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• Unplugged Activity | Computational Thinking

• (Katie Apone - Code.org) The lesson on computational thinking

• is intended to teach you how to take a big, difficult problem,

• and break it down into several simpler problems.

• The goal in this lesson is to write a set of instructions

• that someone can follow to draw one of the monsters

• included in this lesson plan.

• Students will break into groups to write instructions

• and then will switch them with another group

• that will have to draw the monster.

• Groups will write instructions

• using the four steps of computational thinking:

• decomposition

• pattern location

• abstraction

• algorithms

• First, groups will decompose the task,

• which means make a game plan.

• Then they'll look for patterns between all the monsters in the catalog.

• When they come across differences between the monsters

• they'll abstract out, or remove, those details.

• For instance, one monster in the catalog has vegitas eyes

• and another has spritem eyes,

• but they both have eyes.

• So we can write a line that says, "This monster has _blank_ eyes."

• So students will be able to write a set of instructions,

• called an algorithm, that lists the monster's parts

• with blanks for what the style should be.

• This is the set of instructions they'll pass to

• other students to recreate their very own monster.

Unplugged Activity | Computational Thinking

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B1 computational monster write catalog thinking lesson

# Computational Thinking - unplugged activity

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Jane Liang posted on 2015/04/18
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