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(upbeat music)
- Sometimes you don't realize what you're missing
until it's staring you in the face.
But when you notice it,
it's just ...
So sweet, isn't it?
Well, that's what we finally have here today with Nvidia,
the opportunity to have our cake and eat it too,
because they have finally enabled resizable bar
on their desktop GeForce GPUs.
Get it?
Resizable bar, extra sweetness?
(laughs)
In theory, this is a simple driver update
that will unlock extra performance
on your existing GPU.
Assuming you're lucky enough to own one.
But what we're gonna find out
is if it is truly something for nothing,
or if it's just an illusion.
(upbeat music)
I'll give you the segue
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(upbeat music)
Resizable bar has been a big deal
ever since AMD announced their implementation
of the feature called smart access memory.
If you haven't been keeping up with all the buzz,
it basically allows a CPU
to access all of a PCI Express device's memory at once,
rather than in small, 256 megabyte chunks,
as has been the case until now.
Resizable bar has existed in the data center
for some time now,
but it couldn't find momentum on the desktop
until AMD kicked off this
scramble to implement it industry wide.
Which kind of raises the question.
Why now?
Well, in the early days of PCI Express,
it wasn't a problem for gamers,
because game assets, like textures,
were sized proportionally to the video frame buffers
of that time.
But with the complexity of today's games,
and with modern graphics cards
having as much as 24 gigabytes of onboard memory,
you can easily imagine a situation
where the CPU could waste a lot of cycles,
getting the data it needs,
if it can only address 256 megabytes at a time,
ultimately eliminating this waste
is where our performance boost comes from.
The only problem is that in order to support it,
every device in the chain needs to be capable.
The CPU, the motherboard, and the PCI Express device,
which, in this case is a GPU.
Now we've already looked at Nvidia's
preliminary implementation of resizable bar
on mobile GeForce GPUs, with an MSI GE76 Raider laptop.
And at the time we concluded that there was
more to the sometimes impressive performance improvements
that AMD was getting,
than just enabling resizable bar.
And we also concluded that Nvidia
had some work to do before it was ready for prime time.
But even with it fully cooked,
it's important to know that not every game
or application will benefit,
and how the driver handles memory management
appears to play a major role
in what kind of performance uplift,
or fall you can expect.
That's where Nvidia's latest drivers,
and the free chocolate come in.
Our previous investigation showed
that the impact differs depending on CPU performance.
So we grabbed both, a Ryzen 5 5600X
and a Ryzen 9 5900X
to represent the mid-range and the high end.
We'll be using a GeForce RTX 3080,
and for comparison against team red,
we've got a Radeon RX 6800 XT.
Something to note is that because we're focused
on their respective improvements,
over stock performance,
and not on completely re-reviewing these cards,
all of the results for both sides
will be in relative percentages.
At 1080p, things are already really interesting.
Shadow of the Tomb Raider doesn't change much,
but where Radeon loses some performance
in the 5% lows on Ryzen 9,
GeForce gains hinting that Nvidia
might be doing a better job
of reducing die to die latency,
on AMD's own CPU, than AMD's graphics team is.
GTA V on the other hand,
gives GeForce a hard time,
with Radeon gaining a bit with Ryzen 5,
which further hints that AMD's implementation
favors single die CPU's.
As for F1 2020,
this is one of Nvidia's call-outs for performance uplift
and it brings the first major victory for resizable bar.
We ended up with slightly higher average frame times
across the board for team green, which is bad,
but significantly lower, 1% minimum frame times
that reach toward a 10% improvement on the 5,900 X.
That's good because in almost any game
improving performance during challenging scenes
is way more important
than that when animations are already smooth.
This is especially true in competitive titles
when performance tends to fall
in the heat of battle
because of all the character models and effects
that are on screen.
Again, Nvidia seems to be taking better advantage
of the extra course on the Ryzen 9.
Forza Horizon 4 is another call-out
and another win for Nvidia.
Although the pattern flips here,
with the Ryzen 5 pulling better improvements
across the board than the Ryzen 9.
This suggests that memory access patterns
play a significant role
in whether the die arrangement causes issues.
Radeon on the other hand struggles,
especially with the Ryzen 9,
where minimum frame rates are as much as 6% lower
then with resizable bar disabled,
which brings us back to our chocolate analogy, doesn't it?
It's perhaps unsurprising
that there's little change on Flight Sim 2020,
given how CPU-bound that game,
but Invidia does manage to eek out a slight improvement
with Ryzen 5,
while Radeon manages a bit better frame rates on Ryzen 9.
And Assassin's Creed Valhalla was the call-out title
that we found improvements for in our previous video,
and that continues today.
Nvidia pulls a respectable six to 9% improvement
across the board,
but then again that pales in comparison to team red,
pulling way ahead of stock with up to
18% higher performance.
Given the way that both teams are going back and forth here,
it seems like additional optimizations can still be made
for resizable bar on both sides, which is really promising.
Finally, CS GO, it's an older title
that already runs well on hardware of this caliber,
but we still manage to see a slight improvement
in minimum frame rates,
at the cost of some average FPS,
which is a price that most players should be willing to pay
for the reasons that I outlined before.
There is no price, by the way
for the new sticker packs that lttstore.com,
free with every order, checkmate Nvidia.
Moving on to 1440P.
You might not expect things to get better here,
but you'd be wrong.
While GeForce stays more or less the same
in Shadow of The Tomb Raider,
Radeon pulls two to 4% ahead with Ryzen 5,
and where GeForce loses in minimum frame rates
for no gain on Ryzen 9,
Radeon manages to gain about as many average frames
as it loses in minimums,
which in a non-competitive title like this one
might be an okay trade-off.
GTA V is a bit all over the place, with Ryzen 5,