Subtitles section Play video Print subtitles (upbeat music) - On August 13th, one of the biggest games in the world disappeared from the App Store. Fortnite had implemented its own in-app payment system, bypassing Apples in house payment network and violating the App Store's rules. But when Apple followed through on its policies and kicked Fortnight off the store, the company got a big surprise. Fortnight had a 65 page lawsuit set to file as soon as they got banned, complete with an extended video parodying Apple's iconic 1984 commercial. - [Announcer] Ooh yes, they have given us their songs, their labor, their dreams. - Epic set a trap, and Apple walked right into it. Epic pulled the same trick on Google too. So, it's gonna be taken on both major App Stores at once, but there's way more at stake here than just Fortnight. With the App Store, Apple revolutionized the way we distribute software to mobile devices. Google followed that model on Android. And the two companies have been at the center of mobile software distribution ever since. It's an incredibly powerful position to be in maybe too powerful. But to really understand how that power works, you gotta look at the big picture. 25 years ago, if you want to buy this hot new game called Doom, you had to go to the mall and get a physical cardboard box with the game inside it. You got it at a regular store that looked like this. And that store was probably charging a regular retail markup of around 50%. Add in the cost of physically fabricating the boxes and shipping them out to all the malls all across America. And the share that was going to developers was actually pretty small. Fast forward to 2020, and if you wanna buy this hot new game called Doom, you go to an online portal like Steam or the PlayStation store, which will usually take 30% of whatever you're paying. The way those portals see it, it's a great deal compared to how we used to do things. They're taking a smaller cut and because it's all digital publishers have to spend a lot less money getting out their prop. Apple basically made this shift happen, and it's a huge part of the legacy of Steve Jobs. - What we're gonna solve that problem for every developer, big to small, and the way we're gonna do it is what we call the App Store. - It's made it easier and cheaper for developers to get their work out and resulted in tons of new options for iPhone users, as Apple sees it that's well worth the 30% and Tim Cook made this exact point at the Tech Antitrust hearing in July, when he was asked about the so-called Apple tax. - So to zoom out and to give you some historical context on this, when we entered the App Store market, the cost of distributing software was 50 to 70%. And so we took the rate in half and to 30% and we've held it in that same level over time or lowered it. - But what are these stores actually doing to earn their 30%. Back in 1995, electronics boutique had to cover rent, employee salaries and inventory management. But the only real expense for the App Store is vetting the games and keeping the servers running. There were $50 billion in App Store sales in 2019, which means Apple brought in around $15 billion in revenue, just from the App Store, maintaining the digital store only costs a fraction of that. It gets even trickier, now that most software isn't a onetime purchase, instead of buying Photoshop once you're paying a little bit each month. Free to play games like Fortnite have become hugely popular, making money off a virtual items sold within the app. Apple takes its 30% on subscriptions and in app purchases too. But with so many services existing across multiple platforms, it leads to some really strange situations. Right now you can't buy a book on the Kindle app. You have to buy it on the web and then read it on the app just because they don't wanna pay Apple's extra slice. The same goes for Spotify, which you used to allow purchases from within the app, but would charge an extra $3 just to cover Apple's cut. Wherever they can, developers are moving the point of sale off of Apple devices just to avoid Apple's transaction fee. Suddenly that 30% starts to look an awful lot like attacks paid to Apple for the privilege of distributing software to Apple devices. Apple controls the platform, you can't put software on an iPhone without them. So, if you wanna play on their platform, you gotta pay the tax. At least with portals like Steam or the Epic games app, you can shop around between stores, but for iOS devices, the App Store is the only game in town. There's no jail breaking, no side loading, you pay the 30% or you can't be on the iPhone. This is where Epic's lawsuit comes in. Epic is accusing Apple of violating the Sherman Act saying the company unlawfully maintains a total monopoly in the iOS app distribution market. That might sound weird. Of course, Apple has a monopoly over Apple products. But there are enough third party developers on the App Store that it's a serious charge. The way Epic paints it, you can't make iOS software, if you're not on the App Store and you can't be on the App Store, if you don't use Apple's in-app payment system. The payment system is important because that's where the 30% tax gets collected. So, if Epic were able to use its own payment system, like it tried to do, it would be able to get around the tax. Crucially Epic isn't asking for any money here. Instead, they're asking for the judge to enjoin Apple from continuing to impose its anti-competitive restrictions on the iOS ecosystem. In short, they want the court to break up the App Store monopoly. Spotify is already weighed into uproar the lawsuit, saying, Apple's unfair practices have disadvantaged competitors and deprived consumers for far too long. The interesting thing is, Apple already makes exceptions to that rule when it wants to. In April Amazon's video apps started to allow Prime rentals through its own payment system, that is without paying the Apple tax. It was the exact same thing Fortnite had tried to do, but this time Apple let it happen. At the time the company said it was because of a program for premium video rentals, but really it was just that Amazon was powerful enough to set its own terms. There were enough Prime Video members with iPhones and iPads and Apple TVs that Apple is willing to bend the rules a little bit. Android is supposed to be more open than that, but Epic says they had the same problem, Epic actually to make a go of it outside the Play Store, offering a side load only version of Fortnite for Android, but in practice almost all Android downloads in the US still come through the Google Play Store. Not even Fortnite was enough to convince Android users