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  • Hello everyone!

  • Last time in the Developer Diaries,

  • we outlined what World of Warships will be like

  • and how studying real ships helps us create the game.

  • We didn’t tell you much about the different warship types.

  • So, now it’s time to take a closer look at them.

  • Today, we will talk about destroyers, cruisers, and battleships.

  • Full speed ahead!

  • Real fleets are very complex.

  • Some historical fleets were really big.

  • For example, in the Battle of Leyte Gulf between the USA and Japan in 1944,

  • the Americans had as many as 150 destroyers.

  • It’s not an easy task to coordinate the actions of this many ships,

  • and it’s really hard to display all the features of a real fleet in the virtual world.

  • We simplified it greatly.

  • The number of battle participants is significantly reduced,

  • as is the number of interactions between the ships.

  • For example, in the game there’s no such thing as fuel.

  • Fuel is not an in game resource at all.

  • In real life, aircraft can be in the air for five to six hours,

  • and then deck handling will take about another hour.

  • Of course, it all happens much faster in the game.

  • Aircraft can be airborne during the battle without time limits.

  • However, after their ammunition is spent,

  • there’s no sense for aircraft to keep flying around,

  • so they will turn around and head back to replenish their ammunition.

  • It takes 30 seconds for a six-aircraft squadron to reload on the aircraft carrier deck.

  • This is quite fast.

  • Despite all this simplification, the gameplay is still based on the principles of a real fleet.

  • These principles helped us to decide on a very important issue

  • the balance of the different warship types.

  • The most important thing was to elaborate on the idea of warship balance.

  • We had to answer questions such as:

  • why is this warship type in the game?

  • What are its strengths?

  • What are its weaknesses?

  • With which other types does it interact and how does it interact with them?

  • So, we decided that the most effective principle is rock-paper-scissors.

  • Well, everyone knows this game and how to play it.

  • We just applied it to warships.

  • Agile destroyers hunt down and take out battleships.

  • Battleships search for cruisers and destroy them.

  • Cruisers target destroyers.

  • Finally, aircraft carriers stay back a bit

  • because they have difficulty with all warship types.

  • Of course, this principle was used for a reason.

  • It works on the basis of the particular features of each warship type,

  • inherited from their real-life counterparts.

  • But first, let’s take a look at each warship type; well start with destroyers.

  • New players must know about the different ships.

  • Destroyers are the fastest warships in the game.

  • Historically, destroyers were always very manoeuvrable

  • and fast, carrying deadly torpedoes that posed a threat to any warship type.

  • And that’s how it’s implemented in the game.

  • The Japanese Fubuki-class destroyer was armed with a main battery of 127 mm guns

  • and three triple torpedo tubes that were armed with 610 mm Type 90 torpedoes.

  • By 1945, the more advance torpedo type was in use,

  • the Type 93 “Long Lanceoxygen torpedo.

  • Bear in mind that one torpedo has 400 kg of explosives.

  • It can cause irreparable damage to any ship hit below the water line.

  • Four torpedoes hits can destroy anything that moves in our game.

  • Destroyers are also equipped with something that makes them unique: a smoke screen.

  • A wisely used smoke screen will provide your fleet with an advantage over the enemy fleet.

  • On the other hand, the improper use of a smoke screen

  • will blind your fleet, giving the advantage to your enemy.

  • That’s why experienced players choose destroyers only

  • when they know what they want to do, how they want to do it and when theyre ready to take a risk.

  • When there is no opportunity to be cunning or maneuver,

  • the huge fire power of battleships will help you out.

  • Battleships, as a type, are the heaviest gunships.

  • They can sink anything that floats,

  • or demolish anything on the coast that their artillery guns can reach.

  • Considering their firing range (the famous Yamato had the firing range up to 42 km),

  • battleships could strike back well until aircraft carriers

  • with a greater firing range appeared.

  • Additionally, battleships were the best protected against all types of armament,

  • from shells to bombs and torpedoes.

  • Against everything that was invented at that time, at least.

  • Rockets weren’t used against battleships because rockets were too weak against them.

  • The weakness of the battleships is their relatively low manoeuvrability.

  • Why is it relatively low?

  • Well, for example, Yamato.

