Placeholder Image

Subtitles section Play video

  • Oh look, it’s another one of those Final Fantasy sequels. Time was when the thought

  • of a direct continuation of an FF title was looked upon simultaneously as long overdue

  • and an unacceptable blasphemy. But that was then. Since then, weve had an After Years,

  • a Revenant Wings, and all the crap that VII exploded into. So Final Fantasy XIII-2 shouldn’t

  • really be all that remarkable, should it? After all, it’s a continuation of the most

  • reviled and divisive entry in the series since... well, depending on who you ask, all of them.

  • The power to defy this backslide comes courtesy of a small word with a lot of potential.

  • Retcon. Retroactive continuity. He who controls the present controls the past, and he who

  • wrote the script controls everything. XIII struck many as a Final Fantasy devoid of...

  • well, for lack of a better term, Final Fantasy-ness. There were chocobos (countless hours deep

  • in the game), there were mobs with familiar names (even if they were rarely in a recognizable

  • form), there were crystals freakineverywhere, but it didn’t seem at all congruous to its

  • namesake. XIII-2 sets out to change that by its own example; this is XIII, remade as an

  • ACTUAL Final Fantasy. And it’s so much the better for it.

  • Serah, sister of XIII’s protagonist Lightning, has had a nagging feeling for the three years

  • since the events of the previous game: Something’s just not right. There’s an incongruity between

  • what she (and anyone who actually finished XIII) remembers, and what seems to be the

  • situation she’s currently experiencing. Turns out, that cataclysmic showdown blasted

  • a hole in the wibbly-wobbly timey-wimey stuff holding the world together, creating localized

  • paradoxes where anything can happen and usually does, and also huge freaking monsters. Fortunately,

  • youre joined by Noel, who’s been charged by Lightning herself with delivering Sarah

  • to Valhalla. (‘Cuz she uses Odin. Get it?)

  • To do so... well, fire up your flux capacitor and put on some Huey Lewis, ‘cuz were

  • going back in time. The only way to get to Valhalla is to bounce through spacetime, solving

  • paradoxes and generally ironing out the wrinkles in time on their way to yet another climactic

  • showdown. Along the way, you run into plenty of familiar faces, a Casino at the End of

  • Time (take that, Douglas Adams), a massive number of sidequests, and the same young girl,

  • over and over and over again. I don’t know if it’s just because I’ve replayed Final

  • Fantasy VIII so recently, but these mechanics - and the motivations behind them - just feel

  • reasonable.

  • This is a game that seeks to correct the mistakes of its predecessor, and I feel it does an

  • admirable job. Your primary antagonist is not only sympathetic but believable. Your

  • protagonists are generally optimistic and likable, and when doubt or anger sets in,

  • they themselves understand the situation enough to call themselves out on it. The world shatters

  • the notion of the corridor-based hyper-linear FFXIIII style by making maps wider and making

  • the entire game more sandboxy. You can get to the endgame with only about a quarter of

  • the game’s 160 fragments, meaning there’s plenty of breadth to the game... even before

  • DLC gets involved. But that’s another matter entirely.

  • Mechanically, the experience is much like XIII in that the traditional Final Fantasy

  • jobsare replaced byrolesorganized intoparadigms.” There being only two

  • party members, though, means that the third position in each fight is filled by a monster

  • youve subjugated, and developed through a unique crystarium system using bits and

  • pieces dropped from other monsters. Or you can just make the monsters eat each other.

  • That works too. Each one has its own role just like your characters. Also, you may have

  • seen what look like quicktime events in certain cutscenes; these are actually rebranded as

  • Cinematic events,” and while failure doesn’t actually change the outcome, success

  • can net you some shiny things to put on your monster.

  • This is the Final Fantasy that XIII couldve been. But since our current paradigm cannot

  • alter the past (without stepping on Orwell’s toes), we needed to have an entirely new game,

  • one that attempts to undo the transgressions of its predecessor. It succeeds in most aspects,

  • but some are still debatable. Just listen toCrazy Chocoboif you need a new divisive

  • issue to argue. If Final Fantasy X-2 was theCharlie’s Angelsof the series, XIII-2

  • is Square’s answer to Doctor Who. I’m sure Amano’s on board with the concept of

  • a scarf that epic.

Oh look, it’s another one of those Final Fantasy sequels. Time was when the thought

Subtitles and vocabulary

Operation of videos Adjust the video here to display the subtitles

B2 final fantasy fantasy final divisive continuation showdown

CGRundertow FINAL FANTASY XIII-2 for Xbox 360 Video Game Review

  • 101 6
    阿多賓 posted on 2013/04/10
Video vocabulary