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  • I haven’t played DDR in ages. Part of that is because, for me, DDR was more of a social

  • experience than just an arcade game; that circle of friends having dispersed after graduating

  • college, I’m left being the occasional lanky white guy tearing up Kakumei or Jet World

  • on a long-neglected MAX2 machine in an otherwise deserted mall arcade. Part of that is because

  • said mall arcades are becoming scarce, and a machine in poor repair can and will mangle

  • your ankles or frustrate you with a nonresponsive pad. And while there are plenty of home versions

  • these days - emphasis onthese days” - it takes a concerted effort to find a working

  • pad, tape it down (if you know what’s good for you), and actively try to enjoy a game

  • that’s been designed not for the long-time player, but for the passer-by with some cash.

  • Universe 2, though, challenges some of these preconceptions. And it completely reinforces

  • others.

  • First off, the song list. This isn’t the barely-disguised Dancemania vehicle that started

  • the series, with the ridiculously endearing cheeseball tracks like Bye Bye Baby Balloon

  • or Cartoon Heroes. There are actual, recognizable songs on here, like the Safety Dance and Rockit

  • and that one song youve heard a million times but only now learned isApache

  • by The Incredible Bongo Band. Every DDR game has had licensed songs, though, but these...

  • these are actually difficult. It used to be that if Sandstorm or I Like To Move It got

  • jammed into a US DDR release, it’d max out at maybe seven feet and be, in reality, a

  • lot easier than that. But... honestly, Take Me Out is really, really good. It’s this

  • kind of thing that got my hopes up a bit... only to find out that to unlock Spin the Disc

  • - one of my standbys a decade ago - I’d have to smash my way through a lengthy, grindy

  • Quest mode, where I’d have to beat opponents into submission or get a certain combo count

  • and, ostensibly, earn cash to trick out the dancer I prefer not to have in the background.

  • In reality, this usually boils down to playing the fastest, highest-density songs you can

  • find (Walk Like an Egyptian and Dead End are fine for this purpose), and hope you can read

  • it when the top quarter of the screen is taken up by a meaningless picture, the bottom quarter

  • has an info bar splashed across it, and the larger-than-necessary report of your combo

  • and accuracy obscures most of the center. Fortunately, you can leave the song any time

  • after completing the goal, so you don’t have to actually finish anything.

  • Since it’s a home release of a DDR game, there’s the requisite training mode some

  • people use and the workout mode no one uses, as well as stepchart editor if you really

  • think Jungle Boogie needs Butterfly spins. (Please tell me you know what Butterfly spins

  • are.) Also, since this is the 7th generation and you can’t really release a game without

  • DLC, you can tack on a 10-song bonus pack for ten bucks thatll let you actually play

  • Dynamite Rave and Graduistic Cyber. But aside from my frustrations with the interface - why

  • they got rid of double-tapping up or down to change difficulty is beyond me, since I’ve

  • accidentally switched from Heavy (erm, Expert) to Beginner more times than I can count - at

  • least the new songs theyve jammed in are worth playing. Sure, this batch might sound

  • a little more techno and altogether samey, but the stepfiles are the important part,

  • and theyre quite sound. Even that clown song.

I haven’t played DDR in ages. Part of that is because, for me, DDR was more of a social

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