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  • The Build Settings can be accessed from the File menu

  • by going to File - Build Settings.

  • A build in development is a term used to describe

  • an exported executable form of your project.

  • And given Unity's multiplatform nature

  • this varies for each platform.

  • For webplayers Unity will export an HTML file

  • with example embedding code

  • and a .Unity 3D file which contains your game

  • and will be run by the Unity webplayer plug-in

  • in your browser.

  • For standalone Unity will export an executable version of your game

  • for PC, Mac and Linux.

  • For iOS Unity exports an Xcode project

  • that can be opened in Apple's Xcode SDK

  • and run on the device for testing

  • and submission to the app store.

  • For Android Unity exports an APK file

  • that can be opened in the Android SDK.

  • Flash exports an SWF file

  • associated assets,

  • and yet again an HTML file with example embedding code.

  • Google Native Client exports a Google Chrome browser

  • compatible webplayer game.

  • And for consoles Unity builds directly to your

  • hardware development kit.

  • The build settings work with Unity's player settings

  • to define settings for the build that you create.

  • Split in to cross-platform and per-platform

  • you can set some basic values at the top and then choose settings below

  • that are specific for the platform you are developing for.

  • One thing to note as a beginner

  • is that the resolution in the Resolution and Presentation area

  • is the setting you can select for the game view.

  • For details of other per-platform settings

  • refer to the manual link below.

The Build Settings can be accessed from the File menu

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