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  • With Big Hero 6 out now, let’s take a look at 15 things you probably didn’t know about

  • Disney’s animated hit!

  • The design of Baymax’s facetwo dots joined by a linewas inspired by the look

  • of Japanese suzu bells, which director Don Hall came across on a visit to Japan.

  • The huggable design of healthcare robot Baymax was inspired by director Don Hall’s visit

  • to Carnegie Mellon University where he spent time with researchers working on soft robotics

  • such as an inflatable vinyl arm that could perform simple tasks like brushing someone’s

  • teeth.

  • According to lead character designer Shiyoon Kim, the design of Baymax was also influenced

  • by Japanese infomercials which often highlight a product’s cute design rather than its

  • technology.

  • When it came to making Baymax move, the animators looked at real robots, movie robots, babies,

  • and even koala bears for inspiration! But in the end, they found that the way baby

  • penguins moved was the best fit for Baymax. The reason for this was that baby penguins

  • have similar body proportions to the Big Hero 6 robot, in other words, theyve got long

  • torsos and short legs.

  • When it came to bringing Baymax to life, the key word for the Big Hero 6 artists was restraint.

  • Because Baymax is a robot and has limited movements, it was important to keep the animation

  • minimal and separate out movements, so, for example, Baymax walks forward and then waves.

  • In fact, rather than animating Baymax, the artists referred to their work asun-imating

  • him. And as Baymax doesn’t have a mouth or human

  • facial expressions, the artists had to find ways to capture quick and easily-readable

  • posesfor example, how much he moved his head or blinked his eyes.

  • Big Hero 6 averages more main characters on screen at one time than in any previous movie

  • by Walt Disney Animation Studios!

  • When the artists behind Big Hero 6 were looking for inspiration for chewing-gum-popping daredevil

  • GoGo Tomago, whose catchphrase iswoman up”, they looked at actors such as John

  • Wayne, Clint Eastwood and Gary Cooper to study their cool, emotionally reserved traits.

  • They also looked at bike messengers and speed skaters to inform GoGo’s body type and movements.

  • Director Don Hall got the idea for the superhero suit worn by laid-back comic book fan Fred

  • when he saw online videos of people dressed in Kaiju costumes having wrestling matches!

  • Fred’s fire-breathing super-suit includes claws, integrated communications, and a super

  • bounce!

  • Hundreds of background characters populate the world of San Fransokyo.

  • To make the city feel believable, those characters are more detailed and varied than ever before,

  • coming in all different shapes, sizes, cultures and fashions.

  • The Big Hero 6 artists used a software called Denizen, which was created by Walt Disney

  • Animation Studios, to create and animate the crowds.

  • With this tech the artists created 670 unique characters, compared to 270 unique characters

  • in Frozen, 185 in Wreck-It Ralph, and 80 in Tangled.

  • Each of those 670 unique characters in Big Hero 6 has up to 32 different clothing look

  • combinations, plus 32 different hair and skin tones.

  • All of which means the Big Hero 6 filmmakers could have 686,080 unique characters in San

  • Fransokyo!

  • Walt Disney Animation Studios encouraged their employees to include themselves as background

  • characters in Big Hero 6. Which means that the movie’s crowd scenes

  • feature cameos from 200 Walt Disney Animation Studios employees!

  • The city of San Fransokyo, where Big Hero 6 takes place, may be a fictional mash-up

  • of San Francisco and Tokyo, but the creation of that fictional world began with real-world

  • geography. Not only did the filmmakers take research

  • trips to both San Francisco and Tokyo, but the movie’s artists also used actual maps

  • of San Francisco, including the layout of the streets and the size of the lots, as a

  • blueprint to give their city an authentic look.

  • In addition to that real data, the artists incorporated the visual style of Tokyo’s

  • architecture, neon lights and signage, and stylised everything to make it unique to San

  • Fransokyo.

  • San Fransokyo features over 80,000 buildings, 100,000 vehicles, over 200,000 streetlights

  • and over 250,000 trees.

  • The labs at the San Fransokyo Institute of Technology were inspired by research trips

  • the Big Hero 6 team made to several US universities including Harvard and MIT, and also to Pasadena’s

  • Jet Propulsion Lab.

  • To help make the movie’s big finale relate to real-world research, the filmmakers consulted

  • theoretical physicist Sean Carroll, who does research at Caltech on cosmology, field theory,

  • gravity, and quantum mechanics!

  • Director Don Hall’s kids have been pitching him sequel ideas for Big Hero 6 and they’d

  • particularly love to see ninja Baymax come out of the portal to fight good Baymax.

  • Well there you have it, 15 things you probably didn't know about Big Hero 6!

  • Now tell me what would you love to see in a Big Hero 6 sequel?

  • If you enjoyed this video, hit the thumbs-up button and subscribe for more things you didn't

  • know and weekly movie reviews and interviews. Thanks for watching! Yippee-ki-yay, movie

  • lovers!

With Big Hero 6 out now, let’s take a look at 15 things you probably didn’t know about

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15 Things You Didn't Know About Big Hero 6

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    Zhao Yun Su posted on 2015/02/23
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