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  • Physic Materials are materials that instead

  • of effecting the appearance of a game object

  • they effect the way that the object reacts

  • to the physics engine. Consider the difference

  • between how a basketball and a bowling ball

  • might bounce. Whilst there is a difference

  • in their mass, their surfaces are also

  • very different and they react to other

  • surfaces very differently. Physic materials

  • can be created from the Create button

  • on the project panel.

  • And they're edited in the inspector to

  • control how the surface reacts to another

  • surface. They do this by controlling friction.

  • Dynamic Friction is how much friction

  • exists whilst the object is moving

  • and Static Friction is how much

  • force is required in order to move the

  • object from a static position.

  • Bounciness does exactly what it sounds like.

  • It controls how bouncy the object is.

  • And the Friction Combine settings control

  • how they respond to another object

  • with a certain material. Friction Direction

  • will allow you to control friction

  • in a particular axis and the dynamic

  • and static friction 2 properties

  • will give you control over those three axes.

  • In this example we've applied this

  • particular physic material to our power cube

  • and our work bench.

  • The physic material is applied to the

  • collider in any given game object

  • and you can see that there's a slot for

  • material within the collider settings.

  • You can see that if I press play,

  • it bounces slightly and is also very slippery.

  • This is because I've used 0 for dynamic

  • and static friction, meaning there's nothing

  • stopping it from slipping around and

  • I've also made it slightly bouncy.

  • If I make it very bouncy

  • then it's going to bounce off of the table.

  • And for example if I wanted to restrict

  • it's movement in a particular axis

  • so I can see that the X axis is the direction

  • in which it's sliding, so what I could do

  • is go back to that material and I'll set

  • my friction direction of X to 1 and

  • increase the dynamic friction. I'm going to turn

  • bounciness back down to a lower number

  • so that it doesn't bounce off the table.

  • And you can see that it's slowing to a halt

  • because of the amount of friction involved there.

  • So we could make that slightly lower

  • and you can see it begins to slide.

  • So hopefully you can see that with

  • physic materials you can completely control

  • the surface of an object

  • and how it responds to others.

Physic Materials are materials that instead

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