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  • Join us as we make ready for one dangerous trip

  • in the harshest environment ever inhabited by mankind, Mars.

  • With its terraforming aborted hundreds of years ago, and a murderous sun to boot

  • the Red Planet isn't exactly a hospitable place

  • and every nook and cranny of the forsaken planet holds deadly, lurking threats.

  • Many hybrid creatures roam the canyons of Mars.

  • Originally bioengineered by the first settlers from the genetic makeup of animals found on Earth

  • they have since gotten loose, creating a budding ecosystem.

  • The harsh living condition led them to mutate along the centuries

  • developing effective defence mechanisms.

  • Most of them are aggressive and territorial

  • and downright deadly should you fight them unprepared.

  • But the other human survivors can be just as dangerous.

  • Ever since Mars got isolated from Earth, multiple factions have risen.

  • The corporation Aurora, and its rival Abundance which you are part of, are among the most powerful.

  • More secretive factions exist, such as underworld mobs who call themselves the Vory

  • the Merchants Guild of Noctis

  • and the less lucky mutants whose DNA degenerated after being exposed to solar radiations

  • and who are now living as slaves and outcasts.

  • You will be able to befriend those factions or antagonize them

  • depending on your actions and your choices throughout the story.

  • Hopefully, you have all the tools to survive the harsh environment of Mars.

  • Technomancer powers can cover a wide range of uses.

  • You have access to damaging powers

  • such as the most basic electric arc or the more advanced Electric Storm

  • but also support powers.

  • The electric fist will help you control the pace of the combat

  • thanks to its superior stunning and disrupting ability.

  • Electric weapon will imbue your current blade, mace or staff with deadly sparks

  • and magnetic shield will surround you with an intangible field negating incoming damage for a time.

  • All Technomancer powers are devastating in their own right

  • but you'll have to use them tactically, as each use will cost you Focus, a slow-regenerating resource.

  • Each of your powers are upgraded by spending points in the skill tree

  • but they also all have access to 2 mutually exclusive upgrades, changing the way the power behaves.

  • Your technomancy powers compliment your combat stance of choice.

  • Combat with the Staff, signature of a Technomancer

  • with a blade and gun, mark of a rogue

  • or, mace and shield, the weapons favored by soldiers.

  • The combat with the staff is based on mobility and area damage using sweep moves and blows.

  • Its wide attacks can stagger multiple enemies at a time

  • and so this stance is most effective against big groups of enemies.

  • Fighting with the blade and gun requires agility, with careful dodging.

  • The blade has a higher critical rate than other weapons

  • and can poison enemies for additional damage over time.

  • The nailgun lets you control the pace of the combat by interrupting enemies from afar

  • or land finishing blows at safe range.

  • Finally, the mace and shield combat stance focuses on defence.

  • It is less mobile than other stances, but allows you to block incoming attacks and gunshots.

  • Parrying at the last second lets you stagger enemies and inflict deadly counterattacks.

  • Just like for Technomancy, each of these three stances has its own skill tree

  • where you can gain new skills, but also improve them through different upgrade paths.

  • Whatever your stance of choice may be, your companions will help you in combat.

  • They all have their own talents complementing yours

  • tank, ranged combat specialist, healer.

  • In the midst of battle, you will be able to assign them different behaviors to adopt

  • depending on the current situation and what you want them to do

  • such as focusing on melee combat or keeping you alive.

  • Upgrading your arsenal will be equally important.

  • You will loot and buy better weapons and armor, or receive them as quest reward.

  • Each has its own bonuses, and some of them also have crafting slots

  • allowing you to further improve their stats according to your preferences and playstyle.

  • Youll be able to improve damage, resistance

  • as well as add various special effects such as disruption

  • resistance to specific damage types, energy regeneration, and more.

  • However, brute force won't be the only tool at your disposal to overcome adversity.

  • If you decide to select them, different talents will help you take alternative routes.

  • The Stealth talent will help you sneak around

  • taking down targets silently to weaken a group of enemies

  • or simply to pass through unnoticed.

  • Traps and Lockpicking allows you to set up traps on the patrol route of enemies

  • but also often lets you access alternative routes by unlocking doors.

  • The Science and Charisma talents will allow you to try

  • and defuse tense situations before they explode

  • successfully adverting crisis without having to fight.

  • Survive the many dangers of Mars, and you will become the most powerful Technomancer Master.

  • Forge the Destiny of Mars, June 28 on PS4, Xbox ONE and PC.

Join us as we make ready for one dangerous trip

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