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  • Awright, awright, I get it. Yes, there was a Treasure game released for the Saturn that

  • completely passed by me - mostly because no one in the entire county where I grew up had

  • a bleeding Saturn - that was a spiritual predecessor to Code of Princess on the 3DS. And bySpiritual

  • Predecessor,” I meanAlmost exactly the same game.” And yinzall called me out

  • on it. And for good reason - Guardian Heroes really informs one’s understanding of the

  • later game. But, in the immortal words of Cheech Marin in Ghostbusters 2, “Better

  • late than never.”

  • As in Code of Princess, the game’s about side-scrolling, slash-’em-up action, taking

  • place on three separate planes between which you can can jump freely. Playing as one of

  • the Guardian Heroes attempting to take down a corrupt kingdom and its puppet dictator,

  • youve got a variety of attacks available to you by different button combinations...

  • y’know, just pause this video, open the Code of Princess review in another tab, and

  • watch that. Seriously, I figured there’d be at least some difference between the two

  • games... and there is. Code of Princess looks better. That’s about it. The mechanics,

  • down to how combos work, are almost identical, though Guardian Heroes seems to lay a bit

  • heavy on the dizzying effects. That said, a game that’s similar-if-not-identical to

  • Code of Princess is still, by all accounts, a really good game. Especially this remastered

  • version for XBLA, which allows up to four players locally or online.

  • But where Guardian Heroes stands alone is its willingness to offer a solo player a helping

  • hand. Clad in armor. And full of bones. See, that legendary sword from the opening vignette

  • isn’t just some MacGuffin with a blade, it actually makes its former owner RISE FROM

  • HIS GRAVE to give you a hand. Which, when you get right down to it, is one of the greatest

  • innovations in the genre, and one that its successor didn’t maintain. What did carry

  • forward, though, was the deathmatch-style Versus Mode, where up to four players can

  • take pretty much any character or enemy into battle just for kicks. And punches. And magic,

  • which ends up using the right stick as a button. There’s also a secondary command for line

  • jumping hidden beneath the left stick, which - given the often-frantic nature of the action

  • in this game - can lead to unexpected or unwanted shifts, kinda like how in Persona 4 Arena

  • the same button press defaulted to theThrowcommand. Aside from that, though, the controls

  • feel responsive, even if some characters just have to pose for the camera after particular

  • combos. But they deserve to pose. They snookered olTJ, after all, with their stealthily

  • being on the Saturn as opposed to a console people actually owned. And you, dear viewers,

  • get to watch me eat crow. Now stop pointing and laughing and pass the tabasco.

Awright, awright, I get it. Yes, there was a Treasure game released for the Saturn that

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CGR Undertow - GUARDIAN HEROES review for Xbox 360

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    阿多賓 posted on 2013/04/15
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