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  • Hey this is Nathan with Analog Reviews and today we're having a look at Metal Gear Rising:

  • Revengeance. The game is a collaborative effort between Hideo Kojima and Platinum Games, with

  • Kojima handling the story while Platinum Games is in charge of the combat and overall gameplay.

  • The game is set four years after Metal Gear Solid 4 and you assume the role of the cyborg,

  • Raiden who has developed more as a character and is quite a bit more likeable since his

  • initial appearance in Metal Gear Solid 2. Revengeance strays away from the typical stealth

  • game that Metal Gear is known for and instead plays like a 3d hack and slash, similar to

  • Devil May Cry and God of War.

  • The story begins with Raiden, now a member of the private military corporation by the

  • name of Maverick. Maverick is made up of members from multiple backgrounds with varying areas

  • of expertise. They all offer their aid to Raiden during the mission and are usually

  • available to call with the codec. Maverick’s latest mission has them assigned as a protective

  • detail for Prime Minister N'mani, a man in charge of an unnamed African nation. The nation

  • is on the road to peace and just when everything seems to be fine, N'mani's car is attacked.

  • Raiden is then forced into a chaotic situation where he battles through cyborgs along with

  • a Metal Gear while he attempts to save the Prime Minister. Raiden ultimately fails in

  • his mission, overcome with guilt; he decides to set out on a path of revenge where he travels

  • the world, visiting multiple distinct and varied locations while trying to hunt down

  • a rival PMC by the name of Desperado. The story doesn’t take itself too seriously

  • unlike other Metal Gear games, while not overly immersive; it can be somewhat humorous and entertaining.

  • The majority of the story is told through the numerous cutscenes as well as codec calls.

  • The codec calls while optional, are quite lengthy, providing tons of additional backstory

  • in terms of the characters and mission. A lot of the codec calls go into a little too

  • much detail however, as a lot of the extra information doesn't contribute much to benefit

  • the story or elaborate on the mission.

  • The highlight of Revengeance is the combat, featuring lightning fast attacks as well as

  • the new ability to aim your strikes, allowing you to cut anywhere. Kojima and Platinum Games

  • have done something new and innovative with this mechanic, allowing you to slice exactly

  • where you aim. The enemies and objects react to your swings, allowing you to literally

  • slice a car into a hundred pieces. If youre like me, youll often go out of your way

  • to chop up the various objects in the environment. While at first glance, this feature does feel

  • a little bit gimmicky, it works well and is a welcomed addition to the game. The combat

  • itself is great, featuring multiple secondary weapons as well as plenty of unlockable moves

  • and abilities. The combat is among the best the genre has seen thus far, you can quickly

  • swap between your weapons on the fly, integrating them into lighting fast fluid combos. The

  • game takes a different approach to defensive maneuvers to what were accustomed to from

  • other Platinum Games. The majority of the time, youll be parrying opposed to dodging,

  • allowing you to keep up the pressure while remaining on the offensive.

  • The majority of the enemies you encounter are cyborgs or larger unmanned gears, while

  • the enemies are fun to fight; they lack variety when compared to some other games of the genre.

  • Revengeance more than makes up for this by including amazing boss fights. The bosses

  • are lengthy, challenging and will most definitely hold your interest as the majority of the

  • bosses have multiple stages. While I’m not trying to spoil anything, I’m going to go

  • ahead and say that the final boss is absolutely amazing.

  • The graphics in Revengeance are great considering the age of the current consoles; many of the

  • cutscenes come to life with the help of the animations and voice actors. Unfortunately,

  • you can find the odd low-res texture if you look hard enough.

  • The music in Revengeance is decent, and the game features a varied soundtrack with all

  • of the music serving their purpose; to build adrenaline during the high paced action scenes.

  • Unfortunately, the music just isn't up to par when compared to Harry Gregson William's

  • soundtracks for the earlier Metal Gear games.

  • The game in itself is quite short, clocking in at around 5 or 6 hours. Although the game

  • does feature multiple unlockable terminals which add additional VR missions to the game,

  • it still doesn't offer much in terms of exploration as you will constantly hit walls and blue

  • boundaries, making the game feel very linear. The game does have the odd optional objective,

  • but it's in no way comparable to what one would expect from a Devil May Cry title.

  • The unlockable VR missions do offer more content and they mainly consist of completing various

  • objectives while constraining to a time limit. The missions will have you dispatching enemies

  • in various ways, such as eliminating enemies stealthily or with specific attacks. While

  • other missions will have you race to a checkpoint as quickly as possible. The VR missions are

  • fun, but they aren't enough of a substitute for the game's short campaign.

  • Ultimately, Metal Gear Rising: Revengeance is a fun game and it's worth playing if you're

  • a fan of either Metal Gear orhack and slashtitles but the overall lack of content

  • prevents the game from achieving greatness. Although the VR missions add to the experience,

  • and the amount of content included in the codec calls numbers in the hours, having a

  • much more open world to explore along with a longer campaign, could have propelled this

  • game among the best of the genre.

  • 7.5/10

Hey this is Nathan with Analog Reviews and today we're having a look at Metal Gear Rising:

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