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  • welcome to Watch Mojo, and today will be going over the top 10 most expensive games that bombed.

  • Why are you asking about that car?

  • No reason.

  • See you later for this list will only be including games we can put concrete budgets to or that showed evidence that their sales were not as high as anticipated.

  • So which pricey game failed the worst in your eyes?

  • Do you think all copies of it deserved to be buried in the desert?

  • Be sure to let us know in the comments before we continue will be doing a deep dive on this lists number one entry over on mojo plays, so be sure to check it out once you've finished watching number 10.

  • This is Vegas.

  • Most of the games on our list were actually finished, but not this one.

  • This is Vegas was intended to be an open world game set in Las Vegas with an apparent emphasis on nightclub management.

  • While that doesn't seem like it would have set the world on fire, gamers never got a chance to find out.

  • Since the same year this is Vegas was due to release the Development Studios parent company Midway games filed for bankruptcy and was sold to the video game division of Warner Brothers, who canceled the game.

  • Estimates of the total amount invested in the creation of the unmade game range between 40 and $50 million.

  • Sounds like a bad weekend in Vegas.

  • Well, Jones number nine Die, Catanha.

  • I'm gonna try and fix this Access computer, one of the gaming industry's most infamous disappointments.

  • Die Katana was a much hyped game due to it being the first game developed by John Romero.

  • Since leaving ID software, however, die Katana was plagued by a mountain of behind the scenes drama, from engine changes to staff reshuffling to numerous delays.

  • That meant that by the time the finished product hit, it was a massive disappointment and many considered it outdated for the time it sales reflected that disappointment, since despite having a budget of around $44 million die, Catanha Onley sold around 40,000 units in its first year instead of the projected 2.5 million.

  • Come on Oh, number eight, the secret world.

  • You've been brought here because they need you here We could give you the world.

  • Come.

  • You see MMORPG s could be a tough sell outside of a few titles.

  • But The Secret World offers an intriguing modern day setting with horror elements that is fairly unique in the genre, however, despite its interesting premise and the ability to respect your character, basically, whenever the Secret World proved a disappointment at launch selling only around 200,000 copies at launch against a $50 million budget, however, a rebranding as the Secret World legends and a re launch in 2017 helped improved on that somewhat, though not to the point where we call it a success.

  • Whatever your reasons for being here, you bring a reckoning.

  • Number seven Dark Siders to okay, Hack and slash action RPGs were all the rage in 2012 and Dark Siders to up the ante by having the player control death himself.

  • One of the Four Horsemen of the Apocalypse.

  • The game even managed to be the best selling game of August that year, however, the problem was that it sales, which were around 1.5 million copies by November, couldn't match up to the $50 million th que poured into the game.

  • Th que went bankrupt and the property was sold in Nordic games, which released a re master Nordic game.

  • CEO Lars Venga force has claimed that the original budget was too much.

  • Hopefully he kept costs down on the new version.

  • Thank you.

  • Number six.

  • The Shenmue Siri's I'm Your Kazuki of the House.

  • Okey dojo in Yemen, Osa has a key.

  • San Shenmue games have been some of the most influential and beloved games of last few decades, but that doesn't mean they've been a successful as the games.

  • They've inspired the first and part of the second entry in the Siri's cost between 47 70 million and development and marketing breaking records at the time.

  • But sales for the first game or on Lee?

  • A little over a million copies likely due to it being on the failing Dreamcast system.

  • And the second entry was never even sold in North America on its original system.

  • While a Kickstarter campaign managed to get a third game developed.

  • It wasn't a runaway success, either, at least in terms of hard copies.

  • It's his handwriting, without a doubt.

  • Okay.

  • Are you sure it didn't contain any clues?

  • Number five Defiance put the antenna locations on our map, so let's get them rebooting.

  • Defiance is a game developed in tandem with a mildly popular sci fi original, Siri's.

  • And while that may sound like an absolute goldmine of cross promotion, it unfortunately was not.

  • The developers not only sank over $80 million into MMO FPs, but they also made it free to play, almost ensuring they'd make a loss on it, given that it wasn't an established property.

  • While the game continues to be supported to this day, albeit no longer on Xbox 3 60 its ability to turn a profit seems to have been destined for failure from the start.

  • I can sense your nervousness, but don't fret.

  • I'm the environmental guardian online device that was injected into your body.

  • You could just call me Ego Number four Halo MMORPG, a k a.

  • Titan Enemy engagement.

  • I'll get them Halo, maybe trying to rebound from a rough patch at the moment.

  • But the franchises highs have made it one of gaming's most successful.

  • Still, even it's early days were not without failures.

  • Between 2000 and four and 2007 the team that would eventually go on to make Halo wars worked on a Halo MMO, which was code named Titan.

  • Precious little is known about it, but for how little the developers had to show for it.

  • They seem to have thrown a lot of money at a failed concept, with the budget clocking in and around $90 million.

  • One potential reason for its failure was the advent of Mawr casual gaming during this period.

  • Mhm Number three, a PB all points bulletin developed by real time worlds.

  • The Developers of Crackdown, a PB all points bulletin, was designed as an online open world game featuring factions of law enforcement and criminals competing in missions against each other.

  • It's budget was $100 million making it one of the most expensive games ever made.

  • However, all that money couldn't save it from the numerous delays that left the finished product feeling unfinished.

  • Too many reviewers.

  • Ultimately, it's exorbitant costs led real time worlds to go into administration, the British equivalent of bankruptcy.

  • A revamped version, was released a few years later as a free to play game, but by then the damage had been done.

  • All that matters is making your mark number two to human.

  • We are mankind's Onley hope men of mid guard way are on a vital mission to uphold justice.

  • Gonna be a rough trip development Hell is a frequent culprit as to why so many of these costly games failed and to human lasted for almost a decade, along with its many delays in several systems.

  • Switches to human also got involved in a costly lawsuit regarding its engine, which forced a recall.

  • All told, its budget came in at somewhere between 60 and 100 million.

  • And for a game that Onley managed around 700,000 units sold, it was definitely a bomb.

  • While some have praised aspects of its lower and story to humans, failures are too many for it to be a success.

  • Never forget what we have sacrificed for the good of humanity before we get to our topic.

  • Here are a few other bombs that we want to give honorable mention love Thio Uru Ages beyond missed 12 million Couldn't help it stack up to its predecessors.

  • I probably know more about why you're here than you dio.

  • Don't worry about it.

  • You felt drawn here just like the others.

  • Death, stranding no exact number, but it definitely didn't make its money back there.

  • Time full fast forwards, whatever it touches, but it can't wash everything away.

  • Brutal legend.

  • Between 20 and 25 million and brutal sales figures.

  • Duke Nukem Forever 20 to 30 million of the developer heads own money at least before we continue.

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  • Number one E T.

  • The Extra Terrestrial.

  • There's a There's a lot of failed games on this list, but none of them approaches the degree of failure of this license movie tie in.

  • Although Atari's purchase of the rights to use E.

  • T.

  • Cost around 53 to 66 million of today's dollars, the Games five week development time and numerous bugs ensured that Onley 1.525 million copies a Tory produced were sold not on Lee, where the excess copies buried.

  • But the entire debacle is often cited as one of the major contributing factors to the video game industry's crash of 1983 putting its true cost potentially in the billions of dollars.

  • Oops.

  • If you want to know why we chose our number one pick for this list, head over to Mojo plays and watch our in depth analysis of the entry Check the link in the description below.

welcome to Watch Mojo, and today will be going over the top 10 most expensive games that bombed.

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