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  • With the power to generate bombs in his hands to reap destruction on blocks and robots and

  • monsters, Bomberman has been a blast for gamers to play for almost 3 decades. Cool White,

  • Shirobon, the White Bomberman, whatever you call him, stars in one of my favorite Bomberman

  • outings on the Super Nintendo. It’s 1994 and this is Super Bomberman 2 .

  • This was one of the first games I had on my Super Nintendo, receiving it along with Super

  • Mario All-stars for Christmas when I was a kid, and back then I was never able to get

  • past the 3rd set of levels, but after a few years of playing Max, Ultra, Live and WarioBlast,

  • I’ve finally been able to beat this game. The Five Bad Bombers, as their eloquently

  • called in the instruction manual, have kidnapped BomberMan because some aliens built them to

  • do so, so the aliens could take over the world and that the aliens could rid the world of

  • the original Bomberman and some other nonsense. The Bomberman Games focus on Plot is not as

  • defined as say, a Final Fantasy game….but that’s perfectly alright in my book. I don’t

  • play Bomberman for the story, I play it to blow things up.

  • Out of 5 sets of levels, Super Bomberman 2 is pretty short. You start with the Magnet

  • Bomber and progress through his base until you eventually reach a final showdown with

  • the Plasma Bomber. Like most Bomberman games, your objective is to destroy all the bad guys,

  • avoid the level’s traps and your own destructive tendencies, and hit all switches to open a

  • door to the next level. It’s a simple formula, and it’s executed very well in Super Bomberman

  • 2….though some levels will feel a little cheap with hidden traps or little time to

  • react when starting a new level. After clearing 6 levels in one Bad Bomber’s

  • base, the Bad Bomber will confront our explosive laying hero. Each Bad Bomber’s tactics are

  • different but theyre generally nothing to worry about. You might blow yourself up

  • more times than the enemy will. But, like all Bad guys, the Bad Bomber’s don’t go

  • down easy. Theyll retreat to hop in a huge robot or other machine in a final attempt

  • to crush you. These fights are very frustrating, because if you die, youll have to fight

  • the Bad Bomber all over again. It’s not a deal breaker, but be prepared to have a

  • few game overs on the latter half of the game. Of course no Bomberman experience is complete

  • without talking about Battle Mode. Much like soda, chips, and other party favors, Bomberman

  • should be synonymous with the wordsparty game’. Grab a few friends, plug in the Super

  • Nintendo Multitap, and have a 4 player game. There’s a ton of Battle maps to satisfy

  • a Bomberman craving, and while it’s not the most complicated of Battle Modes in the

  • series, the single match and tag team matches are a blast to play.

  • The Bomberman series has had its ups and downs. Ever play Act Zero on the 360? But Super Bomberman

  • 2 is not one of the bad games It’s worth picking up and playing through the normal

  • game, but if youre all about the Battle Mode, you may want to check out a later title

  • in the series. It’s Super Bomberman. Its Bomberman! You can’t go wrong with Bomberman,

  • unless it’s Act Zero on the 360. And quite honestly, if you like that game, we probably

  • can’t be friends.

With the power to generate bombs in his hands to reap destruction on blocks and robots and

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