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  • The camera angle is going to be a little strange on this one, sorry.

  • I'm on the sleeper train from London to Scotland,

  • and there's not much room in here.

  • Tonight, this train is going to roll through the English Midlands

  • and up through northern England, and while we're on our way,

  • I'd like to tell you the story of one of the biggest online hits I've ever been involved in.

  • The north-south divide is an important thing in English culture.

  • If you're northern, you're supposed to be proud of it:

  • industry, school of hard knocks, saying 'bath' instead of 'baath'.

  • And if you're southern, you're supposed to be proud of

  • not being northern, I guess?

  • You'll see it in the northerners who move down to London, in the south, for jobs.

  • Complaining about the price of everything down there,

  • about how you can't decent chips-and-gravy,

  • and about how for some reason the locals insist on wearing a big coat outside when it's cold.

  • I mostly grew up in the Midlands, so both sides hate me.

  • And I brought my big coat.

  • My point is: the idea of being 'northern' or 'not northern'

  • is relatable for a lot of the people in this country.

  • In 2013, I was working for a website called 'us vs th3m',

  • and my job was to make web toys and games quickly.

  • So when one of our team came up with an idea for a 'How Northern Are You' quiz,

  • the whole office jumped on it.

  • Occasionally, you might get an idea that arrives fully formed in your head,

  • like a bolt from the blue,

  • a complete plan unfolding in your brain.

  • Generally, I get those ideas when I'm in the shower,

  • when I'm not really thinking about anything,

  • when my mind's got time to start putting together everything I've been thinking about

  • over the last day.

  • It's usually a really good plan to act on those ideas

  • if you're lucky enough to get one of them.

  • But as far as I can remember, this was not one of those ideas.

  • We workshopped this one in the office.

  • All the team suggested questions; we tested them on the folks around us.

  • And rather than just using a regular question-and-answer system for the quiz,

  • I coded up a full-screen game called theNorth-O-Meter

  • that would give you a big arrow that swung north and south

  • depending on the answers to your questions.

  • Another one of the team suggested that, as well as giving you a percentage,

  • it should give you a result that places you somewhere in the country,

  • in a town or a city.

  • It was maybe a day's work to put that all together.

  • Most importantly: the game had a big button that let you share your results.

  • Now, I should point out that we weren't doing any data harvesting here.

  • Unlike certain other companies,

  • we weren't asking people to log into Facebook and share their details with us,

  • we were just using the standard, simple sharing template

  • that just posted a thing to your wall.

  • Our mission was just to get people to visit our site, to visit our projects,

  • to pay attention to us.

  • Our job was, literally, to try and be popular on the internet,

  • and asking people to log in would have got completely in the way of that.

  • So it was simple.

  • See your friends, on Facebook or Twitter or whatever, share their result,

  • find out your own, share it onwards. That was our goal.

  • We knew we'd got a hit pretty quickly, but the numbers kept rising, and rising, and rising.

  • At one point, we had 13,000 people playing this at the same time,

  • and it only took a minute to play it.

  • By four days in, it had been shared on Facebook a million times.

  • Not clicked. Shared.

  • A million people had decided that they were going to click the button

  • to share their results to their friends.

  • We had made something relatable.

  • No matter if you were northern or southern, proud of it or not proud of it,

  • that quiz gave you something that you were probably willing to share.

  • Now it helped that we'd spent a while calibrating the questions and answers,

  • bouncing cultural references and results back and forth until everyone

  • had something they were at least happy with.

  • But lots of people told us that their result had identified the actual city they lived in,

  • which was basically just a lucky guess, but somehow it seemed better than that,

  • for some people it seemed almost spooky.

  • And anyway, if it gave you a result you didn't like,

  • if it was too southern or too northern or wrong,

  • that would still cause a reaction,

  • that was still fun enough that you might want to share the results.

  • We estimated that, even if they hadn't clicked through a link,

  • the name of it had still been seen by about 10% of the British population.

  • It was the biggest thing we'd ever made, and, if I remember right,

  • it was the biggest thing we would ever make.

  • The secret to success there was connecting with people:

  • provide something they're interested in and give them a reason to show it to others.

