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  • For me, it's been kind of three years in the making.

  • First we talked about doing a logo. And then, all of a sudden, we're talking about the opening movie.

  • Alex is the mastermind behind this studio.

  • The Logan guys, they have the experience, they have that creative eye.

  • They've made a big name for themselves, making really cutting edge commercials and visual effects.

  • I've worked in a lot a places before to realize I want to do things a different way.

  • I still believe that you can do large commissions and big projects

  • without turning into a corporate shop.

  • You can stay relaxed about it.

  • We want people to have a great time being here, working with us, trying to make things great.

  • What we're doing here is pretty revolutionary, I think, in video games.

  • People just kind of give us this look because nobody's ever attempted this before.

  • It's basically a parody on American television, but with a little bit

  • of a darker edge because it's still set in the MGS4 world.

  • This is basically like a cool way of giving the player an idea what the world of MGS4 is like.

  • The task was to come up with an interpretation.

  • Each individual show is meant to be a completely different piece of content that

  • some futuristic, non-existent TV network would create.

  • On top of that, there's five different commercials for each PMC.

  • It’s just kind of a massive undertaking.

  • You have to pretend to be 20 different people that came up with these ideas.

  • It’s kind of like a schizophrenic exercise.

  • The first one I wrote was the cooking show.

  • We have the chef who's out of the ordinary.

  • He's not a friendly guy from the kitchen, but we have him cooking for the family.

  • He has a co-host named Rachel. She's taken aback by some of his gestures and the way he speaks.

  • This could be the first channel that comes up. So, when they look at this, we want that WTF moment.

  • But we also want them to be intrigued and want to keep watching.

  • We have been planning this movie sequence for a long time, you know, like one and a half years.

  • We're going to shoot the whole thing in six days. Only six days.

  • But you know, Team Logan is very, very talented so we trust them.

  • We were thinking of shooting on film, but because of the schedule, we decided to go with HD video.

  • RED seemed to be the way to go.

  • Now we've got these 4K resolution files, we're bypassing telecine,

  • we're able to control every part of the process.

  • There's a massive amount of clean-up work that needs to happen on green screen footage,

  • even live-action footage of a preying mantis. Plates, where we need to track it.

  • We need computer-generated elements that perfectly match

  • the perspective and the angle and the speed.

  • It’s really beautiful, the way that this opening project has come to be.

  • It’s been over a decade in the making.

  • It’s Ken, our producer, and Alex, the lead over at Logan...

  • Being art school friends, always promising each other that they're going to work together

  • At some point in the future.

  • And here we are, many, many years later and we need an opening movie for Metal Gear Solid 4.

  • And, we wanted something cutting-edge and pop-culture. That's what Logan's made for us.

  • Watching Alex deliver the final build and having Ken there and watching them load the final

  • files into the game was really cool to see.

  • It’s kind of nice to see that this friendship has lasted for so long

  • and they finally accomplished something that they promised to do such a long time ago.

For me, it's been kind of three years in the making.

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