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  • One last bit of housekeeping, then we're done!

  • What should our hardware do if for some reason an instruction

  • can't be executed?

  • For example, if a programming error has led to trying

  • to execute some piece of data as an instruction and the opcode

  • field doesn't correspond to a Beta instruction (a so-called

  • illopor illegal operation).

  • Or maybe the memory address is larger than the actual amount

  • main memory.

  • Or maybe one of the operand values

  • is not acceptable, e.g., if the B operand

  • for a DIV instruction is 0.

  • In modern computers, the accepted strategy

  • is cease execution of the running program

  • and transfer control to some error handler code.

  • The error handler might store the program state

  • onto disk for later debugging.

  • Or, for an unimplemented but legal opcode,

  • it might emulate the missing instruction in software

  • and resume execution as if the instruction had

  • been implemented in hardware!

  • There's also the need to deal with external events,

  • like those associated with input and output.

  • Here we'd like to interrupt the execution of the current

  • program, run some code to deal with the external event,

  • then resume execution as if the interrupt had never happened.

  • To deal with these cases, we'll add hardware to treat

  • exceptions like forced procedure calls to special code to handle

  • the situation,

  • arranging to save the PC+4 value of the interrupted program

  • so that the handler can resume execution if it wishes.

  • This is a very powerful feature since it

  • allows us to transfer control to software to handle

  • most any circumstance beyond the capability

  • of our modest hardware.

  • As we'll see in Part 3 of the course,

  • the exception hardware will be our key to interfacing running

  • programs to the operating system (OS) and to allow the OS

  • to deal with external events without any awareness

  • on the part of the running program.

  • So our plan is to interrupt the running program,

  • acting like the current instruction was actually

  • a procedure call to the handler code.

  • When it finishes execution, the handler can, if appropriate,

  • use the normal procedure return sequence

  • to resume execution of the user program.

  • We'll use the termexceptionto refer to exceptions caused

  • by executing the current program.

  • Such exceptions aresynchronousin the sense that

  • they are triggered by executing a particular instruction.

  • In other words, if the program was re-run with the same data,

  • the same exception would occur.

  • We'll use the terminterruptto refer to asynchronous

  • exceptions resulting from external events whose timing is

  • unrelated to the currently running program.

  • The implementation for both types of exceptions

  • is the same.

  • When an exception is detected, the Beta hardware

  • will behave as if the current instruction was a taken BR

  • to either location 0x4 (for synchronous exceptions)

  • or location 0x8 (for asynchronous interrupts).

  • Presumably the instructions in those locations

  • will jump to the entry points of the appropriate handler

  • routines.

  • We'll save the PC+4 value of the interrupted program into R30,

  • a register dedicated to that purpose.

  • We'll call that register XP (“exception pointer”) to remind

  • ourselves of how we're using it.

  • Since interrupts in particular can happen at any point during

  • a program's execution, thus overwriting the contents of XP

  • at any time, user programs can't use the XP register to hold

  • values since those values might disappear at any moment!

  • Here's how this scheme works:

  • suppose we don't include hardware to implement the DIV

  • instruction, so it's treated as an illegal opcode.

  • The exception hardware forces a procedure call

  • to location 0x4, which then branches to the Illop handler

  • shown here.

  • The PC+4 value of the DIV instruction has been saved

  • in the XP register, so the handler can fetch the illegal

  • instruction and, if it can, emulate its operation

  • in software.

  • When handler is complete, it can resume execution

  • of the original program at the instruction following

  • DIV by performing a JMP(XP).

  • Pretty neat!

  • To handle exceptions, we only need a few simple changes

  • to the datapath.

  • We've added a MUX controlled by the WASEL signal to choose

  • the write-back address for the register file.

  • When WASEL is 1, write-back will occur to the XP register,

  • i.e., register 30.

  • When WASEL is 0, write-back will occur normally, i.e.,

  • to the register specified by the RC field

  • of the current instruction.

  • The remaining two inputs of the PCSEL MUX

  • are set to the constant addresses for the exception

  • handlers.

  • In our case, 0x4 for illegal operations, and 0x8 for

  • interrupts.

  • Here's the flow of control during an exception.

  • The PC+4 value for the interrupted instruction is

  • routed through the WDSEL MUX to be written into the XP

  • register.

  • Meanwhile the control logic chooses

  • either 3 or 4 as the value of PCSEL

  • to select the appropriate next instruction that will initiate

  • the handling the exception.

  • The remaining control signals are forced to theirdon't

  • carevalues, since we no longer care about completing execution

  • of the instruction we had fetched from main memory

  • at the beginning of the cycle.

  • Note that the interrupted instruction has not

  • been executed.

  • So if the exception handler wishes

  • to execute the interrupted instruction,

  • it will have to subtract 4 from the value in the XP register

  • before performing a JMP(XP) to resume execution

  • of the interrupted program.

One last bit of housekeeping, then we're done!

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