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  • As Billy Mitchell would be happy to explain to you at length, each ghost in Pac-Man has

  • its own personality. It was one of the earliest feats of AI. But what if the ghosts didn’t

  • have Artificial intelligence? What if they had, y’know, actual intelligence? Would

  • Pac-Man be in more trouble? Awright, well even it out. Therell be three ghosts instead

  • of four. Including our hero, we then have room for four players, OH LOOK that’s how

  • many ports there are on a GameCube! Obviously a Pac-Man flavored party game should erupt

  • from this serendipity. And lo, there was Pac-Man Vs., possibly the most unique take on Namco’s

  • favorite yellow circle that doesn’t involve a swimming pool full of bubblegum.

  • First off, this is strictly a multiplayer game. You need at least one player to be a

  • ghost, and one player with a Game Boy Advance and GameCube link cable to play the part of

  • Pac-Man. After choosing a map and a winning score, one player is chosen at random to take

  • up the GBA and, true to the arcade classic, EAT ALL THE THINGS while avoiding the ghostly

  • pursuers. The remaining players, each controlling a ghost, give chase (and/or run the heck away

  • when appropriate), trying to tag Pac-Man and take over control of the GBA. This continues,

  • with the game tracking the multitudes of controller-passings, until one player reaches the agreed-upon score,

  • thus prooving the justice of our culture. It’s a fairly simple idea, but makes clever

  • use of one of the stranger GameCube peripherals. And it’s a party game that even old people

  • can understand! IT’S A HIM, PACMAN.

  • But let’s address the elephant in the room: Yes, that is Mario doing the play-by-play

  • commentary. And by Mario, I mean Charles Martinet, doing the official, Nintendo-Seal-Of-Approval

  • Mario voice. Don’t be fooled: It’s published by Namco, featuring Namco’s bread-and-butter

  • mascot, but was developed by Nintendo under the direction of Shigeru Miyamoto himself.

  • That’s a pretty auspicious lineage for a game that was given away as a tech demo, as

  • well as occasionally bundled with titles like I-Ninja. If youve got the GameCube controllers

  • and GBA and link cable handy, it’s a fantastic party game, though that’s pretty much all

  • you can do with it. Those looking for the same experience without all the hardware requirements

  • can find their answer in Namco Museum DS, where the entire four-player throwdown can

  • be had with only a single cartridge, thanks to Download Play. But if youre just playing

  • on four DSes, you can’t have a cheering section. Billy knows what I’m talkin

  • about.

As Billy Mitchell would be happy to explain to you at length, each ghost in Pac-Man has

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