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  • We begin in 1850 when a wealthy Englishman, Zepheniah Mann, owner of Mann & Sons Co.,

  • is convinced by his idiot twin sons - Redmond and Blutarch - to purchase land in the United

  • States to expand their company. Zepheniah Mann discovers that the gravel pits and dustbowls

  • he purchased were useless and on top of that, he contracted various illnesses traveling

  • to the United States. With his last will, which he wrote on his skin, he left his sons

  • equal halves of his land, ensuring that they would fight over it for the rest of their

  • lives.

  • To capture his brother's half, Blutarch hired 9 mercenaries but unbeknownst to him, Redmond

  • had ALSO contracted exactly 9 mercenaries to do exactly the same thing. And for the

  • next 40 years, they would engage in an endless war because neither brother was bright enough

  • to, perhaps, hire more mercenaries. Blutarch, nearing death from old age, contracts expert

  • craftsman Radigan Conagher to build a machine that would extend his life. However, Radigan

  • was also convinced to build the same machine for Redmond by a stranger offering Australium,

  • a rare and powerful element only found in Australia that turned a nation of savages

  • into hyper-intelligent beings.

  • Fast forwarding to 1968, Builders League United and Reliable Excavation & Demolition, once

  • again, recruit 9 mercenaries, the Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Engineer,

  • Medic, Sniper, and Spy to continue the war for the land left behind by Zepheniah Mann.

  • Helen, known as The Administrator, oversees the conflict between RED and BLU with the

  • help of Saxton Hale who provides weapons and headgear to each side.

  • Just remember, EVERYONE is a Spy.

  • Have fun!

We begin in 1850 when a wealthy Englishman, Zepheniah Mann, owner of Mann & Sons Co.,

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