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  • Oh look, it’s another one of those Final Fantasy sequels. Time was when the thought

  • of a direct continuation of an FF title was looked upon simultaneously as long overdue

  • and an unacceptable blasphemy. But that was then. Since then, weve had an After Years,

  • a Revenant Wings, and all the crap that VII exploded into. So Final Fantasy XIII-2 shouldn’t

  • really be all that remarkable, should it? After all, it’s a continuation of the most

  • reviled and divisive entry in the series since... well, depending on who you ask, all of them.

  • The power to defy this backslide comes courtesy of a small word with a lot of potential.

  • Retcon. Retroactive continuity. He who controls the present controls the past, and he who

  • wrote the script controls everything. XIII struck many as a Final Fantasy devoid of...

  • well, for lack of a better term, Final Fantasy-ness. There were chocobos (countless hours deep

  • in the game), there were mobs with familiar names (even if they were rarely in a recognizable

  • form), there were crystals freakineverywhere, but it didn’t seem at all congruous to its

  • namesake. XIII-2 sets out to change that by its own example; this is XIII, remade as an

  • ACTUAL Final Fantasy. And it’s so much the better for it.

  • Serah, sister of XIII’s protagonist Lightning, has had a nagging feeling for the three years

  • since the events of the previous game: Something’s just not right. There’s an incongruity between

  • what she (and anyone who actually finished XIII) remembers, and what seems to be the

  • situation she’s currently experiencing. Turns out, that cataclysmic showdown blasted

  • a hole in the wibbly-wobbly timey-wimey stuff holding the world together, creating localized

  • paradoxes where anything can happen and usually does, and also huge freaking monsters. Fortunately,

  • youre joined by Noel, who’s been charged by Lightning herself with delivering Sarah

  • to Valhalla. (‘Cuz she uses Odin. Get it?)

  • To do so... well, fire up your flux capacitor and put on some Huey Lewis, ‘cuz were

  • going back in time. The only way to get to Valhalla is to bounce through spacetime, solving

  • paradoxes and generally ironing out the wrinkles in time on their way to yet another climactic

  • showdown. Along the way, you run into plenty of familiar faces, a Casino at the End of

  • Time (take that, Douglas Adams), a massive number of sidequests, and the same young girl,

  • over and over and over again. I don’t know if it’s just because I’ve replayed Final

  • Fantasy VIII so recently, but these mechanics - and the motivations behind them - just feel

  • reasonable.

  • This is a game that seeks to correct the mistakes of its predecessor, and I feel it does an

  • admirable job. Your primary antagonist is not only sympathetic but believable. Your

  • protagonists are generally optimistic and likable, and when doubt or anger sets in,

  • they themselves understand the situation enough to call themselves out on it. The world shatters

  • the notion of the corridor-based hyper-linear FFXIIII style by making maps wider and making

  • the entire game more sandboxy. You can get to the endgame with only about a quarter of

  • the game’s 160 fragments, meaning there’s plenty of breadth to the game... even before

  • DLC gets involved. But that’s another matter entirely.

  • Mechanically, the experience is much like XIII in that the traditional Final Fantasy

  • jobsare replaced byrolesorganized intoparadigms.” There being only two

  • party members, though, means that the third position in each fight is filled by a monster

  • youve subjugated, and developed through a unique crystarium system using bits and

  • pieces dropped from other monsters. Or you can just make the monsters eat each other.

  • That works too. Each one has its own role just like your characters. Also, you may have

  • seen what look like quicktime events in certain cutscenes; these are actually rebranded as

  • Cinematic events,” and while failure doesn’t actually change the outcome, success

  • can net you some shiny things to put on your monster.

  • This is the Final Fantasy that XIII couldve been. But since our current paradigm cannot

  • alter the past (without stepping on Orwell’s toes), we needed to have an entirely new game,

  • one that attempts to undo the transgressions of its predecessor. It succeeds in most aspects,

  • but some are still debatable. Just listen toCrazy Chocoboif you need a new divisive

  • issue to argue. If Final Fantasy X-2 was theCharlie’s Angelsof the series, XIII-2

  • is Square’s answer to Doctor Who. I’m sure Amano’s on board with the concept of

  • a scarf that epic.

Oh look, it’s another one of those Final Fantasy sequels. Time was when the thought

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