians

  • Three years after the return of Master Chief in Halo 4, Xbox gamers are ramping up for

  • 343's second addition to the Halo series. Welcome to the skilled channel and today we're

  • looking at Halo 5. The Didact may have been defeated, but we know Covenant rebels and

  • Promethean warriors are teaming up for something that can't be goodand Chief has gone

  • missing, along with the remaining Spartan II's of Blue Team. It's up to Fireteam Osiris

  • to track down the UNSC's hero, but both teams are in for plenty of plot twists. Meanwhile,

  • the Halo multiplayer experience has doubled-down on previous successes and taken inspiration

  • from other gaming franchises. Are you excited yet? Here's the top 10 new features we're

  • most looking forward to:

  • No. 10: Master Chief's Fireteam. We know he's a hero who can do it all alone, but sometimes

  • it's nice to have him work with people who aren't going to get eaten by the Flood or

  • blasted away by the latest Forerunner assault working alongside you. And with this being

  • our first real post-Cortana experience with the Chief, we'll get to see how he develops

  • as both a person and a soldier in his tactics while working alongside Blue Team. This will

  • be the first time players consistently get to be Master Chief and work in a team setting

  • with the same squadmates. Might come in handy when deciding to play through a mission on

  • legendary...except they can actually get taken out and you'll have revive them, bringing

  • us to the next point.

  • No. 9: Revives. Similar to what many Destiny players know, if you or your teammates take

  • too damage damage, there is now a small window of opportunity to revive them and get that

  • firepower back in the battle immediately. There is still the ability to respawn teammates

  • while hiding in a safe location just like previous Halo titles, but the ability to revive

  • downed squadmates brings a risk and reward scenario into each battle that may determine

  • if you end up relying on that last checkpoint you passed five minutes ago.

  • No. 8: Infinite sprint. If you just saidFinallywhen you heard about sprinting, then you're

  • not alone. Halo 5 is the first in the franchise to make it standard instead of a limited ability

  • or being unable to sprint at all. Games in general have made this an expected feature,

  • with Call of Duty leading the way, and Halo 5 delivers on this expectation. One catch,

  • though: Your shields won't recharge while you sprint, so you'll have to be able to run

  • and hide to get your defenses back up.

  • No. 7: New thruster packs. It looks like these packs may be standard in arena modes, but

  • now instead of providing just an extra boost in the air, they can also push you side-to-side

  • to give you more lateral ability. If you're looking to make any sort of assault, then

  • quickly tap-dancing your way past enemy fire using these boosters will make your day.

  • No. 6: Four-player co-op. Following in the footsteps of rival Call of Duty, for the first

  • time you'll be able to take on the campaign with three of your best friends at once via

  • Xbox Live. But as Josh Holmes, 343's Studio Head noted on his Halo: Waypoint developer's

  • blog, you don't need all three friends to play co-op. The campaign is built so each

  • of your three squadmates are AI-controlled, and replaced with friends whenever they jump

  • into your mission. Or jump out. 343 plans to have dedicated servers for these co-op

  • missions in an effort to create the smoothest experience possible. You'll always have four

  • active squad members and the mission can continue, even if one of your friend's connections drops

  • off in the middle.

  • No. 5: Two stories. Halo veterans have primarily enjoyed whatever crazy-odds endeavor Master

  • Chief is undertaking, but have also played in the shoes of the Arbiter and an ODST in

  • first-person experiences. While Halo 2 gave us a chance to play as another main character,

  • the newest installment will carry that theme throughout the campaign, providing a stark

  • difference from previous titles. Players work through the story of both Blue Team and Fireteam

  • Osiris in different missions. They'll go back and forth between the two squads while playing

  • through the campaign, providing two distinctly-different team and mission experiences within the same

  • overarching story until the story arcs come colliding together. If there's a potential

  • Spartan vs. Spartan throwdown waiting for us, then that only gets us more pumped to

  • find out what happens.

