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  • Every time, there are questions.

  • First, would a PS2 port retain the quality of the original? Then, would a version with

  • motion control work, and would a port two years later even be relevant? Now, does HD

  • warrant another look at a game released only seven years ago? And every single time, Resident

  • Evil 4 offers a retort as forceful and...curt as a well-placed headshot. “Yes, Virginia.

  • There is a Leon Kennedy.”

  • And he’s still better than everyone else.”

  • You can praise this game for a million different things and be correct on all counts. In fact,

  • if you want to hear us do precisely that for nearly eight minutes, watch our review of

  • the GameCube original. But suffice to say, Resident Evil 4 is a modern masterpiece and

  • a real landmark in contemporary game design, not to mention one of my favorite games of

  • all-time.

  • But of course, this is not the original version. This is the so-titled Wii Edition, which released

  • in 2007. A lot of Wii ownersmyself includedwere very disappointed back then to learn that,

  • as other systems got Resident Evil 5, we were getting a remake of a game many of us had

  • just played dozens of times. But looking back on the situation years later, I mean...Wii

  • owners kind of got the better end of the deal.

  • This is the best version of one of the best games ever.

  • If youve never played it, please do so. You play as Leon Kennedy, youre off to

  • an isolated part of Europe to rescue the president’s daughter, youre playing one of the greatest

  • horror games of all freaking time. And yes, I call it a horror game because Resident Evil

  • 4 is scary, unsettling, creepy...any number of adjectives work here, provided they denote

  • the attributes of a horror game. Cojelo! Cojelo!

  • What’s really remarkable about this particular version is how it plays. The same stunning

  • art, masterful use of mood and stellar game design apply, only with controls that actually

  • improve the gameplay experience. Leon’s tank-like movement remains, and as long as

  • Resident Evil lives, so will that. But the revelation is how shooting a weapon benefits

  • from pointing at the screen.

  • At first, it feels strange. So does walking when youre a toddler. But for aiming in

  • a shooter, the Wii Remote truly is walking to dual analog’s crawling. You get used

  • to it in minutes, and afterward, there’s no going back. The accuracy, the speed, the

  • swiftness of control...all superior. In fact, it’s almost to the detriment of the game.

  • Shooting your enemies in the face has never been easier.

  • Nor has shooting those damn birds.

  • Motion is kept minimal, and when applied, youre glad it is. It’s never a benefit

  • to the game, at least not to the degree the pointer is...another example of why the pointer

  • has always been the real revolution of Nintendo’s console. But another big improvement is the

  • addition of widescreen support, which the GameCube version didn’t have.

  • In fact, this version has all the extra content of the PS2 port, but with the GameCube’s

  • superior graphics and real-time cut scenes. Add the widescreen, the improved controls

  • and the fact that is truly is a benchmark for modern game design, and Resident Evil

  • 4: Wii Edition may be a port, but it’s also a must-have for any Wii owner.

  • Morir es vivir! Morir es vivir!

Every time, there are questions.

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B1 wii resident evil resident evil version port

CGRundertow RESIDENT EVIL 4: WII EDITION for Nintendo Wii Video Game Review

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    阿多賓 posted on 2013/04/09
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