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  • This game is, to take one of its own lines, a walking mass of complexes. If one listens

  • to the shouting on the interwebs, then it’s simultaneously too old, too new, too easy

  • to break, too slow, too confusing, too predictable, too melodramatic, and don’t get me started

  • on the blame heaped upon it for that wholeCompilation of Final Fantasy VIInonsense.

  • I can’t really understand it. This game, which is apparently the worst thing ever,

  • still feels like the best thing ever. So much so that, with the mere whiff of a tech demo

  • re-creating the game’s iconic opening cinematic, the same internet that derided it so bent

  • itself into knots demanding a high-def remake. Instead, you get this, a moderately optimized

  • version of the PC port from 1998. And you can log into it via Facebook, for reasons

  • beyond my ken. That’s the kind of game this has become.

  • Let’s be frank: FFVII was a very, very buggy game. Even though some parts of the translation

  • are fixed, many - like this classic line from the first boss fight - remain incorrect. The

  • character behavior is still as weird as it ever was. And, in perhaps the greatest transgression

  • against the original text... mouths. Weird, blow-up-doll mouths on most of the supporting

  • cast and NPC figures. What you do get with the PC version, though, is 150 save slots,

  • cloud saves in case you need to continue on a different computer, and - perhaps the most

  • ridiculous of all - a button in the web interface that sets your party’s HP and MP to max

  • and hands you 50 million gil. I can’t make this up. I get that there are those who are

  • so afraid of grinding that they’d avail themselves of this feature immediately, but

  • the fact of the matter is it actually slows the game down. You blow up your max HP on

  • the first disc, and you will not use a limit break. Ever. I’ve done the math, right there.

  • Your limit gauge will fill at about a 25th of the rate it would if you’d just played

  • by the rules. Did I mention that of the 36 achievements, 18 of them are limit-break related?

  • How about a bit more diversity? Like actually doing that miserable tower-defense battle

  • on Fort Condor, or completing an Enemy Skill materia. Call itHonorary Blue Mage.”

  • Quina would be so proud.

  • I realize that, by this point, everyone who’s wanted to play Final Fantasy VII has probably

  • done so. And they can say what they want, but even with a strangely-applied coat of

  • paint and a huge disconnect between the new, high-res polygons and the old, standard-definition

  • pre-rendered backgrounds, and despite an inane system of achievements and fully-legalized

  • cheating... to say nothing of the weird cropping issues and strange musical changes... regardless,

  • it’s still one of the greatest games ever made. Possibly the most powerful first three

  • hours of a game ever crafted. This isn’t a relic of a former era, it’s the living

  • moment where games learned cinematography, made available to you again in case you don’t

  • have a PS3 or the thirty-to-sixty-some dollars for your own copy. I’ll spare you my dissertation

  • on Final Fantasy VII as a filmic text... for now.

This game is, to take one of its own lines, a walking mass of complexes. If one listens

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B1 vii final fantasy fantasy limit final pc

CGRundertow FINAL FANTASY VII for PC Video Game Review

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    阿多賓 posted on 2013/04/10
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