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  • decade earlier, this never wouldve happened. I’m not talking about the gamethere were

  • tons of games like this in the eighties. I’m talking about Tiny Toons. See, animation had

  • been in decline for a long time...but if its Golden Age ended in the 1960s, the 1980s ushered

  • in its dark age. The cartoon had become a marketing tool, and the creative process was

  • in the hands not of cartoonists, but of businessmen.

  • Of course, out of nowhere, that all changed in the 1990s. Channels like Nickelodeon were

  • crazy enough to try this wacky concept calledletting cartoonists make cartoons.” This

  • led to some of the best animated programming in decades...actual cartoons from actual artists

  • who revered old-school animation. Case in point, Tiny Toons.

  • The show was so successful, it led to a bunch of toys and games, which was a huge shift

  • from the 1980s. This was toys based on cartoons...not the other way around.

  • And this particular Tiny Toons game is actually quite interesting. Buster’s Hidden Treasure

  • was the first Tiny Toons game released for a SEGA console, and while the previous ones

  • kind of followed a similar formula...this one broke away a bit. In fact, Konami employed

  • some smart design here by creating a Tiny Toons game that specifically caters to the

  • SEGA fan base.

  • So unlike the two NES releases, Buster’s Hidden Treasure is essentially Buster The

  • Hedgehog. That is to say...this is extremely Sonic. Buster builds momentum, he runs fast,

  • he uses ramps to go flying through the air...he’s even blue, for god’s sake.

  • Actually, that one’s more of a coincidence.

  • I love the concept of a different Tiny Toons for an audience that has different tastes

  • in platforming. But there are a few problems that keep this game from being as good as

  • its predecessors...specifically, its mechanics and the fact that, sometimes, Buster’s Hidden

  • Treasure seems to forget that it’s supposed to go fast.

  • See, if youre going to go Sonic, a big part of that is having levels that allow it.

  • The levels in a game like this should be different from a Mario game, for example, which is a

  • slower and more deliberate game. But these levels try to mix the two approaches, which

  • doesn’t work very well. A fast character, Sonic or Buster, is just ill-equipped for

  • precise platforming, which Tiny Toons at times requires.

  • Plus, Buster is way too heavy. Mustve eaten, like, a million carrots.

  • Fortunately, though, there is a lot to like about the game, as well. The fact that it’s

  • just different is a good thing, but it also looks pretty good. And the game is huge, with

  • more than 30 levels across plenty of different worlds. But again...the level design hurts

  • the Sonic feel, and the mechanics make platforming harder than it should be.

  • If youre a Genesis fan who wants in on some Tiny Toons nostalgia, Buster’s Hidden

  • Treasure isn’t quite an anvil to the head...but it’s not exactly a trip through Wackyland,

  • either. Huge thanks to our friend Andrew from Philadelphia for sending this in...and giving

  • me the chance to talk about cartoons.

  • It’s Buster’s Hidden Treasure for the SEGA Genesis.


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