  • No. 4: Squad commands. Mass Effect and Ghost Recon may have showcased the art of putting

  • your squad in a position to succeed, but Halo 5 brings it to the forefront. Using real-time

  • commands allows you to send AI teammates to revive others, attack specific targets, move

  • into a particular area, and more. This represents a new set of tactics you can choose to take

  • advantage of while progressing through the campaign.

  • No. 3: Requisition cards. You know you were tired of camping where the Mantis would spawn

  • three minutes from now, hoping to hold out long enough to snatch it and turn the game

  • in your team's favor.

  • Now, you can bring in your own Mantis...or tank...or banshee....or even weapon of choice

  • once you do well enough on the battlefield to unlock the chance. Requisition card packs

  • will give you weapons and vehicles that you can summon from terminals within the game,

  • and you'll be able to bring them to the front lines once you've leveled your requisition

  • level within each individual game. The better you're doing in the match, the more options

  • you'll have available to call in. The best part is while someone is getting their first

  • sniper rifle, another could be firing up a rocket launcher or energy sword. It's all

  • up to each individual player's preferences and available cards at the unlocked requisition

  • level. The longer the game goes on, the stronger the weapons and vehicles you'll see, providing

  • a more intense experience as the match moves towards it's end.

  • Let's be honest, it's always an encouraging sign when the game devsin this case,

  • Chris Lee, 343's Director of Production, saysNo more fighting for that one spot on the

  • map where the scorpion tank spawnsnow I bring my scorpion tank in with me in my

  • req collection.� There's more details on the making of Warzone on the Halo Waypoint

  • site.

  • No. 2: Awesome beatdowns. Sure, it's nice sneaking up behind your buddy and cracking

  • his back while laughing, or shooting him a couple of times before smacking him down.

  • But now, you can ram a multiplayer opponent with Shoulder Chargepotentially one-shotting

  • him if he isn't paying attentionor pound the ever-loving crap out of him with Ground

  • Slam. You know you'll be smiling the first time your friends yells in surprise because

  • you took him out in style.

  • No. 1: Warzone. As 343 Industries' Creative Director Tim Longo says, Warzone, Halo 5's

  • brand new multiplayer experience, is aimed at combining all of the best aspects of Halo

  • into one arena. While there will still be your typical 4-on-4 showdowns in other playlists,

  • Warzone brings together an ultimate combination of player vs. player and player vs. environment

  • at the same time. Featuring elements of Dominion, Slayer, Big Team Battle, and more,

  • this high-octane experience will give players a huge set of choices to make in how he or

  • she will contribute to the team. If you want to defend your base, you can. If you want

  • to wipe out the opposing team up front or from a sniping position, you can. If you want

  • to take down the AI bosses that spawn at various times, you can.

  • Did I say AI bosses? That's right, 343 has introduced an AI element that changes how

  • your team ratchets up it's score. Depending on the map and spawned characters, you can

  • get a score boost by taking the bosses outbut you'll be battling your live opponents

  • at the same time, providing even more chaos to the mix.

  • You even have new options when it comes to how you win, which can be achieved by the

  • usual first-to-one-thousand points via kills and bases, or by destroying the enemy team's

  • coreproviding a way to win even if your team is outmatched on the kill-to-death ratios.

  • Just capture the three control points to expose the opposing team's core, take it out, and

  • victory is yours regardless of what the scoreboard says.

  • Outtro: With new game modes, weapons, campaign play, and ways to make your friends cryuncle

  • Halo 5 stands to make a mark on the Xbox One platform. We've never seen a franchise potentially

  • redefine itself so much from one game to the next, but Halo 5: Guardians may be just the

  • title to show us how it's done. And considering how much of success Halo 4 brought as 343's

  • first foray into our consoles, we can't wait for the next great game coming out in October.

  • What are your favorite features in Halo 5? Let us know in the comments and subscribe

  • to the skilled channel for more coverage on Halo and other cool action games.

Top 10 New Features in Halo 5: Guardians

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