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  • Ah, the Game of Life.

  • It's about as offensive as a bowl of Jello.

  • But the original one from a hundred years earlier?

  • It had squares like...this.

  • The first Game of Life wasn't just a game.

  • It was a form of moral instruction.

  • And it says something about how society thinks life should be lived then and now.

  • In a way, the Game of Life started when this chin disappeared.

  • Milton Bradley was a young lithographerbasically a printerin Massachusetts when he made

  • a thousand prints of this man running for president in 1860.

  • When Abraham Lincoln grew a beard, those prints were worthless.

  • So Bradley had to pivot.

  • He took his printing skills and let them loose on a young medium: board games.

  • The Checkered Game of Life was his first gameand it became a hit.

  • Players started at infancy.

  • They spun a teetotumthis thingto determine options for their move.

  • You had control to choose your move once you spun.

  • The goal was to hit 100 points, through 5-point milestones like college, and Congress,

  • or big ones, like 50 points for Old Age.

  • The game's patent shows that Milton Bradley's Life was more than just a social

  • game.

  • It was about great moral principles.

  • Elizabeth Peabody founded the first English kindergarten in the United States in 1860.

  • Milton Bradley published this portrait of her well after his Lincoln failure.

  • He also volunteered to teach his own daughter's kindergarten class in Springfield, Massachusetts,

  • after the success of Life.

  • And he used his business, Milton Bradley and Company, to publish games and educational

  • tools, including more than 40 books about the new Kindergarten curriculum.

  • They made a wide variety of learning tools, from educational puzzles to influential color

  • wheels.

  • Education became Bradley's passion, and the original Game of Life predicted thatit

  • was a way to teachthe checkered journey of lifeto childrenand adults.

  • That weird spinner, the teetotum?

  • That was originally to avoid cards and dice, because they were associated with gambling.

  • The location of each spot also taught a lesson.

  • Old age was surrounded by many difficulties.

  • Poverty lies near the cradle,” but passing through it didn't hurt you in the beginning

  • of the game.

  • Setbacks didn't earn you points, but most didn't kick you out of the game, either.

  • Honesty led to happiness.

  • Industry, to wealth.

  • And perseverance led to success.

  • “I made 50,000 in the stock market today.”

  • That's LifeIn 1960, long after Milton Bradley died, the

  • companywhich by then was mostly making gamesdug Life from the archives, choosing

  • it over a long list of other games the company had once published.

  • They adapted it to 1960s America with a candy-colored spinner and stacks of cash and cars that could

  • load up a full family of baby boomers to places like Millionaire Acres.

  • “I went to the Poor Farm.”

  • “I'm on Millionaire Acres!”

  • It centered around paydays, where the value of winning a Nobel was the cash prize that came

  • with it.

  • The winner is the person with the most money.

  • Today's versions are almost identical, with tweaks for jobs and hot brand integrations.

  • That's life.”

  • There was no more disgrace but there also wasn't bravery, or honor, or truth.

  • Both versions are the Game of Life.

  • Which one should we play?

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  • Easier than this thing, for sure.

  • Do you know how many times I had to spin this thing for this video?

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Ah, the Game of Life.

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