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  • This is computing machine A.

  • A solves problems in arithmetic.

  • It receives a problem written on paper,

  • And it prints the answer.

  • It always prints the right answer.

  • Here's another computing machine, C.

  • C plays checkers.

  • It receives the current state of the board . . .

  • And it prints how it would move one of the red pieces.

  • C plays checkers so well - it will never lose a game.

  • A and C are machines we can already build today,

  • and computers keep getting smarter and smarter.

  • So will they eventually be able to do everything?

  • Let's feed A with a board of checkers.

  • A was not designed to handle this kind of input,

  • and when it tries to process it, it gets stuck.

  • The same thing happens to C when fed with a question in arithmetic.

  • Let's draw a blue print of A.

  • This blue print is detailed down to the level of the logic circuits,

  • and it fully defines how A works.

  • We are now finally ready to introduce a marvelous machine called H.

  • H solves what is known as the halting problem:

  • It can analyze the blue print of another machine,

  • and determine which inputs are good for it, and which will cause it to get stuck.

  • It receives the blue print of the machine to be tested,

  • and an input to test it with.

  • Based on the blue print, H simulates the given machine on the given input . . .

  • and then determines if it gets stuck or not.

  • H solves the halting problem perfectly.

  • It always prints the right answer.

  • Here are two more examples with the blue print of the checkers machine.

  • H is a nice machine, but can we really build it?

  • We'll now prove that its very existence . . .

  • is logically impossible.

  • Let's assume that H does exist.

  • We'll place it on this stand for reasons that will be made clear in a minute.

  • Recall that we assume H solves the halting problem perfectly:

  • it should always print the correct answer.

  • We are about to put this to the test.

  • This is a photocopying machine. It simply prints two copies of its input.

  • We'll place it behind H.

  • Here's another simple machine. We call this onethe Negator.

  • When the Negator receives the wordsnot stuck”, it gets stuck.

  • And when it receives the wordsstuck”, it does not get stuck . . .

  • and it prints a smile.

  • We'll place it in front of H.

  • Let's wrap it all in a neat package we call: the X machine.

  • X has one input, and one output.

  • Let's draw its blue print.

  • As before, this blue print fully defines X.

  • What do you think will happen if we feed X with its own blue print?

  • Will it get stuck? Let's find out.

  • P . . . simply duplicates our input.

  • H receives two copies of the blue print of X.

  • It should now determine what happens when X is fed with its own blue print.

  • Let's assume it says . . . not stuck.

  • N negates that, and gets stuck.

  • So feeding X with its own blueprint causes it to get stuck.

  • But H said it wouldn't. H was wrong.

  • Let's try again.

  • This time we'll assume H saysstuck”.

  • X didn't get stuck - but H said it would.

  • H was wrong again.

  • But H is supposed to always be right . . .

  • This is a contradiction, . . . proving H cannot exist.

This is computing machine A.

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