  • Its turning radius is just one kilometre.

  • That’s a good response time.

  • Few destroyers could compete with Yamato in this.

  • But, of course, they were designed to be fast, not manoeuvrable.

  • In the game, Yamato has its historical armour.

  • This is up to 500 mm of front turret armour and 400 mm of side armour.

  • Yamato carried the heaviest gun in the battleship type.

  • It fired a 460 mm armour-piercing shell that weighed 1.5 tonnes

  • and had a firing range of 42 km.

  • Speed: 27 knots

  • In reality, the firing range was around 18 km.

  • This is an effective firing range.

  • The hit ratio was around 3 percent, this was considered good.

  • Our game is more compact, so the hit ratio will be higher.

  • Well, we must fit the time frame.

  • Yamato, with its heaviest shell, is the most dangerous adversary for every warship

  • except for destroyers.

  • Its shell has to hit a destroyer first because it can’t cause much damage with a splash.

  • Let’s take Shimakaze as an example.

  • 39 knots; three five-tube torpedo launchers carrying Long Lance torpedoes.

  • Shimakaze is able to sink any ship, and it can actually circle around Yamato

  • while it’s trying to target the destroyer with its slowly turning guns.

  • The turret turning speed depends on the calibre of its gun.

  • Turrets are very heavy, so they can’t aim quickly.

  • On the other hand, it’s easy for Yamato to destroy other armoured targets.

  • With proper support, it just floats, shoots and goes on its course.

  • Problems in World of Warships are solved not only with the help of the main armaments.

  • Cruisers, which can carry various armaments, are testament to this fact.

  • Cruisers are average performers in many characteristics.

  • But in this case, there is a happy medium.

  • Cruisers combine characteristics of both light warships

  • such as destroyers and heavy battleships because they carry artillery armament.

  • It might be said that cruisers are the most flexible warship type.

  • Depending on what gameplay style players prefer,

  • they can choose to play an anti-aircraft cruiser

  • and head to meet enemy aircraft from which other ships will be trying to run away.

  • Or, they can play an artillery cruiser with thick armour and heavy armament.

  • They can also choose a Japanese cruiser that carries both torpedo and artillery armament.

  • There are Japanese Takao-class cruisers in the game.

  • They are an all-round warship due to their combination

  • of powerful artillery armament and torpedoes.

  • They have five main turrets with two 203 mm guns

  • and are armed with four 610 mm four-tube torpedo launchers.

  • It’s important to note that we want one ship to represent all ships of its class.

  • When we talk about Takao, we mean all four Takao-class cruisers that were produced.

  • Speaking of Des Moines, we also remember

  • that there were three Des Moines-class cruisers built.

  • So, warships and their characteristics in the game are the generalised character

  • of all ships in a particular class.

  • Using the whole warship class also allows a warship to be represented

  • not only as a fixed set of characteristics but as a developing entity.

  • Youll be able to develop your warship by fighting in battles.

  • Youll be able to increase the power of your engine and radio locators,

  • and change the main turrets in some cases to have guns of a larger calibre.

  • Upgrading is very important for cruisers

  • because you can change the specialisation of your cruiser by changing its modules.

  • For example, you can change it from an artillery cruiser to an anti-aircraft cruiser

  • or from a torpedo cruiser to an artillery one.

  • Of course, this option isn’t available for all warships

  • just for those that could be modified in a real life.

  • National peculiarities also add to the diversity of the cruisers.

  • For example, Japanese torpedoes had a greater range,

  • so their range in the game is higher than of other torpedoes.

  • American warships, in their turn, had better armour protection and radar armament.

  • All this will be implemented in the game.

  • Players will be able to mount new modules and manage their warships the way they like.

  • It sounds quite simple in theory, but it’s not the same during the battle.

  • Despite there being just one common principle in World of Warships battles,

  • there will always be new situations that will require thinking outside the box.

  • When youre already quite familiar with the gameplay

  • and know what destroyers, cruisers and battleships are for, it will be much easier for you

  • to understand the course of the battle and act sensibly and with confidence.

  • Next, well talk about aircraft carriers,

  • which are a very interesting type of warship. See you soon!

Hello everyone!

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