  • That is the same reason that people put faces in YouTube thumbnails.

  • Human connections,

  • the desire to see and be seen,

  • that's what powers sharing online.

  • Around the same time as the North-O-Meter went out to the world,

  • my YouTube channel was starting to see some traffic.

  • For years, I'd been ignoring YouTube's advice about building a channel,

  • about regular uploads and brand identity,

  • and I'd just used it as a dumping ground for any of my projects that happened to include video.

  • Usually, they were projects without my face in them.

  • I was just an anonymous British voice in the background,

  • but in the year or two before that, I'd started appearing in vision.

  • And I'd been doing some videos with a channel called Computerphile,

  • who were already doing some pretty good numbers,

  • and they were happy to link their audience to my channel.

  • Collaborating with others has to be mutual,

  • but that isn't just about subscriber counts or about money:

  • it's about what you can provide.

  • For Computerphile, I provided the expertise,

  • and they provided the audience.

  • Soon after that, I'd start a little series called Things You Might Not Know,

  • and that's where it really started to take off.

  • People connect with people, and now I was on screen presenting,

  • now I was putting out regular videos,

  • now there were lots of similar things to click on and a reason to come back,

  • now that I was collaborating with others,

  • now people realised that this YouTube channel, this thing here,

  • wasn't just a thing, it was a person,

  • people were starting to subscribe.

  • The first thousand fans, subscribers, whatever, they're the hardest ones to get.

  • Back when I was getting started 15 years ago, it was a case of emailing the right folks,

  • of showing up in the right blogs and newsletters.

  • And it was a case of persistence and perseverance, of grinding your way through.

  • It still is. At least, I think. The catch is,

  • I don't know what the right techniques and the right places are any more,

  • I haven't known for years because I'm out of touch with that now.

  • And what those places are will be different depending on who you are, where you are,

  • when you're watching this, and what you're making.

  • But as you make stuff, you will find out.

  • You'll bump into someone who'll say, oh,

  • 'I should send that there', or,

  • oh, 'I like that, I'll pass it on'.

  • It's about human connections.

  • Not spam, not cold-calling: human connections.

  • I'd like to believe that everyone out there already has some connections,

  • some people who know you.

  • A message board you post on, people you've talked to in a comment thread,

  • a WhatsApp chat you're in, a Facebook group with friends.

  • Those are your first steps, those are your first contacts, and yes,

  • it absolutely sucks that there are going to be genius-level pieces of work

  • that aren't making it out of those early groups --

  • and mediocre work that gets lots of praise because it's from someone well established.

  • I'm not saying that's right or fair, and we should work to change that,

  • but that's the way things are now.

  • There's still a long way to go.

  • Let's not forget that a good part of the reason that Things You Might Not Know took off

  • is that people tend to trust a white guy with a British accent.

  • Anyway.

  • The site I worked for back in 2013, 'us vs th3m',

  • rode high for a long time on the North-o-Meter

  • and a lot of similar projects made by a lot of different people.

  • Our Twitter and Facebook and email subscriber counts continued to tick upwards,

  • and the team expanded: we gained more staff members,

  • and a second full-time developer in the office.

  • But while we had some great ideas and great traffic,

  • sustainable growth was tricky.

  • Suddenly there were a lot of social media quizzes out there.

  • I'm not saying we were entirely responsible for the fad of all those

  • What Magical Unicorn Are Youquizzes that hit Facebook in 2014,

  • but we were certainly in the vanguard.

  • We were popular on the internet.

  • And the question that everyone has to ask for any project, though, is:

  • how long can it last?

  • Because 'us vs th3m' survived for a couple of years,

  • which was much longer than the initial experiment that it was designed to be,

  • but the site was sadly never able to pay its way in the

  • really harsh and expensive world of corporate media.

  • And even now, I'm aware that my current big project, all this YouTube channel,

  • could go away at any moment.

  • So how do you go from just throwing ideas out there to making it work long-term?

  • Part of the solution to that is up at my destination.

  • That was too loud.

The camera angle is going to be a little strange on this one, sorry.

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