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  • Sore thumbs, stiff hands and two sharp corners dented into your palms. These are, always

  • and forever, the mark of the Nintendo Entertainment System. And if you were lucky enough to grow

  • up with that product, you almost certainly grew up with Mega Man, as well...or at least,

  • a certain period of Mega Man.

  • Reminisce with even devout fans of the Blue Bomber, and if you ask about this one, chances

  • are the NES gushing stops and the conversation comes to an abrupt halt.

  • Wait, there were six of them?”

  • Mega Man 6 is a gaming paradox. Few NES games are as interesting as thisMega Man’s

  • last appearance on his system of originand yet Mega Man 6 is also one of the console’s

  • least interesting releases. It’s a d-pad controlled contradiction that split fans and

  • divided critics, but more importantly, it brought the golden era of Mega Man to a close.

  • Released almost three years after the launch of the Super Nintendo, Mega Man 6 is a game

  • that almost didn’t make it to the States. With the 16-bit generation well underway,

  • Capcom had no desire to publish the game outside of Japan. But fortunately, someone else stepped

  • in. Mega Man 6 was released in 1994, for the NES...by Nintendo.

  • However, the circumstances surrounding Mega Man 6 are a lot more interesting than the

  • game itself. By this point, Capcom’s inspiration for these gameswhich had once seemed endlesswas

  • starting to run dry. It’s just not as creative as 2 or 3. It’s not as refined as 4 or 5.

  • In Mega Man 6, Dr. Light’s sleeves are running out of tricks.

  • And yet, just another Mega Man game is still good enough to be an NES game worth owning.

  • It’s true this game has some of the seriesleast interesting bosses, and in fact, some

  • of their attacks are even recycled from prior titles. But Mega Man 6 still delivers outstanding

  • platforming, awesome action and even a few new additions.

  • But it was 1994. It was the year of Donkey Kong Country. It was the year of Super Metroid.

  • More importantly, it was the year of Mega Man X. In fact, Mega Man 6 was released after

  • Capcom’s 16-bit Mega Man reinvention, a time when the mark of the NESthose numb

  • thumbs and sore palmswas already a memory.

  • But you know, the magic is still there. Mega Man 6 isn’t Mega Man 2. In fact, it isn’t

  • even Mega Man 5. But it is retro, old-school, 8-bit Mega Man. And in video games, it doesn’t

  • get much better than that.

Sore thumbs, stiff hands and two sharp corners dented into your palms. These are, always

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